Original Post — Direct link

I am a MR24 Grand Master Founder and self-proclaimed armchair developer of the Design Council for Warframe (so special). I love Warframe. Warframe is life. Longtime lurker as well.

However, after playing/reading/discussing the various aspects of the game for years throughout its beta (lol), there are obvious areas for improvement. Here’s my concise as possible compilation of feedback that I hope catches the eyes of anyone at DE. There are PLENTY of more topics to discuss but these are the ones I wanted to focus on.

Let me know your thoughts.

AFFINITY

The core gameplay loop of Warframe. Make items; level them. Gain capacity for mods to get stronger. Gain mastery for greater access to more items and features.

  • A rework to affinity gain that is not be based on who killed the enemies or with what or how many items are equipped. Needs bigger range and flat amount shared. Current system encourages leeching and discourages certain spread out mission types leading to hyperfarm nodes and AFK farm burnout. (previously Draco/ currently Akkad, Hydron, Bere)

  • Add additional affinity bonuses as potential awards for random missions (percentage based or scaled with mastery etc). Incentivizes a variety of mission types instead of Dark Sector affinity farming on specific maps, which DE has fought against since Draco.

  • Add affinity bonuses to Alerts

ALERTS

Front and center of the liset when logging in, alerts should be enticing and give new and lost players a direction to do something, time limited rewards (affinity, resources, mods) that bring players to the same node to play together; MAKE ALERTS GREAT AGAIN.

  • Scale rewards with mastery rank (especially endo and credits), match or exceed dark sector rewards, currently outclassed by always available nodes (25K credit dark sectors, 400 endo Hieracon A rotations)

  • Add scaled end mission affinity/focus bonuses to some alerts for greater incentive over hyperfarm nodes

  • Add alert chains for even larger rewards and promote continued play in squads

Limited time huge affinity/focus bonuses would make leveling things exciting again!!

ARCHWING

My personal favorite addition to Warframe in concept. I’m always baffled how DE seems to have given up on this gameplay enhancement that could branch off in so many unique ways. With several adjustments this can truly shine (it seems Bioware with Anthem likes this idea too). Players need better control without sacrificing the supersonic speed that is so exhilarating and the fast paced combat and movement we are so used to on a more open scale.

  • Corpus tileset and trench flying could be improved with automatic parkouring off walls instead of colliding (ability to skid/slide/push off walls with sparks flying). Colliding makes things uncontrollable and escalates to pinballing. Could even incorporate more invisible barriers along walls/nooks and crannies which hang us up (akin to the stupid lips on doors that we all get stuck on while bullet-jumping)

  • Lock on targeting with locking reticles for heat seeking range weapons (ex. hold, lock on up to 5 targets then release) would help with faster speed combat and small moving targets. As of now, spamming melee is much easier to auto-target and eliminate close enemies

  • Further adjustable FOV to help with the disorienting melee attacks

  • Ability to brake instantaneously instead of having the current uncontrollable inertia

  • Additional parkour moves for easily dodging, weaving through obstacles/debris would give more skill-based movement options to tie in more with Warframe’s high-mobility (Archwing’s version of Parkour 2.0)

  • 3D map for proper target locating/navigation

  • larger affinity range, larger vacuum, and larger reviving range, auto pick-ups (ayatan stars)

  • POE Skywing segment should be locked behind Ostron rep gain if DE wants to make it something to work towards. Unlimited reuse after unlock.

  • Any new open world maps could lock archwing/mount access behind rep gain to ensure new players aren’t just “flying” by the content.

  • Integrate more archwing/on foot transitions throughout all tilesets (icon showing archwing deployable tiles)

  • Fast transitions to not interrupt current movement system (bullet jumping into Archwing would be epic)

  • Sharkwing is ungodly slow comparatively. Cool concept but buff the speed please.

BOUNTIES & INCURSIONS

  • Token system for reliable rewards, bounties should be world events that you can open your map and hover over with a timer saying when it is good for. Collect tokens for completed events to turn in for desired rewards.

  • Tiered zones with current bounty tiers should be accessible from Cetus, matchmaking with other of the same tier then be able to fly around to various events on your map together

  • These world events shouldn’t require going back to Cetus to get the next ones.

