Original Post — Direct link

The Dog Days Soaktron Rifle Skin works on the following weapons and all their variants:

Baza, Boltor, Braton, Burston, Buzlok, Dera, Gorgon, Grakata, Grinlok, Hema, Karak, Kuva Chakkurr, Latron, Mutalist Quanta (standalone), Rattleguts, Panthera, Paracyst, Quartakk, Soma, Supra, Sybaris, Tetra, Tiberon, Tombfinger, Veldt.

It will NOT work on non-rifles, like beam weapons, launchers, bows, shotguns, spearguns, armcannons, or crossbows, nor the following rifles (or their variants):

Acceltra, Argonak, Basmu, Battacor, Fulmin, Harpak, Hind, Miter, Opticor, Quellor, Simulor, Stahlta, Stradavar, Tenora, Trumna, or Zenith.

Soaktron Rifle Skin (Default Colors)

External link β†’
over 3 years ago - /u/DE-Marcus - Direct link

Originally posted by Vactr0

I don't get why they put so many restrictions, but oh well, it is what it is. At least we have the skin in the game.

Most people on this thread have some good indications as to why this is the case, but I'll try to clear up the confusion as best as I can.

It’s true that not all rifles are built the same! Broadly speaking, the Skin is compatible with rifles that simply shoot bullets. This compatibility stems from internal back-end weapon types, weapon animations, and Skin complications with certain alt-fire modes affecting gun performance.

This means any beam weapon, launcher, bow, shotgun, speargun, armcannon, crossbow or projectile based weapon is not compatible. Additionally, some alt-fire modes on these rifles will also make the skin incompatible with those weapons - similar to the Oscira Assault Rifle skin.

The Soaktron skin will remain compatible with most assault rifles. Considering the vast amount the changes would affect internally - we do not have any current plans to overhaul the Soaktron Rifle Skin.

I hope that helps! Thanks for your understanding.