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0s | hello everyone welcome to another |
---|---|
3s | pre-recorded panel we are going to be |
6s | setting the stage for the duverie |
8s | through the art of warframe my name is |
10s | danielle sokolowski i am your panel host |
12s | and i am joined by i think that's the |
14s | first time i've heard it pronounced my |
15s | actual last name i was always like soco |
18s | now you know now everyone knows that's |
19s | good to know usually everyone just calls |
21s | me danny which you everyone can do here |
23s | i won't put the pressure on you for my |
24s | last name |
27s | but yes i am joined here today by three |
29s | wonderful panelist from the digital |
31s | extremes art team might as well start |
33s | over here with eric hello eric what do |
35s | you do at d e i'm eric vetter and i am |
38s | the lead concept artist where do i look |
39s | i look over there |
41s | i'm looking at you guys but yeah lead |
43s | concept artist elite concept artist and |
44s | jeff hi i'm jeff i'm |
46s | art director animator guy awesome yeah |
49s | and carrie is here as well hi uh carrie |
52s | i'm with the uh |
55s | uh the environment side and the art and |
56s | all those that sort of stuff he does |
58s | more than that a little bit he does you |
59s | know kind of does everything yeah |
61s | so today oh actually before we get into |
63s | all of this i want to thank sarah from |
66s | the community team who is actually here |
67s | today she's going to be assisting us |
69s | with presenting thank you to sarah for |
72s | helping put everything together and a |
74s | big thank you to the art team of course |
75s | who they're not all here but we love our |
77s | art team and they do some incredible |
79s | work |
80s | i also |
81s | have to give a massive spoiler warning |
83s | we will be going through the new war |
85s | quest and spilling all of the beans on |
88s | that so if you haven't played the new |
89s | war quest yet you have been warned or |
91s | even angels of the zeraman quest just a |
93s | heads up but speaking of the new word |
96s | quest did you guys know that over one |
98s | million players have started playing in |
101s | work west and we're actually nearing |
103s | we're very very close to one million |
105s | players having actually completed the |
106s | quest wow that's awesome |
108s | i just learned this the other day |
109s | actually from pascal |
111s | that's cool yeah actually that's my |
113s | first question how does that make you |
114s | guys feel knowing that the quest you |
116s | created has been played by so many |
118s | people |
119s | amazing yeah it feels amazing and |
121s | surreal i'm scared |
124s | i mean we don't have to go into every |
125s | libya |
127s | so it's a great quest it's awesome |
129s | it's just really cool that everyone's |
130s | getting to see all that work and it's |
133s | it's kind of uh hard to believe because |
134s | it was released last december it feels |
137s | like so long yeah it honestly does 2021 |
140s | so |
141s | yeah thank you to everyone who's who's |
143s | played it uh i think also just the |
145s | triumph of |
146s | doing that quest in kind of the covid uh |
149s | remote situation was yeah |
152s | was really daunting and the team just |
154s | kind of killed it totally really |
155s | impressed we're going to go through some |
157s | of the art for the new war that you guys |
159s | wouldn't have seen yet um but uh so on |
162s | our path to very we released the new war |
164s | of course which |
166s | as you all agree was probably the |
168s | biggest is the biggest cinematic quest |
170s | to date and a huge effort from the whole |
172s | team |
173s | and um i thought we'd kick it off with a |
176s | look at some of the animation work |
178s | went into that so let's have a look at |
180s | that |
182s | hello he's seen better days |
186s | [Music] |
198s | that's great |
202s | oh no he's that big nerd |
205s | i just stand around and |
208s | throw him you're like i want to be lotus |
219s | this especially is just so good |
223s | yeah this is a lot of fun |
230s | each of those guys had to do that fall |
232s | probably a dozen times |
233s | so |
234s | you've been stuck here |
236s | this whole time |
239s | not here exactly |
242s | but yeah stuck |
244s | you got bigger problems right now at |
246s | least |
250s | this one was cool i think we actually |
252s | ended up using the free very first take |
254s | they just acted out really the entire |
255s | thing on the first go we ended up using |
257s | it |
258s | tim even ad-libbed the hands on the head |
260s | yeah that's great which is such a good |
263s | fan moment |
267s | that's full of spoilers eh yeah i told |
269s | you |
270s | i said baby we're spoiling some stuff |
272s | today |
273s | [Laughter] |
278s | dean i think we'll have to put a big |
280s | banner that says spoilers throughout the |
282s | whole stream |
283s | yeah |
286s | oh yeah especially |
288s | we'll see more of him a little bit later |
293s | [Music] |
300s | those mats come in handy |
303s | the amount of fall animation |
307s | so that was just two minutes |
309s | just two minutes of animation work |
311s | and i'm curious in total |
314s | how much mo-cap footage you guys you |
316s | think you think you got for the new war |
319s | i don't know i can't i couldn't even |
320s | tell you honestly like i um |
324s | yeah because we record so much and we |
326s | kind of cut up and splice uh |
329s | different parts of it except like i said |
330s | that that dinner for two of those guys |
332s | did it we just used the one take they |
334s | did which is amazing |
337s | um it was |
339s | i don't know i can't like i just the |
341s | sheer amount of animation that the team |
342s | did |
344s | like to get it out was |
346s | i'm still kind of like in awe of it to |
348s | be honest so yeah i don't i don't know |
351s | the actual i'd be curious to find out |
352s | actually yeah maybe maybe we can find |
354s | out when dean can put it as a ticker |
355s | that goes about the actual |
357s | minutes of recap we have because i would |
359s | be kind of |
361s | fascinated to find that out i do want to |
362s | point out that i did originally credit |
365s | jeff in the video when i first edited it |
367s | and i showed you as a mocap actor |
370s | i think you called me a performer i did |
372s | well |
373s | you made a great lotus so i felt like i |
376s | should still credit you i just i'm just |
378s | a big prophet |
380s | i need to hold on to something i get |
381s | thrown around |
383s | so i don't know if that's really fair |
384s | i'm just i just like a i get paid to be |
386s | a bully during mocaps it works |
388s | it works |
389s | um |
390s | it's interesting too because it's clear |
392s | our animators are not just animators as |
395s | you saw there's jason and tim and |
397s | they're are on our animation team but |
399s | they're also performers they're actors |
402s | so how does that ultimately |
404s | affect the final product of a project |
405s | like the new war |
406s | um |
408s | it helps a ton and |
409s | moving forward we've actually even had |
411s | more of the animators step up and do |
412s | more of the acting themselves which is |
414s | really cool |
415s | um |
416s | yeah it's it's hard like a lot of people |
418s | think um you do the mocap and you're |
420s | done but |
423s | the amount of animation and key framing |
425s | work that goes into it to make the |
427s | performance have really good pacing and |
429s | exaggerations |
432s | they usually end up key framing the |
433s | hands entirely by hand same with the the |
437s | face animation |
438s | um but there's so much editing and and |
441s | like kind of artistry that goes into it |
443s | it's just it's a really good template |
444s | for a foundation to build on |
447s | um |
448s | but yeah the the amount of key framework |
450s | and artistry that goes into it to to |