  • Multiple bounties at once (yellow circle areas showing on the overworld map to choose from)

CLAN RESEARCH

  • Show if you have a weapon crafted or completed mastery

  • Show how many credits you have when buying blueprints

FISSURES & RELICS

  • Vault status indicators on relic select screen

  • Ducat values on reward screen

  • Allow players to convert relics into void traces or transmute large amounts of lith relics to meso etc. This provides a nice sink for unwanted relics

  • Increase reactant drop rate to that of extermination for all gametypes

FOCUS

  • Obvious boost needed to standard focus gains to cap easily with standard play to their new softcap

  • Convergence orbs could give a flat focus bonus with no timer (basically a focus boost pickup, loot is exciting!). Compromise to removing them but still keep’s DE’s design intent of dissuading AFK farming by needing to chase after them. Will stop spawning once the daily softcap is reached.

  • Ability to install all 5 lenses to a warframe/weapon and cycle to the desired lens when needed, and or only select one school at a time from the operator menu. Ability to upgrade/overwrite normal lenses to greater and eidolon lenses.

  • Or remove the 5 different school lenses in favor of a generic normal/greater/eidolon lens and the focus school to gain affinity for would be selected at operator menu per usual.

FOUNDRY

  • Ability to queue up multiple crafts of the same item

  • Sort new Plains recipes

  • Ability to hide certain recipes

  • Show if items have been mastered or owned by piece (Ex. show on a Nova Prime helmet blueprint if I already have Nova Prime)

MARKETPLACE

  • Show which items have completed mastery

OPERATORS

  • Faster transition that isn’t tied to the host

  • Add a void double jump, sprinting, parkouring, could be more way-bound passives

  • Tennogen outfits and accessories please!

  • Void melee weapons (void energy blades etc for attacking Sentients)

  • Quills Rep needs more mid-level Eidolons for solo farming of rep instead of the pitiful gains from Vombalysts that sometimes don’t drop cores at all. Make cores the drop with the beam.

  • Can only grind for my operator progression at night? Too limiting. How about cores in Lua?

  • Make amp blueprints reusable for more experimentation

  • Give amps’ mods

  • When activating your operator, let your Warframe provide temporary backup same as specters

  • When in operator mode, replace Warframe 1-4 abilities with operator 1-4 abilities that can be learned and assigned

PETS & COMPANIONS

  • Universal vacuum is a must for people to even consider using Kavats and Kubrows, or just give them a vacuum mod too

  • Improve Kavat and Kubrow movement speed and allow for quicker target cycling to make them more combat viable

RESOURCES

  • Incorporate a resource/currency exchange to consume large quantities of nanospores etc to give farming even the most common resources potential meaning for higher level players instead of just introducing new resources.

  • Make the resource sink some kind of RNG to not give COMPLETE control to players for the rewards. Maybe a rotating exchange to trade in large amounts of one resource for a rotating other resource.

  • The goal is for all resources to have meaning and to equalize our levels of resources to prevent resource bloat or stockpiling

RIVENS

  • Ability to dissolve into Kuva and ability to transmute multiple into another Riven and allowing the selection of category type (can choose Primary/Secondary/Melee random Riven, aside from those weapon Rivens that were transmuted of course)

SORTIES

  • Token system to work towards rewards of your choice over time on top of daily RNG rewards. Each rarity tier could have a token amount tied to it

USER INTERFACE

  • Allow scaling and repositioning of minimap, map UI and other elements. Large maps make the overlay obstructive

  • Allow for customizable reticles

  • Allow for free cursor movement command to hover over buff icons to review tooltips (Octavia buffs, what the hell do they mean?!)

WEEKLY REWARDS

  • Currently Maroo’s Ayatan Sculptures are our only true weekly task for a reliable Ayatan/Endo each week.

  • Add more for players to keep coming back and not be bogged down by having too many daily tasks (Sorties, Reputation Caps, Focus Cap).

  • Or make some daily caps into weekly caps. This gives non-daily casual players purpose (weekend warriors especially).

ZAWS

  • Make Zaw blueprints reusable to allow for more experimentation. There is already a large enough resource sink in the creation of the parts themselves.
External link →
almost 7 years ago - /u/DE_Steve - Direct link

Grand Master eh?!! Thank you for the years of support - and the list! A lot of this does hit dev goals and discussions. 5 years and we still haven't solved the time to make every great idea happen though, but we're trying and now we have another cheat sheet :)