about 3 years ago - /u/rebulast - Direct link

Tenno!

Since The Arsenal Divide Workshop launched on Friday, we’ve been busy developing, testing, and reading responses. We have some preliminary changes to share with everyone! We’re posting in a separate thread to highlight the changes, and will do all necessary cross posting in the originals to keep them up to date. This means that June 22 onward has the latest information on The Arsenal Divide!

In the days that passed, we’ve addressed 3 areas (as well as a 4th bonus one)!

Each one is covered in detail below:

1) Arcanes:

Primary and Secondary Dexterity Arcanes:

- Added +60% Holster Speed

Why: We are including a Holster Speed benefit within the Arcane itself to ensure the whole ‘Dexterity’ aspect of it is clear with the whole Arsenal being easier to use!

Primary and Secondary Merciless Arcanes:

- Reduced MERCILESS Arcanes Duration from 6 to 4 secs

Why: We’re simply continuing to balance these (even after posting)! In practice, we felt lowering it was a better start given the pace of true Merciless enemy killing!

P.S the body of the original Dev Workshop missed this, but it was present in the video!

Dexterity Arcanes: +7.5s Combo Duration

2) Galvanized Mod Properties:

Primary

- Galvanized Scope - Mod Capacity reduced from 14 to 12

- Galvanized Aptitude - Mod Capacity reduced from 14 to 12

- Galvanized Chamber - Stack count increased from 4 to 5. Mod Capacity increased from 14 to 16

Shotgun

- Galvanized Acceleration - Mod Capacity reduced from 14 to 12

- Galvanized Savvy - Mod Capacity reduced from 14 to 12

Galvanized Hell - Base Multishot increased from 80% to 110%. Mod Capacity increased from 14 to 16

Secondary

- Galvanized Crosshairs - Mod Capacity reduced from 14 to 12

- Galvanized Shot - Mod Capacity reduced from 14 to 12

- Galvanized Diffusion - Base multishot increased from 80% to 110%. Mod Capacity increased from 12 to 14

Why: We reviewed feedback about build and Mod options when it comes to Mod Capacity, and felt it was a good idea to change Mod Ranks. Overall we’ve lowered the required Mod Capacity as a whole per category by 2.

We also changed the Galvanized Chamber so that it is at parity with the Shotgun / Pistol Mods by virtue of maxing the stacks.

3) Galvanized Mod Acquisition:

Moved all Galvanized Mods to Arbitrations from Steel Path.

Why: This change is rooted in the depth of the new items we’re putting in Steel Path with this Update, and the hope some players had about being able to earn the Galvanized Mods before they even arrived on the Steel Path. Since Arbitrations also require a completed Star Chart, but are a step up in difficulty from that base Star Chart, we thought (and so did many of you) that they’d be a good stepping stone for earning some of the new Upgrades!

Bonus: Beam Weapon Mods!

4) General Beam Weapon Mod Change:

Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from "+X Range" to "+X Beam Length"

Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!

June 24 Update:

How many Vitus Essence will each Mod cost from Arbitration Honors?

20 Vitus Essence Each. If you'd like to wait until the Sisters of Parvos Update launches, it will increase the Vitus Essence drop rate from 3% to 6% from the Drones. Note that for consistency the Vitus Essence will also disappear after 5 minutes if not picked like Steel Essence as previously announced. Heads up! 

External link →
about 3 years ago - [DE]Rebecca - Direct link

Tenno!

Since The Arsenal Divide Workshop launched on Friday, we’ve been busy developing, testing, and reading responses. We have some preliminary changes to share with everyone! We’re posting in a separate thread to highlight the changes, and will do all necessary cross posting in the originals to keep them up to date.  This means that June 22 onward has the latest information on The Arsenal Divide! 

In the days that passed, we’ve addressed 3 areas (as well as a 4th bonus one)!