452s | kind of get the performance out of it as |
454s | well yeah it's impressive going back to |
456s | kind of speaking on characters we of |
459s | course |
460s | in the mid section of the quest are |
462s | greeted with the drifter so uh we don't |
466s | know who this character is initially and |
468s | then all of a sudden |
470s | we're playing as them |
472s | so we have some early concept actually |
474s | eric this piece here |
477s | um so what were the early thoughts on |
479s | the drifter's overall appearance |
482s | well i spoke to jeff about this of |
485s | course in depth and uh we're in the |
487s | kamiki brothers too which you'll see |
489s | some of their stuff too coming up |
491s | just kind of like a haphazard collection |
493s | of parts uh because we didn't want it to |
496s | you want it to feel like you're playing |
497s | a grineer |
498s | but |
499s | not like kind of pieces of it so |
502s | so yeah i just try to grab like |
504s | like the knee pad for the helmet and |
506s | stuff and i was like oh well actually |
508s | that was the original idea that we |
509s | picked because um steve ended up liking |
512s | the |
514s | the kind of the the the main drifter |
516s | look yeah more than so the original idea |
519s | was um to start this quest out as |
522s | uh the the grineer cosmetic set oh right |
525s | which we actually yeah and then we were |
526s | gonna do the opposite oh yeah yeah we're |
528s | gonna do the opposite we're gonna offer |
530s | the other one later as an option |
533s | but we reversed it when like steve liked |
535s | the impression we made but we thought |
537s | when you start the mission you'd be |
538s | playing like as eric's |
540s | right um a grineer i do want to point |
542s | out that the the melee weapon strapped |
545s | in the concept here was swapped out with |
547s | the sheave a ferocious melee weapon as |
550s | we all know um |
552s | any creative |
554s | decision making there |
556s | the creative decision |
560s | hey look this exists |
566s | and then this next one here is |
567s | ultimately what we are familiar with so |
570s | um the poncho the poncho |
575s | also the uh i see some uh little facial |
578s | hair here in the concept art that wasn't |
581s | me |
582s | i might have inspired them because you |
584s | know they saw me and they're like yeah |
586s | he's pretty cool |
587s | let's put that in the game right it's |
588s | probably not what happened though |
591s | but it brings me to another question we |
592s | talked about this on the live stream |
594s | the beards the facial hair are we doing |
597s | are we still doing is this still planned |
598s | uh yeah there was actually an update |
600s | going in when we filmed do we say when |
602s | we're filming this yeah i mean it's it |
604s | is pre-recorded we are filming this what |
606s | is the date june 22nd |
608s | just a few days ago i saw someone check |
610s | it continuing on with key characters |
613s | our friend era |
615s | well |
616s | turned friend i guess you could say |
617s | because when we're on pragasa in the new |
619s | war quest uh |
622s | era seemingly saves us as we're going on |
624s | to the last arkhan fight he seemingly |
627s | perishes |
629s | at least that's what we think happens |
630s | under some debris and rubble |
633s | um but |
634s | he will be returning in some form but uh |
637s | maybe not the form that we are seems |
639s | like he really lost his head |
642s | oh carrie you're there |
649s | so we have this uh new arc on very cool |
652s | uh concept here which is just i |
655s | i mean what can you say about it it's |
658s | just it's kind of unreal yeah um we also |
661s | have the the model for it as well |
664s | um if you want to go to the next one |
665s | there sarah yeah |
667s | uh teeth lots of teeth |
670s | uh terrifying |
672s | is there anything we can say about this |
673s | without really saying anything i think |
676s | it's pretty clear |
679s | no but um i do i do remember |
682s | and i |
683s | appreciate it also that some people were |
685s | a little disappointed with era's |
686s | resolution in new war and |
688s | a lot of that decision was around scope |
691s | and time um |
692s | unfortunately because we did you know it |
694s | was it was a hard cut we had to make so |
696s | um but yeah we're trying to |
698s | fulfill that right |
700s | so we're bringing him back in a big way |
702s | awesome and uh you'll get to get to see |
705s | more of this new archon |
707s | in the future but yeah getting back to |
709s | the quest after we defeat the final |
711s | arcon we get to the final showdown |
714s | um this is at the of course the climax |
717s | of the quest um |
719s | it's surreal honestly craig did a great |
722s | job yeah |
723s | just an insane stage um and when it |
725s | comes to such like big stage moments |
728s | what are some of the goals and the |
729s | environment art to evoke these very |
732s | powerful emotional scenes |
734s | well i think there's a bit of like a |
736s | hierarchy to the whole experience you |
737s | know like there's egyptian pyramid vibes |
740s | which ties into a lot of what he has |
741s | going on as a character at that point |
743s | um you want like some connection to what |
746s | we've shown in the previous sets with |
748s | the sentient surround but then he's made |
749s | it his own |
750s | which is i think you know pretty |
752s | important for a character to get the |
753s | opportunity to put a stamp on the world |
755s | and then you're going to be blowing it |
757s | up so that's kind of an important thing |
759s | to try to factor in there somewhere too |
760s | so how celebrates will go as it gets uh |
762s | pulled into a black hole |
764s | kind of a bit of a thing yeah spoilers |
766s | right yeah spoilers yes again huge |
768s | spoiler warnings for this spoiler yeah |
771s | but uh it was funny sarah and i were as |
773s | we were putting the panel together we |
774s | had a discussion about how |
776s | it just feels like as the stage is |
778s | crumbling around you so are the |
780s | relationships that are playing out in |
782s | front of you with like ballast and lotus |
784s | yourself as either the operator the |
786s | drifter with lotus and ballas and it's |
788s | just utter chaos |
790s | it's a lot it is a lot yeah |
792s | it was very heavy |
793s | and just very cool and i this piece here |
796s | is just it's stunning of course craig |
798s | just yeah doing incredible this really |
800s | helped with the production because it |
802s | was it was a hard thing to figure out |
803s | like everything that all the motifs that |
805s | you kind of listed off was intentional |
807s | and just kind of figuring out how to |
808s | best kind of stage that |
809s | and have the progressive |
811s | kind of collapse of this you know while |
813s | you were |
814s | playing was it was pretty hard to |
815s | implement it came in |
817s | pretty late |
818s | yeah |
819s | but considering lots of people doing |
821s | really hard things yeah that one was |
822s | late actually but yes considering that |
824s | it was such a stellar moment and uh but |
827s | that moment was not over |
829s | you know we defeat ballas and we have |
831s | this almost moment of relief with her |
833s | we're like oh like it's over |
835s | and then the air gets sucked out of the |
837s | room and the man in the wall appears |
839s | and we're just kind of like |
841s | uh there's a little bit of a company |
843s | history of one more thing so |
845s | i would do the one more thing this would |
847s | be the one more thing |
848s | um i'd also be lying if i said i didn't |
851s | specifically look in the animation |
852s | folders for tim being hoisted up on a |
855s | plank by you in the way that the man in |
857s | the water was holding him i was like |
860s | like baby |
863s | yeah because that moment is just so |
865s | like it's completely unreal and um daryl |
868s | keyframed all that i was gonna say that |
