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Rising Tide: Update 26.1.3 has been sent to Cert! Once the build has been approved by Nintendo we will update this thread with an official release date/time. We’ve included everything from PC Hotfix 26.1 - 26.1.3, which includes the introduction of the Dry Dock and the start of building your very own Railjack! 

This news comes at the same time our PS4 and Xbox One Tenno are receiving the Rising Tide update live. As a reminder from The Old Blood update thread: “part of the ongoing challenge is that Warframe’s size and release cadence makes it one of the more unique titles for Nintendo Switch [...] With all that we learned in this round of Cert in mind, we’re looking into ways to make Warframe run more efficiently on the platform, and we’re working with Nintendo to avoid a similar delay in the future.” - This statement still holds true! While The Old Blood released  earlier than the target time frame, the work required to get a build out to cert is still time intensive. So there will still be a slight delay between Switch and our other console platforms - but thanks to an early release of The Old Blood the gap is closing. 
 

Rising Tide: Update 26.1.3 on the Nintendo Switch is a remaster update! 

When we remaster, we are essentially doing a big cache cleanup to optimize old and existing assets. When we do this, we decrease the overall size of Warframe. In this instance, Warframe will go from 22 GB to 16.5 GB!  Since this affects existing assets, Warframe will be re-downloaded in its entirety when the update goes live. You will notice the small white progress bar that appears on the Warframe tile will fill up twice, this is normal! It simply indicates the two step process of the remaster. 

Please Note: You must have a minimum of ~16.5 GB on your Nintendo Switch at the time the update launches in order for the download to begin. This is due to the process of replacing the current existing copy of Warframe. For those that do not have the allotted space at the time of it launching, deleting Warframe and re-downloading the title from the eShop will begin a fresh download without the remastering process. 
 

DRY DOCK

Build the Dry Dock, assemble your Railjack and prepare for the coming battle. What will begin as a hangar will evolve into your sanctuary, a space to hone and upgrade your ship with powerful technology to become the weapon you’ll need. Build the Dry Dock by rallying your clan and contributing Resources to its construction. 

After that, you’ll be able to start the new RISING TIDE Quest to begin forging your Railjack. 

  • Note: If you have not yet completed The Second Dream Quest now is the time! It is required before you can begin Rising Tide.

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BUILDING YOUR RAILJACK: RISING TIDE QUEST

The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!

NEW RESOURCES PREVIEW:

This update previews new Resources for future update EMPYREAN! When Empyrean launches, a wide variety of Railjack Specific resources will launch in missions, but we are previewing 4 new Resources early to aid in the construction of your Railjack:

Eximus Units will Drop 2 of the new Resources:

  • Eximus units on Europa Ice Planet tileset = Cubic Diodes
  • Exmius units on Ceres Shipyard tileset = Carbides

Note: On-kill extra drops (like Khora and Hydroid) do not apply to these Resource drop type - Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further!

Mining will reward 2 of the new Resources:

  • Plains of Eidolon: Pustrels (ORE)
  • Orb Vallis: Copernics (ORE)

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ORBITER 2.0

Your Orbiter is getting an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Rising Tide update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from The Old Blood!

  • Orbiter 2.0 is also being launched with the new “Wear & Tear” slider in the Equipment > Orbiter > Orbiter Appearance menu! This new ‘Wear & Tear’ section will allow you to choose how much internal amount of nicks and scratches you want the Arsenal section of your Orbiter to reflect AND what color those markings are.
  • Eventually these markings will apply to sections of the Orbiter outside of the Arsenal area once they have been given their updated looks!

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EQUINOX ANTONYM COLLECTION
Kill with contrast using this signature collection for Equinox. This collection includes the Antonym Equinox Skin, Astreos Sword and Shield Skin and Circadian Syandana.

EQUINOX ANTONYM SKIN
Few things are more destructive than a secret. Unleash your opposite with this skin for Equinox.

STRATUS PISTOL SKIN
A billowing new skin to provide a unique, ethereal look to your pistol.

ASTREOS SWORD AND SHIELD SKIN
Husband and wife, dawn and dusk. A signature Sword and Shield skin for Equinox.

CIRCADIAN SYANDANA
Rise and fall, ebb and flow, peace and war. A signature Syandana for Equinox.

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CUMULUS COLLECTION
A cosmetic collection as ethereal as a misted mountain and as striking as a thunderclap. Contains the Stratus Pistol Skin, Cumulus Syandana and Cirrus Armor Set.

THE ORIGIN PACK
The Origin Pack is the best possible value for a Tenno looking to boost their Arsenal and get some spectacular new Cosmetics! The Origin Pack features the new Parotia Syandana and 200 Platinum.