Each one is covered in detail below:

1) Arcanes:

Primary and Secondary Dexterity Arcanes:
- Added +60% Holster Speed 
Why:  We are including a Holster Speed benefit within the Arcane itself to ensure the whole ‘Dexterity’ aspect of it is clear with the whole Arsenal being easier to use!  

Primary and Secondary Merciless Arcanes:
- Reduced MERCILESS Arcanes Duration from 6 to 4 secs
Why: We’re simply continuing to balance these (even after posting)! In practice, we felt lowering it was a better start given the pace of true Merciless enemy killing!

P.S the body of the original Dev Workshop missed this, but it was present in the video!
Dexterity Arcanes:  +7.5s Combo Duration

2) Galvanized Mod Properties:

Primary
- Galvanized Scope - Mod Capacity reduced from 14 to 12
- Galvanized Aptitude - Mod Capacity reduced from 14 to 12
- Galvanized Chamber - Stack count increased from 4 to 5. Mod Capacity increased from 14 to 16

Shotgun
- Galvanized Acceleration - Mod Capacity reduced from 14 to 12
- Galvanized Savvy - Mod Capacity reduced from 14 to 12
 Galvanized Hell - Base Multishot increased from 80% to 110%. Mod Capacity increased from 14 to 16

Secondary
- Galvanized Crosshairs - Mod Capacity reduced from 14 to 12
- Galvanized Shot - Mod Capacity reduced from 14 to 12
- Galvanized Diffusion - Base multishot increased from 80% to 110%. Mod Capacity increased from 12 to 14

Why: We reviewed feedback about build and Mod options when it comes to Mod Capacity, and felt it was a good idea to change Mod Ranks. Overall we’ve lowered the required Mod Capacity as a whole per category by 2. 
We also changed the Galvanized Chamber so that it is at parity with the Shotgun / Pistol Mods by virtue of maxing the stacks. 

3) Galvanized Mod Acquisition:

Moved all Galvanized Mods to Arbitrations from Steel Path. 

Why: This change is rooted in the depth of the new items we’re putting in Steel Path with this Update, and the hope some players had about being able to earn the Galvanized Mods before they even arrived on the Steel Path. Since Arbitrations also require a completed Star Chart, but are a step up in difficulty from that base Star Chart, we thought (and so did many of you) that they’d be a good stepping stone for earning some of the new Upgrades! 

Bonus: Beam Weapon Mods! 
4) General Beam Weapon Mod Change:

Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from "+X Range" to "+X Beam Length"
Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard! 


Original Post: 
 

FAQ:

How many Vitus Essence will each Mod cost from Arbitration Honors?


20 Vitus Essence Each. If you'd like to wait until the Sisters of Parvos Update launches, it will increase the Vitus Essence drop rate from 3% to 6% from the Drones. Note that for consistency the Vitus Essence will also disappear after 5 minutes if not picked like Steel Essence as previously announced. Heads up! 

 

Edited by [DE]Rebecca
about 3 years ago - [DE]Rebecca - Direct link
1 minute ago, .Khaos. said:

Why, just why...

Why: This change is rooted in the depth of the new items we’re putting in Steel Path with this Update, and the hope some players had about being able to earn the Galvanized Mods before they even arrived on the Steel Path. Since Arbitrations also require a completed Star Chart, but are a step up in difficulty from that base Star Chart, we thought (and so did many of you) that they’d be a good stepping stone for earning some of the new Upgrades! 

 

about 3 years ago - [DE]Rebecca - Direct link
On 2021-06-22 at 2:02 PM, [DE]Rebecca said:

How many Vitus Essence will each Mod cost from Arbitration Honors?

20 Vitus Essence Each. If you'd like to wait until the Sisters of Parvos Update launches, it will increase the Vitus Essence drop rate from 3% to 6% from the Drones. Note that for consistency the Vitus Essence will also disappear after 5 minutes if not picked like Steel Essence as previously announced. Heads up!