870s | that would have happened it was like the |
873s | you know he's a pretty limited character |
874s | like |
875s | for what he can do mobility-wise |
879s | yeah yeah but uh |
882s | um yeah you know the new war was kind of |
885s | closure of a lot of things and we wanted |
887s | to make sure that we kind of um |
890s | gave players a taste of what the future |
892s | paths could be and i think carrie you |
894s | bring up a good point of like when we |
896s | first spoke of or said the name the man |
899s | in the wall and quest like the chains of |
901s | hero um i don't think people literally |
904s | meant |
904s | thought we meant a man in a wall i think |
907s | actually that concept has been hanging |
909s | around for a while so in our minds it |
911s | has literally been yeah |
913s | but to be fair and usually keith is on |
914s | these panels but um uh |
917s | you know and it's people can see it was |
919s | his concept that he did and |
921s | uh we just kind of like we're talking |
923s | this is years ago so we were just kind |
924s | of talking over the idea and how to |
926s | explore it and |
927s | he just tried one literal and it was it |
929s | was it was amazing so you guys had the |
931s | idea and then he kind of brought it to |
933s | life and then it just stopped it was |
935s | actually fun that a lot of players |
936s | noticed the |
938s | missing portion of him as well oh yeah |
941s | i wasn't gonna i wasn't gonna mention |
942s | but if you do look this is giving you a |
944s | really good look at |
946s | him as a whole because at the moment in |
948s | the quest it's very quick it's quick and |
950s | people picked up on it i was actually |
951s | really pleasantly surprised |
953s | so from the time that the concept |
954s | existed to actually seeing him in the |
957s | quest there was there's a lot of lore |
958s | that kind of happened in between that |
960s | point so |
961s | you know the red veil calling him like |
963s | the lidless eye and albert and trotty's |
965s | stories of or his encounters of the men |
967s | in the wall so |
969s | from those aspects did the concept to |
971s | the actual creation of the men in the |
973s | world did that change at all with those |
975s | in mind i think |
976s | i don't want to speak for them like but |
978s | i feel pretty comfortable saying that |
980s | that stuff like we had we had committed |
982s | to this i see okay so we committed this |
984s | so they used it as inspiration for a lot |
985s | of those ideas the only thing that |
986s | changed um |
988s | which i think we're going to get to |
989s | later but um you know the original idea |
992s | that keith pitched this was that |
994s | he kind of formed his wall of if you go |
996s | back to the original sketch you can see |
997s | a grineer ship in there |
999s | he kind of had collected lost |
1002s | ships in the void and made this form |
1005s | um |
1006s | so when we when we built it in 3d though |
1008s | we wanted to kind of tie it closer to |
1011s | how the void represents diviri and right |
1014s | uh things you see in which speaking of |
1017s | which |
1018s | speaking of which since we're on the |
1019s | topic of uh duvery the void kind of the |
1022s | unknown this is a really |
1025s | uh intriguing piece of concept art |
1027s | because it's not something that we |
1028s | actually complement the title of this |
1029s | card |
1033s | sarah |
1034s | sarah yes |
1035s | well done the grasp of the void really |
1038s | grabs you really it really does it |
1040s | really does uh but it's not something |
1043s | we've actually like experienced in the |
1045s | game |
1046s | at any point so |
1048s | when i saw this we're like is this more |
1050s | symbolic than anything else is this like |
1052s | quite literally what the void looks like |
1054s | is this just an interpretation of how |
1056s | much |
1057s | it's affected the zeraman like what we |
1059s | saw in angels of the ceremony and how is |
1061s | it one of many pictures that informed |
1062s | what the skybox decisions were |
1066s | yeah which we actually will see another |
1068s | picture |
1069s | and uh yeah speaking of kind of the |
1070s | skybox uh art |
1072s | that was put together for specifically |
1075s | angels of the ceremony um i think quite |
1077s | a bit of people noticed this when they |
1079s | were playing the quest as you load into |
1081s | the missions or even if you're just |
1082s | playing in the xero missions period um |
1086s | when you load into the ship you see the |
1088s | skybox and there's this |
1090s | kind of picturesque situation behind or |
1093s | i guess maybe beyond is maybe the better |
1095s | word of the ceremony but before we get |
1097s | into that before we dive deep into |
1100s | duveri which i'm sure a lot of people |
1101s | are very excited for we're going to do a |
1103s | quick intermission |
1105s | and look at some really incredible |
1108s | concept art so here's just a look at the |
1111s | concept work that went into by the |
1112s | incredible chomeki brothers and i think |
1114s | this was totally their pitch as well i |
1116s | don't know yeah yeah i don't think they |
1117s | were given any kind of |
1118s | like that's kind of the cool thing with |
1120s | deluxe's is that it kind of lets the |
1122s | internal artists um and sometimes |
1123s | external artists which is cool too uh |
1125s | just kind of |
1127s | do like here's our take on a here's our |
1129s | unique take on a warframe idea yeah |
1130s | right whenever we have some time just |
1132s | not very often but if we're waiting on |
1134s | feedback or something i tell the team |
1135s | hey if you have a if you have a deluxe |
1137s | idea you've been playing around with for |
1138s | a while or sitting on a shelf uh bring |
1141s | it back and so |
1142s | because ray sent me a big list of like |
1144s | these are all the ones we can have for |
1145s | uh deluxe option options so yeah they |
1148s | had this and i was like oh yeah i just |
1149s | run with that that looks amazing it's so |
1151s | good i uh i did actually have a chat |
1153s | with the |
1154s | tomekee brothers and they said they were |
1157s | really inspired by yoreli's kind of like |
1159s | playful |
1160s | anime style animations which i know |
1162s | pablo was was gunning for and i want to |
1165s | read this word for word |
1166s | the way that they described her |
1169s | they said that they have a passion for |
1170s | edgy tech and they wanted to propel |
1172s | titania's design into a and i quote |
1175s | dangerously pointy aerodynamic high-tech |
1178s | butterfly cyber night |
1180s | that's amazing well they really nailed |
1181s | it successfully they did right they did |
1184s | we also have her of course her |
1187s | exalted weapons the dex pixia |
1189s | just |
1190s | bringing in that like high-tech style |
1192s | again |
1193s | and her duwatta |
1196s | uh very cool |
1198s | i love that that's |
1200s | amazing they touched on uh on every |
1202s | aspect of her like even her razor flies |
1205s | in her razor wing got the treatment as |
1207s | well so her our cute little fairy |
1211s | fairy lads are rocking the tech as well |
1214s | yep amazing work yeah and then of of |
1216s | course the sign donna as well |
1218s | very very cool um |
1221s | the next uh |
1224s | deluxe we've already shown so cool so |
1226s | this is really just um a reminder of |
1230s | liger's zaku deluxe which we showed in |
1233s | the first dev stream at the beginning of |
1235s | this year i believe oh man we did i yeah |
1239s | i know it feels like a lifetime ago but |
1241s | um |
1242s | this |
1242s | i think it was the what is it uh the |
1245s | kitsugi that's right the konsuki method |
1247s | japanese method of um |
1249s | putting running together with gold right |
1250s | repairing broken things yeah |
1252s | so |
1253s | now |
1255s | i said this was a spoiler-filled stream |
1258s | and it continues to be but for the sake |
