over 3 years ago - [DE]Megan - Direct link

GARA PRIME HAS ARRIVED!

 

  

GARA PRIME

Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.

 

ASTILLA PRIME

Loose explosive glass slugs that tear through enemies with Gara’s signature shotgun. Presented here in its spectacular Prime form.

 

VOLNUS PRIME

The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.

 

  

Get the newest Prime gear with Gara Prime Access and Prime Accessories in the in-game Market!


Wukong Prime, Zhuge Prime, and Ninkondi Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Perrin Sequence Sacrifice of Wukong Prime Chassis with Atlas Prime Chassis.

  • Replaced Perrin Sequence Sacrifice of Ninkondi Prime Handle with Baza Prime Stock.

  • Replaced Steel Meridian Sacrifice of Zhuge Prime String with Pangolin Prime Handle.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

 

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here:

https://forums.warframe.com/topic/1265139-may-2021-riven-disposition-updates/ 

 

PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!

You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do.

Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.

We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.

 

Fixes: 

  • Fixed Necramech in the first stage of the Heart of Deimos Quest appearing in the wrong position.

    • This also fixes enemy spawn issues in this stage.

  • Fixed issue in the 'Search for Father' stage in the Heart of Deimos Quest where the mission would not progress if you were on K-Drive before the objective appeared and got off before reaching the Necramech. 

  • Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission. 

  • Fixed Glyphs with backgrounds appearing low res and having transparency issues.