about 1 year ago - [DE]Megan - Direct link

Whispers in the Walls: Hotfix 35.0.3

Happy Monday, Tenno! Today’s Hotfix, alongside some great fixes and changes listed below, contains some prep for Operation: Gargoyle’s Cry, going live today at 2 PM ET.  LIVE NOW! A full “How To Play” has been posted alongside its launch to give you all the details on how to play, rewards, and more: 

 

Additions: 

  • A teleport portal will now appear after selecting a Bounty in the Sanctum Anatomica that will take you directly to the mission start waypoint (similarly to the Zariman Bounties). 

Heart Of Deimos Quest Changes: 
Seeing as Heart of Deimos is a requirement to unlock the Whispers in the Walls Quest, the following changes have been made to make it more newer player-friendly. 

  • “Locate Father Within the Cambion Drift” Stage: 
    • Reduced the number of Jugulus that spawn after the Necramech’s final stand. 
  • “Exocrine Expedition” Stage: 
    • Reduced the number of Jugulus that spawn with the Infested enemies that must be cleared outside of the Necralisk. 
    • Reduced the amount of Infested enemies needing to be cleared outside of the Necralisk. 
    • Added the Gear Wheel binding callout to the “Equip Fishing Spear” prompt to better direct players on how they can do so. 

Changes: 

  • Adjusted push volume on Necraloid in the Whispers in the Walls Quest so that players can get closer to him. Taking notes from Simaris, I see. 
  • Made improvements to the background placement for in-game Market purchase screens.
  • Murmur Sarcophages will now display their name when hovered over with the reticle to help players identify them better!
  • Added markers to the rewards dropped from defeating the Mocking/Scathing Whispers and The Fragmented Trio. 
  • Added Summon Necramech consoles to additional tiles in the Albrecht’s Laboratories tileset. 
  • Primed Redirection can now be Chat linked! 
  • Made improvements to performance in Albrecht’s Laboratories tileset by turning off destruction effects for items that are out of view. 
  • Renamed “Duviri Slipper Chair” Dojo decoration to “Duviri Senate Chair”, and updated the description to match. 
  • Reduced the flare size of Mandonel’s charged projectile VFX. 
  • Made adjustments to the Rogue Culverin’s recovery animations. 
  • Made adjustments to the Lumbering Fragment’s animations. 
  • Updated Rogue Culverin sound effects timing to better match animation.

Netracells Changes & Fixes:

  • Increased Netracell enemy levels by +30 to bump up the difficulty slightly.
  • Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant.  
  • Added additional movement sound effects to the Necramite Drones. 
  • Further fixes towards Necramites not having the intended blue pulsing effects in Netracell missions.
  • Fixes towards a crash related to Netracells.
  • (Missed note from last Hotfix) Fixed being able to clip through the map as Titania Razorwing to enter the Netracell. 

Fixes: 