1260s | for the sake of salvaging a major moment |
1264s | in the new war quest i'm not gonna say |
1265s | anything beyond just for those of you |
1268s | who know you know so sarah you can uh |
1271s | show this next |
1272s | slide here |
1274s | so for those of you who know |
1276s | you know |
1277s | but this uh specific cosmetic will be |
1279s | coming in the zaku deluxe very cool |
1282s | collection which of course again uh by |
1285s | liger it's |
1287s | just i'm so excited yeah and this was um |
1290s | lager getting inspired uh |
1293s | to offer this kind of cosmetic choice |
1295s | based on how things go |
1299s | yeah i made this pitch and then they |
1300s | they killed it that's awesome amazing |
1302s | and |
1304s | liger also let me know that uh it |
1306s | was |
1307s | there was a lot of inspiration from the |
1308s | kind of duvery stylings as well |
1311s | um so really lovely plays into that |
1313s | theme this isn't the next deluxe coming |
1316s | out just to be clear |
1318s | this is just some progress on zaku |
1320s | deluxe stuff since everyone was very |
1321s | excited about that you know it wouldn't |
1323s | be a |
1324s | art panel stream without announcing the |
1326s | next prime warframe |
1328s | so |
1329s | cora prime |
1331s | is our next prime warframe good to steal |
1333s | all of them |
1335s | i'm only showing the concepts yeah just |
1337s | a little just a little bit again 10 0 |
1339s | live 5 p.m you'll get to see more of |
1341s | that but uh |
1343s | it was only fitting that skyers uh put |
1346s | together core prime because as we know |
1348s | or maybe you don't know |
1349s | skyers is the creator designer of cora |
1353s | and venari from top to bottom with of |
1355s | course the help of the team so he put |
1357s | together |
1358s | core prime so we see some early concepts |
1360s | here and she's just so cool regal really |
1363s | great vibe yeah |
1365s | beautiful very neat |
1366s | uh and then of course her venari her |
1368s | little furry companion is also getting |
1371s | the prime treatment not so furry not |
1373s | yeah actually |
1376s | we've gone away with the fern we've |
1377s | replaced it with pointy golden things |
1379s | but uh very exciting really cool yeah |
1383s | so that was our little uh i think i got |
1385s | everything for our intuition so we're |
1387s | gonna go back let's go back let's go |
1389s | back to some we've had our off dove |
1392s | we're going for the for there's no |
1393s | pressure in the intermission |
1395s | there is no pressure in the intervention |
1396s | now you guys got to be on your a-game |
1398s | because we're at a main course situation |
1400s | here now |
1401s | so would you guys say that the new war |
1404s | was like the first big step towards |
1407s | duveri from like a player perspective |
1410s | when you're working on it was to very |
1412s | kind of in the back your mind like are |
1413s | we |
1414s | kind of |
1415s | not mine |
1419s | was pretty much all-encompassing yeah |
1421s | we knew it was the next step of course |
1422s | yeah yeah and the thing that's some of |
1424s | the things we were introducing here we'd |
1425s | um |
1427s | kind of revisit i guess yeah and then |
1429s | thematically you have parts of degree |
1431s | for sure |
1432s | and then of course with angels of zeramy |
1434s | we literally |
1435s | get even closer to that point which is |
1438s | why we're bringing the skybox back here |
1441s | and uh it only makes sense to uh go back |
1444s | to 2019 |
1446s | when skybox guys don't get enough call |
1449s | outs |
1451s | yeah they're so good they're incredible |
1453s | yeah absolutely yeah and they kill it |
1456s | and they often get crazy requests a lot |
1458s | of times |
1459s | for |
1460s | other ideas and they're just the coolest |
1462s | guys to work they're so good they're |
1463s | super tall |
1465s | 2019 was the year tennocon was the event |
1469s | and we |
1471s | debuted the duvery paradox trailer |
1474s | and i just want to go through some of |
1475s | the concept art that kind of went into |
1477s | yeah |
1478s | i really loved working on it so that |
1480s | entry scene we have the man |
1483s | on the ground we're like |
1485s | disorientated we're not sure where we're |
1487s | at and then this crazy creature comes |
1489s | flying above head |
1491s | when i asked you guys |
1493s | what the right concept was for this |
1496s | so there's actually two |
1498s | again works by keith thompson the answer |
1500s | is yes and the answer is yes um i |
1502s | thought these were completely duke |
1504s | different creatures but we have a cat |
1506s | dog situation happening here where |
1508s | they're it's a double-sided worm that's |
1510s | right |
1511s | cells are the jet engines on the back |
1514s | so is there like a case where like they |
1516s | have completely different |
1517s | characteristics like are they |
1519s | do they have |
1521s | like |
1522s | purposes for being on one end versus |
1524s | like i'm just generally |
1526s | curious genuinely there's jet engines on |
1528s | one end oh it's you weren't lying no |
1531s | yeah one one actually is the back one is |
1533s | the back yeah yeah |
1535s | okay so we have the propelling yeah yeah |
1537s | that's right and then the uh the one in |
1539s | the front is the uh i guess the attack |
1543s | because it does literally have a the |
1545s | previous image was the front the |
1546s | previous image was the front yeah |
1547s | because it's got a it's got a gun |
1549s | underneath it's got a chin |
1551s | it's got thingies up above its head |
1554s | and it is like it's a it's dragon |
1556s | inspired and yeah there's themes and |
1558s | diviri that kind of |
1560s | are why it's a dragon dragons they're so |
1562s | cool |
1562s | so we after we get to visit our worm |
1565s | friend here we're greeted by maybe greed |
1568s | it isn't the right word but like you're |
1570s | greeted you know you're on your way to |
1571s | walmart you're going to pass by this guy |
1573s | you're welcome |
1574s | just checking in and seeing what's up um |
1578s | soldiers and i had a lot of fun working |
1579s | on this which is yeah actually |
1582s | i know sorry to the community it's been |
1583s | so long but |
1585s | yeah but we're here talking about it now |
1587s | so it is a couple of years yeah they're |
1589s | late than never better late than never |
1590s | so we have the doc soldier um |
1593s | again another original piece by keith |
1595s | thompson and just |
1597s | yeah yeah so there's like a bit of an |
1599s | incomplete theme that kind of goes on in |
1601s | a lot of the davier aesthetics so |
1604s | that's why you're kind of seeing |
1605s | portions of |
1606s | these concepts are kind of exploring |
1608s | that which we see a lot of in the later |
1610s | concepts we'll show kind of the |
1612s | fractured nature of things yeah and if |
1615s | people look at the horse again and stuff |
1616s | like that |
1618s | yeah i guess |
1619s | eric from your point of view just being |
1620s | working with the concept team |
1622s | seems like there's a lot of freedom |
1624s | from digital extreme side to let our |
1626s | artists kind of |
1628s | work off of whatever their comfort |
1629s | levels are because they're waiting for |
1630s | feedback |
1632s | we're waiting for feedback 24 7. |
1634s | so lots of iterations happen so much |
1636s | exploration is happening no i encourage |
1638s | everyone to like what's so great about |
1640s | warframe is that we want everyone's kind |
1642s | of unique touch and and ideas to things |
1644s | so |
1645s | um |
1646s | as jeff said some some like very |
1648s | detailed concepts work from others |
1650s | we encourage kind of creative freedom in |
1652s | a way right within time frame |
1656s | yeah that's always the tricky one yeah |
1658s | but it's fun it's it's i always say it's |
1660s | the best job in the industry sorry |
