over 4 years ago - [DE]Rebecca - Direct link

THIS THREAD UNLOCKS IN 2 HOURS to ensure replies are based on at least 2 hours of game-experience with the changes on PC, PS4, and XB1. Practical feedback based on your experiences is what we're looking for here - we look forward to reading it when the thread opens!

Tenno,

We have released a batch of Lich Changes and we'd like your feedback on them!
The changes are:

  • The Kuva Larvling Who Lived

Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
  • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. 

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

 

  • Breaking Your Back for Knowledge

The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods: 

  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!
  • Valence FUSION

First introduced in 26.0.6, Valence Transfer, now retitled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

  • Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:
  • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
  • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
  • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%

 

Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.


*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first. 

*Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.

NEW KUVA WEAPONS

KUVA HIND (variant)

This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.

KUVA NUKOR (variant)

A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

KUVA BRAMMA (new)

This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

 

Converted Kuva Lich Changes

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression. 

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • Fixed Converted Kuva Liches not using their abilities.


 

Spoiler

 

Refresher on the best Feedback Practices:

  1. Keep it simple
  • Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.
  1. Back it up
  • Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foundation for your argument to rest upon.
  1. Be polite
  • The best feedback occurs when two people discuss opposing viewpoints to find a constructive middle ground. Discussion is a natural part of feedback! Ensuring that it is polite and without personal attacks is key. We’re far less inclined to listen to feedback filled with personal attacks and rude speech. We are all trying our best!