  • Fixed the Secondary Critical Chance embed bonus from Topaz Archon Shards not working. 
    • We are also aware of and looking into the issue of the Tauforged version using the default 50% buff instead of the intended 75%.
  • Fixed receiving a defective blank Riven (no stats or compatibility) after activating a stackable Riven and then immediately using a Riven Cipher on it or sometimes after returning to your Orbiter after completing the unlock challenge.
    • Any existing "blank" Riven Mods you had before this hotfix should resolve themselves to their intended state on login or mission completion. 
  • Fixed various levels of function loss when casting Qorvex’s Chyrinka Pillar or Containment Wall in a nullifier field. 
  • Fixed Tennokai not applying to Heavy Slam Attacks. 
  • Fixed inventory counts not updating immediately after fusing Archon Shards with Coalescent Fusion. 
  • Fixed Melee Exposure counting Transference as an Ability cast.  
    • Similarly to Arcane Power Ramp, the Arcane requires an ability be cast (Energy consumed) in order to trigger the Corrosive Damage buff on Melee strikes. 
  • Fixed being unable to progress in the Rising Tide Quest after purchasing the New War Firepower Pack or a Railjack from the in-game Market before the “Inspect the Reliquary Drive” stage. 
  • Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest and the Effervo, Deimos mission.
  • Fixed revives being reverted after Host Migration in a secret mission variant where they are disabled. 
  • Fixed boss in secret mission variant being named incorrectly for Clients after Host Migration. 
  • Fixed the amount of Vosfor received from dissolving Arcane Momentum being lower than intended. 
  • Fixed Magus Aggress’ description stating “Critical Chance” instead of “Critical Damage” as intended to the Arcane’s function since launch. Now reads: 
    • “On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20.”
  • Fixed Whispers in the Walls Quest tileset elements appearing in regular Albrecht Laboratories missions. 
  • Fixed Amps appearing in a Whispers in the Walls Quest cinematic.
  • Fixed a certain gate in the Whispers in the Walls Quest opening too early and also not playing sound when it does. 
  • Fixed Mocking/Scathing Whispers being killed immediately upon spawning the Fragmented Trio on Effervo (Deimos).
  • Fixed Mocking/Scathing Whispers getting stuck in some of their ability casts, causing them to be invincible and unmoving. 
  • Fixes towards the doors to Albrecht’s Laboratories not opening after beginning Bounty/Mission from the Sanctum Anatomica. 
  • Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace.
  • Fixed an unintended teleport volume in the Albrecht’s Laboratories tileset. 
  • Fixed Albrecht’s hands missing texture in the intro sequence of the Whispers in the Walls Quest cinematic. 
  • Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain. 
  • Fixed a script error in Stage 1 of the Whispers in the Walls Quest. 
  • Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions.
  • Fixed Albrecht’s Laboratories nodes on the Star Chart being able to matchmake into Bounty variants of those missions.
  • Fixed player Necramechs not regenerating Shields. 
  • Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances. 
  • Fixed Rogue Necramechs missing their recovery animations after being ragdolled. 
  • Fixed Violet Archon Shard’s “+% primary electric damage” stat not updating if multiple of these Shard effects were imbued in a Warframe. 
  • Fixed Qorvex’s Disometric Guard not scaling with rank. 
    • With this change, we did not increase the Ability’s stats at Rank 30, instead we have reduced the stats at lower ranks to match scaling with other Warframe Abilities. 
  • Fixed players being able to get stuck in the first stage of the Whispers in the Walls Quest. 
  • Fixed a script error related to Murmur spawners.
  • Fixed enemies unintentionally appearing in a Whispers in the Walls cinematic.
  • Fixed Velocitus Heavy Gun charged projectiles not being detected as hits if they were too close to terrain.
  • Fixed Jarka’s Ignis floating in the Drifter Camp. 
  • Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio. 
  • Fixed a script error caused by Frost’s Freeze.
  • Fixed a hole in the Mirror Defense, Munio tileset.  
  • Fixed a script error in the final stages of the Whispers in the Walls Quest. 
  • Fixed a crash related to Mocking/Scathing Whispers.
  • Fixed a script error with The Fragmented Trio. 
  • (Missed note from last Hotfix) Fixed a rare crash going from hub to Open Zone. 

Check out our Known Issues thread!

Edited by [DE]Danielle
Adjusted fix list
about 1 year ago - [DE]Taylor - Direct link
42 minutes ago, RoadCrewWorker said:

Still running into the voidblast operator loop today, i was really desperately hoping that had been fixed. :-(

This is on the team's radar but we're having a really hard time identifying the cause (and resulting fix). We know it's not a fun bug to run into and we are investigating a consistent repro for it. 

18 minutes ago, Zaghyr said:

????? This is a typo right? I don't recall Void Angels being present here.....

Hehe oops, sneaky fix related to the new Operation. 

about 1 year ago - [DE]Danielle - Direct link

Hey guys! We're looking into why the fix for Topaz Archon Shard's Secondary Crit Chance buff not working didn't take in this hotfix. Thank you for reporting.