Original Post — Direct link
about 5 years ago - /u/DE_Killerkarpfen - Direct link

If you have an in game (f6) shot so I get the fingerprint of that map layout I can take a look.

about 5 years ago - /u/DE_Killerkarpfen - Direct link

Originally posted by SmithsonWells

so I get the fingerprint of that map layout

For clarification, does this mean that just a screenshot of a problem spot isn't adequate, because the traffic issue depends on the connecting tiles as well?

Because I'm sitting on several such screenies
(i.e. strolling through a map 'Oh, this spot tends to be trouble' f6 and carry on),
(Sorry, limited free time atm, so prefer actually playing when I can...)
so would be good to know I needn't bother submitting them unless taken with an actual pileup.

Correct. The broken way point is most likely due to a break in the nav mesh somewhere in that proc level layout. For proper debugging I would need that entire proc fingerprint not just one tile. If you provide a 'proper' in-game (F6) shot and don't upload it to imgur or some other hosting service that strips the metadata then it will contain all the data I need.