1662s | you'll get that we get to have a lot of |
1663s | fun |
1664s | being creative in this game and the |
1666s | people here that make it it's awesome it |
1668s | works right so |
1670s | and uh |
1672s | yeah this is this is just so so the docs |
1675s | of course riding the case |
1677s | are uh |
1679s | just we still love this can we get |
1681s | sculptures |
1687s | you know like the toy uh you put a coin |
1690s | in and pony in it rocks |
1694s | i don't know if it'd be comfortable |
1695s | though but |
1696s | no not at all |
1697s | um |
1698s | so yeah the the mount that the dax is |
1701s | riding is this case here and we've only |
1704s | seen one variant of it just from the |
1706s | trailer itself um there's actually three |
1709s | variants there is and uh all beautiful |
1712s | they're all just so stunning oh yeah man |
1714s | though it's so cool |
1717s | it's so interesting that like you see so |
1719s | much like like interior anatomy and |
1721s | usually that's kind of like like |
1723s | horrific you know skeletal and stuff but |
1725s | there's such a beauty like a combo of |
1727s | the two yeah it's just like really |
1728s | blended so well yeah it's amazing to |
1730s | watch a look at so that one probably not |
1732s | the funnest no it's a little more uh |
1735s | intimidating it's a little bit more |
1737s | abstract yeah are gorgeous too i guess |
1739s | that's another case of when translating |
1742s | concept |
1743s | over into what could actually you know i |
1745s | think these ones are so intricate like |
1748s | um |
1748s | you'll find the models are very close to |
1750s | these concepts yeah i think just because |
1753s | the complexity of it and just kind of |
1755s | how detailed they are |
1757s | um |
1758s | sometimes a concept is |
1760s | like it's so clear you know and then the |
1762s | idea itself is so abstract that they |
1764s | just kind of are good to kind of follow |
1766s | from right |
1767s | um |
1769s | so |
1770s | when people first saw |
1772s | the |
1773s | mount in the trailer the first thought |
1775s | immediately because we love mounts |
1778s | in general or any modes of |
1780s | transportation you're really going to |
1782s | steal the funnel |
1784s | i'm only showing certain aspects of it |
1786s | you approved to do all that i i was |
1788s | approved i think you snuck all this in |
1791s | thank you |
1792s | maybe a little bit |
1805s | you are |
1808s | so yes you will be able to |
1810s | ride these beauties ride the beasts |
1813s | amazing |
1814s | and yeah we have k drives we have arc |
1816s | wings and now we have mounts |
1819s | now we have mounts 100 credit to just |
1822s | how talented |
1823s | the animators are fantastic yeah all |
1825s | hand uh keyframed animation on the other |
1827s | hand jeff was really excited about |
1829s | getting a horse into the mocap studio at |
1830s | one point but yeah nobody wanted to do |
1833s | this |
1833s | yeah |
1837s | [Laughter] |
1842s | yeah like the the animation on that is |
1844s | beautiful that's only a snippet there is |
1847s | um |
1848s | um like any kind of any time i think |
1849s | i've talked about this before but |
1850s | anytime we do |
1852s | mobility animations things that have to |
1854s | like have movement driven uh animations |
1856s | it's just a huge huge library of work um |
1861s | and so that's just the taste but it's |
1862s | really how does that go because i mean |
1864s | you're making little small snippets that |
1865s | gets stitched together in the game and |
1867s | like how does an animator do that in |
1868s | their head where it like it flows uh |
1871s | there's there's a lot of back and forth |
1873s | there's some new systems coming in for |
1874s | this as well with uh with daniel on the |
1878s | side um |
1879s | and the animation driven kind of |
1880s | movement um |
1881s | so it's a lot of collaboration you know |
1883s | like like a lot of |
1885s | um it's kind of like taking a lot of |
1887s | pieces of movement and then in the code |
1888s | they stitch it together |
1892s | so when we get to the end of the 2019 |
1893s | trailer we have the title |
1896s | trailer i don't watch it again you |
1898s | should it's great you guys did a great |
1900s | job |
1901s | uh we're met with this very kind of |
1903s | shrouded character in the back |
1905s | and we're all wondering |
1907s | okay who the who the heck is this and we |
1909s | have some concept art of this particular |
1912s | individual |
1913s | who you will learn more about and i |
1915s | don't think we will say much more than |
1916s | that but diminitus thrax |
1918s | is here and uh there's quite a bit of |
1922s | significance in the mask like that's |
1924s | definitely something that you see often |
1926s | like not just only in our promotions for |
1928s | duvery and even for this year's tennocon |
1930s | the duvery theme is very much centered |
1932s | around the mask and was that a |
1934s | significance that was pulled from |
1936s | keith's concept here that was decided on |
1938s | like from the team |
1941s | yes yes yes yeah yeah i think i think |
1943s | the |
1945s | we the kind of ideas that he explored |
1947s | that we wanted |
1948s | him to help us visualize |
1950s | um the mask was all him he kind of threw |
1952s | it in there and it was just such a |
1953s | strong element that we kind of built on |
1955s | it you know we kind of re we kind of |
1957s | rethought the the trailer itself |
1959s | actually to work around the mask um kind |
1962s | of like we were already in progress then |
1964s | we kind of pivoted because we like the |
1966s | elements so much |
1967s | very cool yep so now we get into |
1971s | the cool all of this has been cool but |
1972s | here's the extra cool stuff |
1975s | uh are do very exploration of the |
1978s | landscape itself and |
1980s | let me tell you this is only a fraction |
1982s | of some of the pieces i saw this is so |
1984s | old yeah there is so much stuff |
1987s | this is the first stuff |
1989s | mike's bulge and myself we were |
1990s | exploring this stuff as you'll see i |
1992s | think the next one is mike's um |
1994s | but yeah this is still relevant though |
1996s | yeah yeah which is really cool it's been |
1998s | i think three years plus right so but i |
2000s | remember talking with jeff we you kind |
2002s | of explained it to us like you wanted |
2004s | the ship to come in and like it would |
2006s | build this land out |
2007s | like it would kind of spread from it and |
2009s | create create land masses and uh |
2012s | there were these big tower ideas that |
2014s | were uh discussed as well they'd move |
2016s | across the land and so like this next |
2018s | one i did i just was trying to build |
2020s | upon that idea and |
2022s | and uh yeah you had some really cool |
2024s | ideas for that that i know |
2026s | we kind of went away from this i think |
2028s | so |
2029s | a little bit but uh there's still some |
2032s | nuggets in there though yeah yeah i |
2034s | think the old idea was because it's um |
2036s | a colony ship that it has some emergency |
2039s | tech in it and it got stranded that it |
2041s | can kind of do its own terraforming |
2043s | um which is why it's kind of fractal |
2045s | based um it's kind of like this this |
2048s | world built on math and uh then it gets |
2050s | corrupted by the void as well right yeah |
2053s | um |
2054s | it's clear as we go through these |
2057s | concepts like even this especially wow |
2059s | that's right it has gone through so many |
2061s | different styles and artists and just |
2065s | the feelings that it evokes and the |
2067s | questions that you start asking yourself |
2069s | like this is i would say pretty far |
2072s | from what we saw in the trailer so what |
2074s | was kind of the |
2075s | the goal with this one in particular oh |
2078s | geez i think it was like |
2079s | if you can kind of see in the back that |
2081s | it's like the big like circular dome was |
