XBOX The Duviri Paradox: Hotfix #6
Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation:
We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.
We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning.
That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.
We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes.
More details to come on exactly what the scripts will entail and when you can expect them to be run.
Changes:
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Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding.
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We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft.
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Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:
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Prisma Skana: Increase Status Chance by 20% (was 30%)
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Skana Prime: Increase Status Chance by 10% (was 24%)
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Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format.
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Slightly increased the range that Tamms will react to players and increased their movement speed while being herded.
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Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).-
We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. -
This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. -
The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix.
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Fixes:
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Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix).
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Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw.
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Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding.
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Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted.
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In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave.
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Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic).
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Fixed Host Migration during Undercroft Defense missions halting enemy spawns.
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Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration.
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Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned.
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Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary).
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Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations.
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Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs.
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Fixed crash that could occur when aborting The Circuit.
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Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning.
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Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft.
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Fixed crash that could occur at the end of a Void Flood round.
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Fixed crash from dealing critical damage to Enigma elements in Duviri.
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Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely.
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Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked).
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Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape.
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Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives.
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Fixed the Watchful Paragrimm decoration having a Noggle base.
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Fixed the Dax Equitem’s animations lagging during attacks for Clients.
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Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations.
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Fixed crash related to Spiral changes happening during Host Migration.
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Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.
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Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon.
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Fixed the Telos Syandana when equipped on Drifter sitting too far down their back.
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Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments.
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Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand.
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Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave.
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Fixed players hearing each other’s Guiding Hand audio FV when cast.
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Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements.
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Fixed the Archgun Deployer summoning sound FX playing twice.
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Fixed script error with Protea’s Temporal Anchor.
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Fixed script error related to Decree rolling.