almost 2 years ago - [DE]Danielle - Direct link

Zephyr & Chroma Prime Vault: Hotfix 31.5.9

This is one of a small handful of hotfixes we plan to release before the next update - which you can learn more about in our latest “Next Update Post-Angels of the Zariman” announcement!
 

Zariman Mission Changes & Fixes: 

  • Added the Steel Path mission toggle to the Zariman Navigation located in the Chrysalith. 
    • In premade squads, the Steel Path toggle is determined by the Host (even if Clients do not have it toggled on, joining a Host who does will default everyone to Steel Path). 
    • Known issue: You are only able to publicly matchmake with Steel Path Tenno from the same location. In other words, Steel Path matchmaking from the Chrysalith will only match you with other Tenno who are looking for a Steel Path squad from the Chrysalith (same with Steel Path matchmaking from Orbiter Navigation). 
  • Fixed a rare case of being unable to progress in Void Flood missions after killing a Thrax enemy with Void Sling, causing the Thrax to go into an invincible state. 
  • Fixed Zariman Exterminate mission sometimes spawning all the enemies while players are at the beginning of the level. Players now need to progress through the level as normal. 
  • More fixes towards a crash when Client returns to the Chrysalith when awakening/spawning a Void Manifestation. 
  • Fixed script error related to Void Ruptures in Void Flood missions. 
  • Fixed an unusable context action appearing on the Exolizers in Void Cascade missions. 
  • Fixed broken enemy behavior when Thrax enemies are disarmed by abilities, which also led them to run around with just a Sheev (fear the butter knife).  
  • They will now take damage (and be knocked down if Overguard is depleted) when disarmed. 

Changes: 

  • Added new custom sound FX to activating Focus Schools in the Focus UI. 
  • Added a custom TennoGen watermark to background when viewing TennoGen items in the in-game Market. 

Fixes: 

  • Fixed Guardian Shell intercepting some player attacks, instead of solely intercepting enemy attacks as intended. 
    • For example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down. 
    • This also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell. 
  • Fixed a Sentinel equipped with the Ordis Sentinel Skin appearing too low when viewed in the Arsenal or in-game Market diorama. 
  • Fixed a Sentinel equipped with the Ordis Sentinel Skin following the player extremely closely. Level 500 clinger. 
  • Fixed mission information missing “Zariman” in the brackets during the Angels of the Zariman quest missions. 
  • Fixed the Incarnon Weapon Evolution UI elements persisting in the Loadout screen. 
  • Fixed being unable to perform a Parazon Finisher on Crawlers even with the icon appearing.  
  • Fixed Yareli being immune to some enemy AOE weapon attacks while she’s riding her Merulina.
  • Fixed being unable to scroll while editing Stencils in the Customize Quarters console while using a controller. 
  • Fixed the “HOLD TO CLEAR” label UI overlapping with the first line of the selection box in the Foundry. 
  • Fixed kills by Gyre’s abilities not being accounted for in player profile stats. 
  • Fixed the Dormizone icon appearing as the incomplete mission (glowing blue diamond) instead of its own custom icon. 
  • Fixed Fulmin’s projectile explosion FX offset. 
  • Fixed a crazy muzzle flash FX on the Laetum. 
  • Fixed ‘Mercy Kills’ being written as just ‘Mercy’ in various descriptions. 
  • Fixed script error related to pop-ups for item information (drop sources, etc.) 
     
almost 2 years ago - [DE]Danielle - Direct link
2 minutes ago, ArchonDeath said:

There still the issue of syndicate sigil not sticking to frame after quitting the arsenal menu. I had this with my mirage and i know of a couple other with the same issue on different frames as well.

Known issue that should be fixed in the next update ! Its related to your Conclave loadouts - Current workaround is to swap your Conclave loadout to a Warframe you aren't using in PVE. Sigils should stick then. 

almost 2 years ago - [DE]Danielle - Direct link
1 minute ago, Beryliberries said:

Thank you! Will there be a way for those of us that completed Zariman's Steep Path missions to get the rewards? Logged in after the fix dropped and loaded in and out of a relay, and I have yet to get an inbox message with the appropriate rewards for completion.

Hiya! We did put out a temp fix for this not too long ago but it does require a more robust code fix that we have coming in the next update - but fear not! That inbox is not lost forever. We will be running a script periodically between now and when we launch the next update to deliver them. 

almost 2 years ago - [DE]Danielle - Direct link
6 minutes ago, Teletric said:

Helios' animations appear to be broken.

5 minutes ago, Duality52 said:

All of them but Dethcube (Prime). Proof that you talk smack to the Cube, you get Deth.

Known issue :) Will be fixed in the near future. 

 

almost 2 years ago - [DE]Danielle - Direct link
2 minutes ago, Leqesai said:

I equipped the ordis skin to Oxylus and its default skin is totally goofed up. It has no animations and the mount points for attachments are not synced correctly at all. It looks to be directly related to the new Ordis skin because I have never seen the issue before ol' clinger got introduced.

Known issue :) Will be fixed in the near future. 

almost 2 years ago - [DE]Danielle - Direct link
18 hours ago, 6rucifix said:

Dang, still no fix for clients losing Incarnon weapon charges on successful headshots? 

Hello! Could you specify what you mean by "losing" charges - thanks! 

almost 2 years ago - [DE]Momaw - Direct link
21 hours ago, 6rucifix said:

Dang, still no fix for clients losing Incarnon weapon charges on successful headshots? 

Just tested this and it seems to be working fine. If you remove the weapon's mods does this still happen? Do you have other features in your loadout that are also influencing the weapon or headshots, for example Arane Pistoleer on the Laetum?