XBOX Call of the Tempestarii: Hotfix #1
Friendly reminder: Consoles are now back to a non-simultaneous release cadence for Hotfixes!
Changes:
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Lensflare on the Tempestarii Railjack Skin will now update when hovering over customizations.
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The "Analyze Network" option is now exposed under Gameplay settings. This setting existed on other platforms and has now come to Xbox.
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Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.
Fixes:
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Fixed a crash that could occur at the start of phase 1 of the Call of the Tempestarii Quest.
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Fixed a crash that could occur during the 2nd phase of the Call of the Tempestarii Quest.
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Fixed a crash related to a Cy Transmission.
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Fixed a crash when attempting to launch a Solo/Quest mission from the Railjack Star Chart while playing as a Client (in this case the Client had completed a regular Railjack node then decided to play a Call of the Tempestarii mission).
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Fixed a massive hitch when selecting ‘Begin’ on Call of the Tempestarii in the Codex before completing the Deadlock Protocol.
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Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.
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Fixed Kuva Larvlings killed by Sevagoth’s Shadow resulting in a Kuva Lich who has no Weaknesses, Resistances, Immunities or Weapon bonus due to the Shadow being the progenitor.
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We're working on fixing accounts that Vanquished the "broken" Kuva Lich, thus giving themselves an invalid Kuva weapon.
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Fixed FX spam in Void Storms (potentially).
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Fixed mouth animation discrepancies in the Call of the Tempestarii completion screen due to Railjack Crew member Transmissions occurring.
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Fixed localization text for launching Countermeasures during the Call of the Tempestarii Quest. It now shows the correct input binding (Ordnance) instead of (Secondary Fire).
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Fixed issues with locked doors and hacking panels in the Corpus Railjack Spy vaults during the Call of the Tempestarii Quest.
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Fixed inability to see squad member's Void Storm Reactant count when using a Necramech or K-Drive.
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Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs.
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Fixed Nautilus Sentinel Mask and Tail not respecting chosen Energy color.
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Fixed the Call of the Tempestarii Railjack Skin not taking chosen Energy color.
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Fixed Void Sinks dealing radial damage when enemies touched them instead of dealing damage just to them in the Railjack.
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Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
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Fixed missing firing FX for Grineer Crewship weapons.
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Fixed boarders showing up at the Dry Dock after aborting an Orphix mission.
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Fixed Revenant’s Danse Macabre ability loop sound staying active when Client aborts mission while ability is active.
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Fixed Revenant’s Danse Macabre ability ending sound playing when entering the Pause Menu while ability is active.
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Fixed missing collision on Excavators.
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Fixed a rare script error that could happen on Host if they quit the game while streaming into a new mission.
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Fixed a script crash if players return to the Dojo just as another Railjack mission is starting and while streaming into the mission.
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Fixed a script error when starting a Void Storm mission that's just about to expire.
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Fixed a script error when entering a Railjack Turret.
Known issues:
- Wreckage markers still show after being picked up in a Railjack mission.
- Little or no functionality with mouse/keyboard.
- Presence issues for some (matchmaking, friends list, etc).
- Void Storm rewards sometimes not being given to Clients