2083s | like you're close to the ship so things |
2085s | that were closer to the ship had more |
2087s | like definition and stuff but still |
2088s | we're weird and we looked at like dolly |
2091s | and these other kind of artists as |
2092s | reference and stuff and |
2094s | i missed the mark with this one but it |
2096s | was it was neat it's going to sound like |
2098s | it's going to sound like a dig it's not |
2099s | but |
2100s | the great thing about honestly the great |
2102s | thing about concept though is that |
2103s | sometimes you have to see what you don't |
2105s | want exactly |
2108s | so so i think this is like one of the |
2110s | first ones eric did and he kind of went |
2112s | off the idea of the |
2114s | the the fractal construction and just |
2116s | kind of threw this out and we were like |
2116s | yeah we'll never be able to make this |
2118s | yeah |
2119s | for sure it's really good to get that |
2121s | down at the viewing stage |
2126s | but it also kind of sparks conversation |
2128s | and you know gives you get really good |
2130s | feedback out of it and you kind of build |
2131s | from there so yeah you might take like |
2133s | like a corner a little piece of a |
2135s | section going that's kind of a neat |
2136s | pattern system let's apply it to the |
2138s | next thing like legitimate you do in |
2139s | concept art you kind of want to see big |
2141s | ideas yes you know that yep that you can |
2143s | kind of you know you kind of have to |
2145s | reject but earlier kind of earlier |
2149s | i always say we're very huge big ideas |
2151s | way too late while you're waiting for |
2152s | feedback yeah while we're waiting for |
2153s | feedback obviously you know we're |
2155s | sending big ideas i guess that's a yeah |
2156s | it's a good question too carrie for the |
2158s | environment team when you see these |
2159s | concepts and you're going the |
2161s | environment team would not see that |
2162s | concept |
2164s | no there'd be several layers of |
2165s | protection |
2167s | they're hidden in my folders and |
2168s | sometimes sometimes other people get |
2170s | them and i'm like why are they building |
2172s | from that that's not allowed |
2173s | yeah so is there really there's a lot of |
2175s | kind of like |
2177s | you know seeing these pieces and picking |
2178s | and choosing some elements that maybe |
2180s | you take chunks of little bits and then |
2182s | what we can do and then what evokes and |
2184s | then you kind of come back to some |
2185s | things much later when it's like okay |
2187s | there was a this problem was partially |
2188s | solved then right and then you can run |
2190s | it down to a degree like you're not |
2191s | looking to burn through id after idea |
2193s | you're trying to get to one place but |
2195s | you know at the beginning you know there |
2197s | might be something here here and here |
2198s | and then you're kind of going that way |
2199s | and then maybe there's a nugget yeah |
2200s | from over here yeah and to give those |
2202s | guys also their their due like you kind |
2204s | of have to rely on their expertise with |
2206s | building the stuff yeah to realize |
2208s | something that works in a concept |
2211s | isn't going to work in 3d and then they |
2212s | have to kind of problem solve |
2214s | and figure out how to kind of interpret |
2216s | it you know and kind of make it into a |
2218s | system um here we actually see something |
2220s | that is more in line with what you |
2223s | actually actually experience in the |
2224s | trailer and i think i would say is |
2227s | probably we got we're getting a lot |
2228s | closer here to what daviri is ultimately |
2232s | panning out to be well that's this is |
2234s | still old stuff oh is it which is |
2236s | hilarious he had this yeah but |
2237s | that actually goes back to the prior |
2239s | point yeah where it's like this now has |
2240s | relevance again right so you get a |
2242s | really iconic moment like you can tell |
2243s | yourself the hero's journey when you |
2245s | look at that yeah absolutely |
2247s | and uh yeah again you see kind of these |
2249s | now that we're talking about it i am |
2250s | seeing these elements being |
2252s | pulled in and the of course like the |
2254s | idea of the paradox is very clearly |
2257s | um communicated here too also just the |
2260s | level of kind of absurdity and |
2263s | we almost have like an it looks like |
2264s | like it's like an elephant graveyard |
2268s | like this especially like you know this |
2271s | and even when we saw on like the the the |
2274s | case mount like we see |
2277s | the horse kind of i think with |
2278s | yeah the horse kind of like was the aha |
2280s | moment |
2282s | honestly like before any of this work |
2283s | was being done i think is that right |
2285s | yeah yeah the horse kind of came in and |
2287s | and it kind of dictated a lot of mm-hmm |
2289s | we pulled a lot from that yeah |
2291s | it's always difficult too how do you |
2292s | take something that is that organic and |
2294s | that crazy and then take it into the |
2295s | size of a world because you know it's |
2297s | like it works at this size and then once |
2299s | you start to |
2300s | walk through it how does it work out |
2302s | that's so interesting just from that one |
2304s | piece you can build yeah it's about |
2306s | language yeah |
2308s | yep that's awesome oh speaking of |
2310s | graveyards |
2312s | uh i don't know how else you could |
2314s | well well yeah well |
2316s | look at this good stuff yeah |
2319s | amazing so bulge did a lot of work on |
2320s | this yeah it was so talented yes |
2323s | honestly but then there's actually |
2325s | vegetation |
2326s | um and these studies are so interesting |
2330s | to see kind of the |
2332s | the nitty gritty elements that go into |
2334s | building up |
2335s | these spaces that are just so vastly |
2337s | different from one another |
2339s | yeah and color is a very important even |
2342s | though you haven't seen a lot of it |
2344s | color is a very important role in diviri |
2346s | but even when we were exploring the the |
2348s | trailer being heavily black and white |
2350s | you're still looking at it in color |
2352s | right you know before you yeah so yeah |
2354s | and then we have something like this as |
2355s | well where |
2356s | um i think this is really interesting |
2358s | too because even for me as a player this |
2361s | for me is the first kind of sign of |
2364s | life beyond what we've already seen in a |
2366s | way that's so different |
2368s | so |
2369s | the amphitheater |
2371s | wow we are um |
2374s | which is a place you guys will be going |
2376s | to where carrie starts to shrink |
2378s | [Laughter] |
2380s | disappears into his chair yeah tenno |
2382s | live is the place to be if you're in |
2384s | game uh this will be where we have our |
2388s | live event moment is that how you spell |
2390s | it yeah |
2391s | probably not amphib emphy theater oh i |
2394s | forgot an age |
2395s | empty |
2396s | [Laughter] |
2404s | yeah again another kind of sign of |
2408s | life i guess on duvery or you know |
2410s | amphitheaters |
2411s | generally a place of culture and |
2414s | entertainment and |
2415s | presentations which again is a great |
2418s | spot for us for our actual presentation |
2421s | during uh tenno live at 5 p.m |
2424s | and um |
2425s | what was the kind of design process for |
2428s | like |
2429s | building a stage specifically |
2431s | for the event is there any like |
2432s | particular significance to this location |
2435s | as well in the daviri landscape |
2438s | wow |
2440s | choose your words yeah carefully and i |
2442s | am not going to be able to tell you very |
2444s | much about it yeah we'll keep our lips |
2446s | sealed so they'll just have to wait |
2447s | until either we'll be the right one okay |
2450s | okay perfect |
2451s | bomfestine |
2453s | another character uh you will be meeting |
