@(PSN)robotwars7 is correct here. Sentients taking Status Effects is now intentional and was a missed patch-note that we’ll update. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed!
Sentients don’t only adapt, they may even evolve as well...
Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high critical chance / critical damage weapons to take them out. Time to break out the Stug!
This was missed in the patch notes. Apologies for the confusion.