Whispers in the Walls: Hotfix 35.0.3
Happy Monday, Tenno! Today’s Hotfix, alongside some great fixes and changes listed below, contains some prep for Operation: Gargoyle’s Cry, going live today at 2 PM ET. LIVE NOW! A full “How To Play” has been posted alongside its launch to give you all the details on how to play, rewards, and more:
Additions:
- A teleport portal will now appear after selecting a Bounty in the Sanctum Anatomica that will take you directly to the mission start waypoint (similarly to the Zariman Bounties).
Heart Of Deimos Quest Changes:
Seeing as Heart of Deimos is a requirement to unlock the Whispers in the Walls Quest, the following changes have been made to make it more newer player-friendly.
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“Locate Father Within the Cambion Drift” Stage:
- Reduced the number of Jugulus that spawn after the Necramech’s final stand.
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“Exocrine Expedition” Stage:
- Reduced the number of Jugulus that spawn with the Infested enemies that must be cleared outside of the Necralisk.
- Reduced the amount of Infested enemies needing to be cleared outside of the Necralisk.
- Added the Gear Wheel binding callout to the “Equip Fishing Spear” prompt to better direct players on how they can do so.
Changes:
- Adjusted push volume on Necraloid in the Whispers in the Walls Quest so that players can get closer to him. Taking notes from Simaris, I see.
- Made improvements to the background placement for in-game Market purchase screens.
- Murmur Sarcophages will now display their name when hovered over with the reticle to help players identify them better!
- Added markers to the rewards dropped from defeating the Mocking/Scathing Whispers and The Fragmented Trio.
- Added Summon Necramech consoles to additional tiles in the Albrecht’s Laboratories tileset.
- Primed Redirection can now be Chat linked!
- Made improvements to performance in Albrecht’s Laboratories tileset by turning off destruction effects for items that are out of view.
- Renamed “Duviri Slipper Chair” Dojo decoration to “Duviri Senate Chair”, and updated the description to match.
- Reduced the flare size of Mandonel’s charged projectile VFX.
- Made adjustments to the Rogue Culverin’s recovery animations.
- Made adjustments to the Lumbering Fragment’s animations.
- Updated Rogue Culverin sound effects timing to better match animation.
Netracells Changes & Fixes:
- Increased Netracell enemy levels by +30 to bump up the difficulty slightly.
- Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant.
- Added additional movement sound effects to the Necramite Drones.
- Further fixes towards Necramites not having the intended blue pulsing effects in Netracell missions.
- Fixes towards a crash related to Netracells.
- (Missed note from last Hotfix) Fixed being able to clip through the map as Titania Razorwing to enter the Netracell.
Fixes:
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Fixed the Secondary Critical Chance embed bonus from Topaz Archon Shards not working.
- We are also aware of and looking into the issue of the Tauforged version using the default 50% buff instead of the intended 75%.
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Fixed receiving a defective blank Riven (no stats or compatibility) after activating a stackable Riven and then immediately using a Riven Cipher on it or sometimes after returning to your Orbiter after completing the unlock challenge.
- Any existing "blank" Riven Mods you had before this hotfix should resolve themselves to their intended state on login or mission completion.
- Fixed various levels of function loss when casting Qorvex’s Chyrinka Pillar or Containment Wall in a nullifier field.
- Fixed Tennokai not applying to Heavy Slam Attacks.
- Fixed inventory counts not updating immediately after fusing Archon Shards with Coalescent Fusion.
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Fixed Melee Exposure counting Transference as an Ability cast.
- Similarly to Arcane Power Ramp, the Arcane requires an ability be cast (Energy consumed) in order to trigger the Corrosive Damage buff on Melee strikes.
- Fixed being unable to progress in the Rising Tide Quest after purchasing the New War Firepower Pack or a Railjack from the in-game Market before the “Inspect the Reliquary Drive” stage.
- Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest and the Effervo, Deimos mission.
- Fixed revives being reverted after Host Migration in a secret mission variant where they are disabled.
- Fixed boss in secret mission variant being named incorrectly for Clients after Host Migration.
- Fixed the amount of Vosfor received from dissolving Arcane Momentum being lower than intended.
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Fixed Magus Aggress’ description stating “Critical Chance” instead of “Critical Damage” as intended to the Arcane’s function since launch. Now reads:
- “On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20.”
- Fixed Whispers in the Walls Quest tileset elements appearing in regular Albrecht Laboratories missions.
- Fixed Amps appearing in a Whispers in the Walls Quest cinematic.
- Fixed a certain gate in the Whispers in the Walls Quest opening too early and also not playing sound when it does.
- Fixed Mocking/Scathing Whispers being killed immediately upon spawning the Fragmented Trio on Effervo (Deimos).
- Fixed Mocking/Scathing Whispers getting stuck in some of their ability casts, causing them to be invincible and unmoving.
- Fixes towards the doors to Albrecht’s Laboratories not opening after beginning Bounty/Mission from the Sanctum Anatomica.
- Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace.
- Fixed an unintended teleport volume in the Albrecht’s Laboratories tileset.
- Fixed Albrecht’s hands missing texture in the intro sequence of the Whispers in the Walls Quest cinematic.
- Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain.
- Fixed a script error in Stage 1 of the Whispers in the Walls Quest.
- Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions.
- Fixed Albrecht’s Laboratories nodes on the Star Chart being able to matchmake into Bounty variants of those missions.
- Fixed player Necramechs not regenerating Shields.
- Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
- Fixed Rogue Necramechs missing their recovery animations after being ragdolled.
- Fixed Violet Archon Shard’s “+% primary electric damage” stat not updating if multiple of these Shard effects were imbued in a Warframe.
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Fixed Qorvex’s Disometric Guard not scaling with rank.
- With this change, we did not increase the Ability’s stats at Rank 30, instead we have reduced the stats at lower ranks to match scaling with other Warframe Abilities.
- Fixed players being able to get stuck in the first stage of the Whispers in the Walls Quest.
- Fixed a script error related to Murmur spawners.
- Fixed enemies unintentionally appearing in a Whispers in the Walls cinematic.
- Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain.
- Fixed Jarka’s Ignis floating in the Drifter Camp.
- Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio.
- Fixed a script error caused by Frost’s Freeze.
- Fixed a hole in the Mirror Defense, Munio tileset.
- Fixed a script error in the final stages of the Whispers in the Walls Quest.
- Fixed a crash related to Mocking/Scathing Whispers.
- Fixed a script error with The Fragmented Trio.
- (Missed note from last Hotfix) Fixed a rare crash going from hub to Open Zone.
Check out our Known Issues thread!
Edited by [DE]DanielleAdjusted fix list