3 months ago - [DE]Megan - Direct link

Netracell Changes & Fixes: 

  • Lowering the security level is now based on kills dealt by players that are within the marked zone, instead of the enemies killed within the marked zone. 
    • Players often shared the experience of squadmates killing enemies that are outside of the marked zone. As a way to address this common occurrence, kills now count as long as players are within the zone (even if the enemy dies outside of it). 
    • This change has also been applied to the “Kill Infested Close to the Cauldron to infuse it” stage of the Cambion Drift Assassination Bounty - now, players are only required to kill enemies from within the circle instead of needing enemies to be within range. 
    • Devshorts watchers may have expected this change with Koumei & The Five Fates update later this year, but this snuck in earlier than planned!
  • Added in-world VFX to better communicate to players where the marked zone begins.
    6e0519a1fdea437909923cfa70540944.jpg
    • Note: We are looking to increase the visibility of the border, as it is at times difficult to see, especially with an abundance of enemies around. 
  • Fixed enemies not spawning around the marked zone if a player roams the map far away from the objective, causing halts in mission progress.  
  • Fixed using a Cipher to hack into the Netracell terminal causing the door not to open,  preventing players from beginning the mission. 

Changes: 

  • Made several improvements to Duviri sounds. 
  • Changed Akarius Prime’s shot sound to be less high-pitched.    
  • Updated the position of the Ares Helmet on Styanax so that it is rotated slightly lower at the Artist’s request.
    • This also fixes gaps in the mesh from appearing. 

Fixes:

  • Fixed the following issues with the Saya’s Vigil Quest: 
    • Fixed being unable to progress in the Saya’s Vigil Quest after loading into Cetus while in a Squad with a player who had completed it. 
      • Since this is intended to be a Solo quest, a popup will now ask you to leave your Squad to begin it. 
    • Fixed being unable to replay Saya’s Vigil due to objective markers not appearing. 
  • Fixed enemies not spawning if Host Migration occurs at the start of an Alchemy mission in the Circuit. 
  • Fixed being unable to further target enemies with Atlas’ Landslide after they’ve been Petrified and have been ragdolled by Landslide’s 3rd hit. 
  • Fixed the “Don’t Blow It” (Complete 12 Conduits in Disruption) Nightwave Act not tracking progress for Clients. 
  • Fixed the Maginav Prime Signa offset being too high on most Warframes. 
  • Fixed mesh scale of the Corachrix Shoulder Armor when equipped on Banshee’s Voidshell Skin. 
  • Fixed Lotus’ facial animations jittering during The Lotus Eaters cutscenes. 
  • Fixed a floating Aggri Formation near the Northwind Village in Duviri. 
  • Fixed Sevagoth Prime's Shadow Helmet showing as a cosmetic that you do not own in the inbox message received after purchasing Prime Access. 
  • Fixes towards a crash that occurs in Railjack missions. 
  • Fixed a crash caused by a combination of Mirage and the Synoid Simulor in the Simulacrum. 
  • Fixed a script error on SteamDeck caused by interacting with a Loc-Pin after it had been placed. 

For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:
https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/ 

 

3 months ago - [DE]Momaw - Direct link
2 hours ago, Sannidor said:

Epitaph Prime and basic variant are still bugged:

 

Seems to work here. Charged shots pierce, rapid shots do not. Are you sure you're charging the weapon all the way? Have you changed the fire rate or anything?