over 5 years ago - [DE]Megan - Direct link

Empyrean: Hotfix 27.0.2

Please bear with us as we triage and fix issues with the surprise Update! Warframe: Empyrean is indeed here! We will be working diligently to fix major game-breaking issues as they appear. Solid reproduction steps will help us greatly in appropriate forums! 

Railjack Changes & Fixes:

  • Increased the vacuum radius on Archwing and Railjack 
    • Railjack 200-250 
    • Archwing 25-50
  • Reduced the the hold time to upgrade Avionics by 50%.
  • Made the number of Fresnels and Nullstones that drop match the number dropped by other rare resources.
  • Doubled the amount of End of Mission Railjack commons and slightly increased uncommons.
  • Changed RailJack ‘Form A Crew’ button to also include ‘Select A Mission’ instruction
  • Railjack Avionics, Dirac, and Wreckage can now vacuumed by Archwing.
  • Changed spawning balance near end of Skirmish missions so there are fewer Crewships and Fighters as objectives near completion.
  • Reduced damage multiplier on Crewship engines.
  • Made Crewships more resilient to Archwing fire.
  • Fixed tooltips reporting the wrong Engineering Intrinsic ranks while trying to craft Munitions and Doma Charges during missions
  • Fixed Clients bypassing pre-death state of Crewships, causing them to die prematurely.
  • Fixed Grineer Railjack Boarding Party having some incorrect Melee FX. 
  • Fixed screen staying dark sometimes after leaving the Railjack customization screen.
  • Fixed camera getting suck on Reactor Room screen when closing Railjack customization.
  • Fixed unlocked Railjack Research showing when selecting ‘Hide Owned’. 
  • Fixed ‘Hide Owned’ not working for Railjack Research.
  • Fixed Railjack randomize customization so it only selects from owned items.
  • Fixed cases of not being able to swap Glyphs on Railjack.
  • Fixed BENDAR CLUSTER node missing from Earth Proxima.
  • Fixed Fire Rate random buff not applying on Wreckage Railjack Armaments.
  • Fixed being able to install multiple Railjack Avionics of same parent type, if you have an Avionic of a base type equipped (AKA two of the same Hull Wave Avionics).
  • Fixed Ramsleds not despawning between Railjack missions. 
  • Fixed being able to board the Archwing Slingshot in the Railjack while still in Hyperspace.
  • Fixed the Archwing Slingshot breaking for Clients if they tried to use it immediately after the Host.
  • Fixed Railjack malfunctions (Hull Breaches, etc) not being cleared on return to Dojo
  • Fixed a lingering fade-to-black when entering the Railjack from the Dry Dock.
  • Fixed a crash that occurred if you opened a locker before the Master Key Parazon Mod triggered.
  • Fixed Crewships not disengaging and warping away after an objective is finished.
  • Fixed Railjack HUD scaling not saving properly. 
  • Fixed Orbiter Star Chart not checking Intrinsic requirements for joining Railjack missions.
  • Fixed script error in Railjack Point of Interest weak point script after a Host migration.
  • Fixed a bug for Clients where spinning Pulse Turbine blades animation will look laggy.
  • Fixed a bug with electricity FX not appearing after Pulse Turbine cable destruction.
  • Fixed left hand clipping on Excalibur Zato idle animation.
  • Fixed script crash that could occur when a Crewship spawns.
  • Fixed script crash that could occur from Fighter Escort spawns.
  • Fixed script crash that could occur when Fabricating in the Dry Dock.
  • Fixed script crash that could occur from Railjack pilot and guns.
  • Fixed explosion sounds in Railjack not respecting sound sliders.

Fixes:

  • Fixed a harmless network race condition that could lead to a script error.
  • Fixed a number of network race conditions that could break the portal in Sanctuary Onslaught.
  • Fixed script crash that could occur from Rhino’s Iron Skin ability.
  • Fixed script crash that could occur from Energy Shell.
  • Fixed script crash that could occur from Nekros’ Desecrate ability.
  • Fixed script crash that could occur from Gauss’ Redline ability.
  • Fixed script crash that could occur from Mirage’s Sleight of Hand ability.
  • Fixed script crash that could occur from Wukong’s Cloud Walker ability.
  • Fixed script crash that could occur from Wisp’s Reservoirs ability.
  • Fixed script crash that could occur from enemies using Switch Teleport.
  • Fixed script crash that could occur from Fishing.
  • Fixed script crash that could occur from completing a Bounty.
  • Fixed script crash that could occur when fighting Vay Hek.
  • Fixed script crash that could occur when fighting the Raptor.
  • Fixed script crash that could occur from Vauban’s Minelayer ability.
  • Fixed script crash that could occur in the Disruption gamemode.
  • Fixed script crash that could occur from Hildryn’s Balefire ability.
  • Fixed script crash that could occur from a Grineer Scorpion enemy.
  • Fixed a script crash that could occur when dealing damage with Rakta Dark Dagger.
  • Fixed script crash that could occur when picking up a Convergence Orb.
  • Fixed script crash if an Ancient Healer tried to protect certain types of NPC
  • Fixed script crash that could break specific encounters on the Orb Vallis.