about 2 years ago - [DE]Zach - Direct link
Greetings, Tenno!

Devstream #160 showed us a sneak peek of what’s to come with our next major update: Angels of the Zariman! Included alongside reveals like the Zariman tileset, Evolving Weapons, new Void Flood game mode and much more, we have some big mechanic reworks in store for you! Let’s break it down and sum up what was shown!

FOCUS SYSTEM REWORK

We are going all in on Focus changes for Warframe. This is a preview Dev Workshop to recap what we discussed on our latest Devstream: the real detailed write-up will come in April. Hopefully this can hold you over until then by providing an overview of our goals and how we aim to achieve them! Change is coming, Tenno!

We introduced Focus in 2015, and it’s undergone growth and changes in the years since its release. In 2022, we feel incremental changes won’t address systemic refresh needs, and our Angels of the Zariman Update will bring a reworked Focus.

What does this mean?

In practical terms:

  • This will be our most comprehensive Focus rework to date.
  • We are emphasizing gameplay changes & Focus school identity.
  • Keep an open mind to rebalances & learning new gameplay since so much is changing.
  • Operator-to-Warframe flow is receiving improvements.
  • Void Dash is changing to be a more controlled movement tool and ‘less spammy’. We are generally inspired by the change from Coptering to Bullet Jumping. Not that the current Void Dash is an unintended movement, but redoing it to better fit our combat is the goal.
  • A full respec will be required upon release to re-select your Focus Nodes!

We showed a first look at some Gameplay changes that we’ll summarize here, please watch the full stream for context:

General:

  • Beyond Focus school reworks, Operator combat flow is getting improvements. Whenever you are in Operator Mode, the Melee input will now instantly bring your Warframe to your location to execute a melee attack. This replaces ‘Void Blast’. Any interactions that relied on Void Blast will be audited to ensure everything still works with other Void combat abilities!
  • Void Dash: this is now a telegraphed movement tool with more interdirectionality and pivoting potential to better traverse the game’s tiles and combat spaces. Chained-forward traversal is still a valid option, but it has been redesigned.

https://clips.twitch.tv/MildBlazingJaguarDxAbomb-lIacZK0xfZcQO2Mh

Unairu Changes Preview:

  • We wanted to use Unairu to preview how deep the rework goes because it is one of our least popular Focus schools, and demonstrating how we aim to improve it is key.
  • Virtually the entire tree has been reviewed and changed.
  • Unairu further becomes the defensive / stalwart School of Focus. A sturdy mountain to be contested with.
  • There are now more skill opportunities for players, with the example of being able to time a reaction in the Operator transference-death animation to immediately summon your Warframe in place and flow right back into combat, rather than being sent to your Warframe’s location.
  • All numbers shown in the stream are subject to change.

Beyond Gameplay:

We are adding a cosmetic Focus shop to spend your unused points in! Things like Landing Craft ornaments and more await students of their favorite Focus School.

EXIMUS REWORK

The main objective of this Eximus Rework is to enhance their visibility in battle, both in how they function and their formidableness. We achieve this in 2 ways:

  1. Amplify their threat with increased time-to-kill - accompanied with justifying rewards!
  2. More on this in our official Dev Workshop coming soon.
  3. Enhancing their visual and mechanical functions to be more identifiable in combat.

These two shifts for Eximus aim to make them more challenging to kill, but also make their specific threats easier to identify and give a more tactical way to evade.

Devstream #160 debuted 3 of the various revamped Eximus units: Blitz, Energy Leech, and Arson.

Let’s dive into their respective changes!

BLITZ

Current

A Seismic Shockwave knockdown with short range.

New

Blitz Eximus Units now summon a frontal chain Blast attack by slamming their fist into the ground that applies a knockdown and Blast Status Effect. This Blast attack is detected by an audio cue and FX of the oncoming Blast erupting from below.

Visual Changes

Blitz Eximus units are now covered in crackling energy, with the addition of small staggered explosions coming from their limbs.

ENERGY LEECH / PARASITIC

Current

An invisible aura that drains Energy over time.

New

Energy Leech/Parasitic Eximus units now periodically spawn an Energy Leech Zone where players are near/standing. The Energy Leech Zone is detonated within seconds, draining a large amount of Energy if not tactically avoided. This Zone is detected by an expanding energy zone and audible cue on placement & detonation.

Visual Changes

Energy Leech/Parasitic Eximus units now appear shrouded in Void-like energy, manifesting in short tendrils swirling from their body. The Energy Leech Zone spawns with a matching energy style and appearance before detonating.

https://clips.twitch.tv/ObservantJoyousChamoisPRChase-VXXy9N_Dm7DbGfi4

ARSON / CAUSTIC

Current

A concussive Fire Blast attack that knockdowns and damages enemies caught in its wake.

New

Arson Eximus units maintain a Fire Blast attack, but you can now counter the Fire Blast by simply rolling through it to negate its oncoming effect. However, Damage is now higher along with a forced Heat Status Effect when struck.

Visual Changes

Arson Eximus units are now completely engulfed in roaring flames. They occasionally send out these deadly flames in all directions as a slow rolling burst. The Fire Blast attack has been visually refreshed to not only match the fire FX engulfing the Eximus unit, but also to represent a “roaring wave” of fire as opposed to a blinding wall.

https://clips.twitch.tv/EvilAgreeableCormorantAMPEnergy-8QhmB5ZZF0wgzE2i

Thank you for reading, Tenno. See you in April for our full Workshops!