2455s | uh won't say anything really more than |
2458s | that you'll just have to experience |
2459s | bombisteen |
2460s | um |
2461s | come the live event and just like to |
2464s | speak to how long these concepts have |
2465s | been going on for i think he was done |
2467s | before the horse was oh wow so that's |
2469s | why so the the team that's working on |
2471s | bombstein now we kind of have to circle |
2473s | back and kind of like uh there's they're |
2476s | very similar aspects to this design but |
2478s | it's um |
2479s | it's been updated we see and is this the |
2481s | updated uh yeah awesome and then |
2483s | there'll be updates to the update and |
2484s | then there'll be updates and updates |
2486s | yeah nice work by marco again |
2488s | and that uh concludes our segment on |
2492s | duvery wow so |
2494s | i know we kind of blew through it so you |
2496s | don't have to watch tenno live anymore |
2499s | just i just blew it all out of the water |
2501s | we're the new tunnel |
2504s | is there anything more you guys want to |
2505s | say about the process of |
2508s | building something that's been discussed |
2510s | and kind of |
2511s | thought about from the players since |
2513s | 2019 really |
2515s | uh just that it's been a lot of work and |
2517s | carrie's been a real champ yeah he's |
2520s | doing a great job on it and and jeff's |
2523s | feedback has been great |
2525s | even though you're waiting even though |
2526s | we're waiting on it |
2527s | when it comes though yeah yeah i think |
2529s | it's always just about the team yeah |
2532s | the team right now |
2534s | you know they're working on it right |
2536s | right the second absolutely you know and |
2537s | like um if my phone was allowed to buzz |
2539s | it yeah |
2541s | never at all moment with the team so |
2543s | yeah everyone's doing such a great job |
2545s | start to finish this amazing stuff |
2547s | it's very impressive it's really cool to |
2548s | see the process and thank you for |
2550s | sharing the concept work and |
2552s | approving it which i will say there was |
2554s | approval for these things jeff is |
2557s | shaking his head but |
2558s | sarah just ran through this through me |
2560s | when i sat down |
2561s | she's hiding she's running out she's |
2565s | i don't want anything to do with this |
2567s | um we do have |
2569s | one last reveal uh-oh but before we get |
2572s | into that it is a special segment with |
2574s | myself eric and a special guest but |
2576s | before we get into that uh i want to |
2579s | thank am i getting kicked out |
2582s | goodbye |
2584s | very well |
2589s | but i appreciate you guys coming out |
2591s | today and uh |
2592s | doing the art panel every year is just |
2594s | such a joy and awesome and huge thanks |
2598s | to you and sarah sarah of course yeah |
2602s | [Music] |
2605s | dean and the team |
2610s | but all we had to do was show up and |
2611s | take credit yes there you go that's true |
2613s | there you go but we appreciate it thank |
2614s | you for making it easy yes and we |
2616s | appreciate all the hard work on the art |
2618s | team there is a whole cast of just |
2622s | incredible talent |
2624s | art team and beyond and it's always such |
2627s | an honor to show everyone's work with |
2630s | the community and get people excited for |
2632s | these things so thank you all absolutely |
2634s | and i think we're going to get into this |
2636s | one last segment see you all in the |
2638s | amphitheater tonight see you all there |
2641s | thanks for watching actually keep |
2642s | watching we're not done yet we're not |
2643s | done we're not done yet oh my god |
2646s | what's happening ever since we put out a |
2648s | survey earlier this year i actually |
2650s | think it was the beginning of this year |
2651s | about the warframe experience |
2654s | and we had a very specific question in |
2655s | there that was uh we have fairies if you |
2658s | didn't catch it if you didn't catch it |
2660s | we have fairies we have necromancers uh |
2663s | would it be nice to have a werewolf |
2665s | theme |
2666s | and uh unanimously everyone |
2669s | said pretty much yes |
2671s | so we are here today with a very special |
2675s | guest uh a comic book legend a founder |
2679s | of airship |
2680s | syndicate studios joe we hear him in the |
2683s | backpack |
2686s | also known as joe madd is here uh |
2689s | famously known for your work |
2691s | on the marvel comics like uncanny x-men |
2695s | the battle chaser series as eric here is |
2697s | so proudly displaying |
2700s | and the darksiders games and we are |
2703s | lucky enough to have joe here today to |
2705s | talk about the process of putting |
2707s | together a really rad warframe that the |
2710s | community has been asking for so hello |
2713s | joe welcome thank you for joining us |
2716s | thank you it's great to be here thanks |
2718s | yeah awesome we're really excited uh |
2720s | we're here to discuss the opportunity |
2721s | that eric and the team here at digital |
2723s | extremes had working with joe |
2726s | to bring to life uh a wolf themed |
2728s | warframe and we have some concept work |
2731s | here uh just kind of some progress shots |
2734s | of that whole experience so we're gonna |
2736s | go through that today gonna ask some |
2738s | questions and we can get started why |
2740s | don't we start with uh some early |
2742s | work we have here sure sounds good yeah |
2744s | i guess joe could speak to these of |
2745s | course |
2748s | yeah so |
2750s | i mean |
2750s | from the onset i was super excited you |
2753s | know both because i love |
2756s | warframe and all the awesome designs of |
2758s | the frames but |
2759s | i also love |
2761s | uh monsters that's really what i was |
2764s | drawing when i was a kid i i was just |
2766s | fascinated by |
2768s | creatures dragons dinosaurs whatever and |
2772s | so |
2773s | you know werewolves vampires anything |
2775s | like that uh it's what i get super |
2778s | excited about so obviously this |
2779s | combination |
2781s | uh was something i you know i was all |
2783s | about it but as soon as i heard about it |
2785s | i was like i want this |
2787s | and |
2788s | the tricky part is you know how how |
2791s | werewolf to go you know how wolf is to |
2793s | wolf uh and he's still fitting within |
2796s | warframe and and putting that sci-fi |
2799s | spin on it so there was a lot of |
2802s | exploration we did eric |
2804s | uh contributed a lot as well and kind of |
2806s | helped keep me |
2809s | in like on the right track uh and so we |
2812s | just |
2813s | played around for a while and tried |
2815s | different things and |
2817s | and figured out so cool what worked yeah |
2820s | so it's it's been super fun yeah it's |
2822s | gone through a lot of changes absolutely |
2824s | yeah so and i guess the werewolf theme |
2827s | like as a whole has had so many |
2829s | permutations over the centuries like a |
2832s | traditional like lichen folk you know |
2834s | these fantasy stories so what was the |
2836s | process of kind of |
2837s | you know as you mentioned joe |
2839s | reinventing |
2840s | this well-known well-loved theme and a |
2843s | character into a game like warframe |
2845s | which is very |
2846s | sci-fi |
2849s | yeah so i think |
2851s | on the very first few |
2854s | we went very werewolf with it you know |
2856s | like taking into account |
2858s | the the gameplay and design uh stuff we |
2861s | we just it helped reign us in and uh |
2864s | [Music] |
2866s | you know |
2867s | it's like how could we turn fur |
2870s | into armor how do we it right like |
2873s | the shapes that |
2874s | will convey sort of like a canine |
2879s | creature aspect and then |
2881s | yeah the |
2882s | i think one of the things that we |
2883s | struggled to initially was the claws |
2886s | right we were told uh no more claws |
2888s | because we had uh |
2890s | sevigoth we got um garuda garuda and uh |
2895s | well even and valkyrie was kind of like |
