We wanted to clarify that the Steel Path modifiers shown on the Test build during Thursday’s Home Time broadcast were incorrect in a practical sense due to a UI inconsistency. The tooltip stated “Enemy Health +250%”, and the same for Armor and Shields. In reality, the ‘+’ should not be there; enemy Health, Armor and Shields are multiplied by 250%, not added onto. Stated in other terms, the modifier could read “Enemy Health +150%”.
For those of you that participated in our weekend Public Test Cluster playtest, the numbers listed on our Forums also inherited the same inconsistency. We stated that enemies had: -Double Health (+100%) -Sortie Armor modifier (+300%) -Sortie Shield modifier (+300%)
Rooting out the practical consequences of this UI inconsistency exactly the kind of issue Public Test Cluster is meant to help us find (and we will fix before launch). In reality, enemies during this weekend had everything tripled, AKA +200% across the board. The poll results showed that a significant portion of the playerbase enjoyed this level of modifier, but written feedback gave us a reason to scale back a bit. This is how we arrived at +150% in all categories (which was represented as +250%, and thus, the title of this post).
Sorry for the confusion Tenno - a good reminder that things observed on our Test build are constantly subject to change during development.
As for the nature of Armor scaling, we are aware that these modifiers are not a flat increase to durability across all factions. Even your infographic shows that Grineer enemies have always been “tougher”, requiring proper application of the game’s tools to take them down and not die in the process. By comparison, Corpus are meant to engage players in other ways, utilizing different tactics like nullifiers, scramblers and aggressive robots to threaten Tenno well-being.
As evidenced by our ‘Warframe Revised’ update earlier this year, we are monitoring performance across all categories of the game, including Armor. Now that Level 100+ content is more common (and encouraged here), play data from The Steel Path will result in further practical feedback to balance around. We will continue monitoring stats and discussion once the update is released, and course correct if necessary!