Warm Friday greetings, Tenno!
We are 2 days into the Veilbreaker release and we have released 2 Hotfixes.
I wanted to go over some continued hot topics and provide insight on where we are on priorities for our next Hotfix.
First - our Hotfix next week brings more Kahl, so look forward to his next weekly adventure soon! Once this hotfix launches, you will have access to items through a new Character, Chipper and a new Syndicate, Kahl’s Garrison. This Syndicate is not Standing based, and you will simply rank up for doing Kahl’s weekly mission each week. New Mods, Styanax blueprints, new weapon blueprints etc., will be accessible when Kahl’s Break Narmer weekly missions begin. These missions are the only path to obtaining Stock, the currency used in Chipper’s offerings.
Second - Archon Hunts will continue to rotate through on a weekly cadence. While Tenno face off against Boreal this week, both Nira and Amar’s hunts will follow in the next two weeks. However, we want to take a moment to discuss the way bosses are handled in Warframe. In truth, there is no one way we approach these. And that can be confusing. It is worth stating that we currently do not have a perfect solution on single-target bosses for a game with such variety in player loadouts and experience, but we are intending to improve them based on our collective experience as a community and developers -- this process will take many weeks of further iteration and testing.
Between damage attenuation, certain exploits, or bugs causing instant damage, and more, we will be prioritizing our gameplay and feedback review to make this boss fight experience better. There is a chasm between people who find them too easy and those who find them impossible, and trying to balance this divide will inform parts of our plans. We want to make the bosses we want to fight. We are all on the same page on the quest for the right balance.
Third - Weaponry & Upgrades (such as Arcanes) shifted a lot. Our Second Hotfix reverted changes to battery/recharge based weapons, but we are taking more time before next week’s hotfix to review the state of the meta and general player loadouts. As a reminder, we made both buffs and nerfs to reset the ammo economy and weapon fluidity, and we are reviewing these changes.
We are continuing to review under the structure of:
Is something too dominant (am I ‘playing wrong’ for not using it)?
Is something allowing truly automated play?
Is something disrupting others from playing in their playstyle?
Answers to these questions will guide next steps. We will not revert things to allow automated play (i.e Wukong’s Celestial Twin changes are remaining), but we will review how the ammo and Upgrade changes to player weapons are feeling and performing.
Lastly, thank you everyone! Styanax should be freely available despite a few bumps in the distribution, so just sit tight if you don’t have him yet. It is a remarkable honor to usher in our 50th Warframe with the community, and we will chat next week!
Thanks, Tenno!
- [DE]Rebecca
P.S As an example & for transparency, here is what Archon Fights look like without any damage formulas. If we increase their health so Glaives don't one-shot them, they become near unkillable with other weapons. It'll be a tough problem to solve, but for perspective, this is what we don't want either. Video here
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