2896s | the one we had to kind of stay away from |
2898s | as much as possible which of course we |
2900s | wanted we drew claws and everything we |
2902s | had |
2903s | but then we started to pull it back i |
2904s | did this i did this weird insect thing |
2906s | here yeah i think uh there's like a joke |
2908s | that i just put faces and teeth on |
2911s | everything especially when i was working |
2913s | which is literally what we're looking at |
2915s | right here lots of faces and teeth yeah |
2917s | so i was like let me just uh do my thing |
2920s | and put faces and teeth all over this |
2922s | thing and then it kind of helped |
2926s | you know it's like hey okay what if they |
2927s | were more wolf-like faces and you know |
2930s | like they they they articulate and the |
2932s | mouths open and stuff like that and that |
2935s | kind of started to push us in like a |
2937s | cool direction right |
2939s | again it's always more fun to start |
2941s | crazy and then dial it back a little bit |
2944s | so i wasn't really taking into account |
2946s | like hey is this giant shoulder going to |
2948s | block |
2949s | getting reticle yeah |
2953s | but as we're you know uh |
2955s | working the the design aspects in a |
2957s | little bit more game design |
2959s | uh it's it's helping uh |
2962s | take shape a lot as you can see and i |
2964s | think we arrived at something that |
2966s | hits all the |
2968s | the right marks hopefully yes uh at |
2970s | least for us but yeah yeah yeah really |
2973s | the players that get to decide |
2975s | yeah yeah this is going to be dope |
2978s | the idea of like |
2979s | well i don't think it speaks to the |
2981s | abilities we better not but uh still in |
2983s | progress so it's a lot of this is |
2984s | working for yourself we can talk about |
2986s | like the |
2987s | the elements of like a wolf or werewolf |
2989s | theme that we kind of honed in on in |
2992s | terms of design yeah |
2994s | specifically the bite and as joe said |
2996s | this like mouse and and faces on |
2998s | everything so we kept we definitely kept |
3001s | this up and uh |
3002s | this is really cool so yeah basically |
3004s | like |
3005s | if you touch any part of her you're |
3008s | probably gonna get bitten that's like |
3009s | dangerous |
3011s | everywhere and |
3012s | uh |
3013s | like because of her agility and like |
3017s | again like leap just things that |
3020s | like i i wanted to keep her like agile |
3022s | looking and and lean and fast |
3025s | yeah like a hunter she she she's very |
3028s | much like a hunter type uh character so |
3031s | like so cool |
3032s | speed and agility and |
3034s | stuff like that is kind of what i was |
3036s | pushing for and and like threat threat |
3038s | level i feel i feel threatened |
3041s | and that tail that you've thrown in |
3043s | there like that's like an energy tail so |
3045s | it's not fur we're allowed to do that |
3047s | we're told it's okay |
3048s | but energy for energy |
3051s | uh yeah |
3052s | we're in the clear and one thing we had |
3054s | to consider too is that uh this |
3055s | character is holding a gun |
3058s | and shooting and weaponing so it's like |
3060s | that kind of also had to |
3061s | informed our the designs yeah right so |
3064s | loving monsters and film and like i |
3066s | would buy all the fangoria magazines |
3068s | when that was a thing like back in the |
3070s | day like horror movie like effects and |
3073s | stuff like that i've just |
3075s | always been like a huge fan of monsters |
3078s | so i'm sure all that stuff is is in my |
3081s | dna uh and |
3083s | and you know a lot of it is |
3086s | kind of what uh inspired darksiders as |
3088s | well |
3090s | back in the vigil days it's like |
3092s | you know |
3093s | having monsters and demons and like like |
3097s | bad guys basically uh leading the story |
3101s | versus you know your typical |
3104s | happy hero yeah |
3106s | yeah like it's just like a theme that i |
3109s | i love and i try to i like gray |
3111s | characters and evil characters and |
3113s | tragic villains and so monsters are just |
3117s | my thing |
3118s | and so yeah all of it all of it really |
3121s | uh inspired this obviously we're not |
3123s | going to do a typical werewolf approach |
3125s | warframe never does the typical stuff so |
3127s | yes the spin on it has been really cool |
3129s | and i'm pretty excited to see where we |
3131s | go with this so i am very excited this |
3134s | is so cool uh it will not be the next |
3136s | warframe just to be clear it will not be |
3138s | the next warframe it still needs some |
3139s | love and uh it still needs to actually |
3142s | you know get made |
3143s | but uh still work abilities to come but |
3146s | those will be future i think future |
3148s | devstream conversations that the totally |
3150s | the folks can look forward to i think |
3152s | once the art team is able to |
3155s | really |
3156s | attack this they'll just they'll have |
3158s | just as much fun as you guys had |
3161s | and making it become a reality from like |
3162s | the abilities to the effects that go |
3164s | into it to the audio the the audio team |
3167s | guys they're going to be super stoked |
3169s | for that as well we're going to get i |
3171s | don't know are we going to get some |
3172s | howls yeah sarah do we have some howl |
3174s | effects |
3175s | [Music] |
3176s | perfect i don't know if she's the |
3178s | weakest towel i've ever heard oh |
3181s | there we go |
3183s | yeah so i think not only i think our |
3185s | team will have a really fun time with it |
3187s | as well well i'm just trying to picture |
3188s | like because most times when we release |
3191s | warframes there's like a weapon that we |
3193s | ship with it true |
3194s | an accessory so like one of those things |
3197s | look like that i know we tried to play |
3198s | around with maybe some weapon ideas in |
3200s | the early stages but we were just really |
3201s | trying to focus on getting like |
3203s | an initial look to get going in but like |
3206s | i'm just trying to think like what what |
3207s | else are we shipping with this and how |
3209s | we can add to all that so so more work |
3210s | for joe |
3212s | which is what i'm trying to get doing so |
3213s | it's gonna be good thanks |
3217s | yeah is there anything else you guys |
3218s | want to |
3219s | talk about for the the process of |
3221s | getting here with the werewolf frame |
3223s | before we uh no i just want to do this |
3225s | more this is awesome like working with |
3227s | joe was great uh |
3229s | and uh yeah it'd be cool to do more of |
3232s | these things yeah so |
3234s | unless i ruined it but |
3237s | no i you know it was super fun and and |
3240s | i'm happy that i got to be a part of |
3242s | this and you know thank you guys it's uh |
3246s | it's an honor i can't wait to to run |
3247s | around the |
3249s | first game |
3250s | absolutely yeah thank you so much for |
3253s | working with us on this and taking part |
3255s | of this for our tennocon art panel this |
3257s | year uh we thought we'd uh end our panel |
3260s | with a bang |
3261s | with uh |
3263s | a new warframe announcement uh designed |
3265s | by of course joe madd |
3267s | and uh yeah it's a very special event |
3269s | for us i think internally we're all very |
3271s | excited as well like we're like yes it's |
3273s | finally happening so thank you joe for |
3275s | also making our |
3277s | vision and our excitement for this come |
3279s | to life |
3280s | and uh yeah i guess we can sign off here |
3282s | for uh yeah and head off to other |
3285s | segments during tennocon so thanks again |
3287s | joe for joining us thank you eric no |
3289s | sticking around no problem and uh again |
3292s | thank you for watching the art panel for |
3294s | this year and we'll see you in the next |
3296s | segment and during tenno live see you |
3298s | there bye everyone |
3300s | bye thank you |