GENERAL ADDITIONS

  • Added 2 new in-game Challenges:
    • Gonna Need a Bigger Boat: Enter the Dry Dock 
    • Some Assembly Required: Assemble a Railjack 

MELEE CHANGES

Critical Chance On Rivens
We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We will be doing this for Rivens among other Mods to bring them up with Rising Tide! 

  • Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee.
  • Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
  • True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration.

General Melee Changes & Fixes:

  • Increased the Combo Counter cap of the Venka Prime from 220 to 240.
  • Defiled Snapdragon Stance has received some spice:
    • Added a Slash proc to the third and fourth attacks in the neutral combo.
    • Added a Slash proc to the second and third attacks in the block+forward combo.
    • Increased the damage and combo point value of the last hit in the third attack of the block+forward combo.
  • Fixed ‘Chance to not gain combo count’ Riven curse not applying at all. This Riven curse has been reworded to ‘% chance to gain Combo Count’ for further clarification.

KUVA LICH CHANGES

We have 2 design changes coming to Liches to aid in the co-op nature of our missions, as well as the general mission flow:

1. Rank 1, 2, 3, and 4 Liches will drop Kuva for all squad members when a Parazon is used on them - whether that leads to defeat or ranking up, the Kuva is yours on Ranks 1 through 4! Kuva numbers are balanced against Siphons / Kuva Survival missions, and take into account the fact that multiple Liches spawn in missions. The aim is to not make this the best Kuva run, just an added value. Siphons and other missions are meant to be the optimal path. Rank 5 Liches do not have Kuva as a drop as they could intentionally be kept alive for a vector to acquire Kuva. The Drops are: Rank 1: 150, Rank 2:  200, Rank 3: 250, Rank 4: 300. This is lower than some other discussed numbers because we are allowing it to be shared across Squadmates.

2. Liches will run away (but won’t rank up) if you’ve downed them 3 times, but don’t use your Parazon on them. This allows you to overpower your Lich and have it flee, instead of having the only way to remove it from a Mission be your failure to know a Requiem.

  • Operators will not longer be able to perform Mercy kills on Larvling or Kuva Lich. Your Warframe is armed with the Parazon for a reason!
  • Fixed issue with Requiem Mod UI lingering and not updating properly after performing a Mercy on Kuva Lich as Wisp.
  • Fixed Kuva Lich weapons showing as fully Mastered in player Profile before hitting rank 40. Affected accounts should now see the corrected Mastered status based on progress.
  • Fixed Kuva Lich screen overlapping with the in-game Market UI if the Market is opened while viewing said Kuva Lich screen.
  • Fixed Kuva Lich despawning after getting downed while temporarily friendly from Revenant's Enthrall.
  • Fixed Kuva Larvling spawns automatically setting off the alarms.
  • Fixed issues with the Vanquish / Convert context action appearing on Kuva Liches for Clients.
  • Fixed a script error that could occur after Vanquishing your Kuva Lich.
  • Fixed failed Kuva Lich Parazon stabs showing as two fails. This was just a UI bug, and not actually counting towards two fails.

Archwing Flight Changes:

The changes that refined Afterburner and brought Blink to all Archwings were not included in this Update because we could not get them to work properly in time, and we did not want to hold the rest of the content. We were optimistic we could include it, but it was apparent in our testing that we’d cause quite a few binding blunders releasing it in its current state. So we are putting time into releasing a more controller friendly version of the changes for our console Tenno. That said, one Archwing change we did include in this update from the batch in PC’s Update 26.1 is Itzal's new ability “ARCH LINE”. This means that Blink will be temporarily unavailable until we release it on all Archwings with sensible bindings. It goes without saying that we know this is extremely disruptive for our Tridolon hunters who heavily rely on the ability - we will be resolving this in the next Update! We know this is not ideal, we apologize for the temporary hold on Blink while we work to improve overall Archwing controls on controllers. 

Garuda Changes & Fixes:

  • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
  • Slight trim to the Bloodletting cast animation.
  • Bloodletting now gives 35% Energy instead of 25%.
  • Reduced Seeking Talons charge time by around 15%.
  • Increased Seeking Talons Status Chance from 50 to 75%.
  • Fixed motion blur on Garuda's Dread Mirror.

GENERAL CHANGES

  • Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
  • Added a new Captura Orbiter Scene so you can finally take a family photo with you and your 99 Domestik Drones - now with a new skylight!
  • We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!
  • Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
  • Capitalized Ember’s name in her Inferno ability description.
  • Tweaked the density of Ember’s Ability FX on nearby hits.
  • Improvements towards Orokin Derelict mission markers to address pathing issues.
  • Reduced Orbiter machine sounds while in Menu screens.


FIXES
3 pages of fixes are coming with Rising Tide: Update 26.1.3. The full list will be posted once the update is live!