The Old Blood: Hotfix 26.0.4
It’s been 5 days since the launch of Old Blood and we’ve got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich’s have been Converted and 85,000+ have been Vanquished; you’ve been putting in that work! To keep everyone in the loop, we’re working on some bigger picture mechanics for the Kuva Lich system coming soon:
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Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma, Exilus, Potato, and Lens investment, ergo relieving you of your inner turmoil.
- An example for further clarification: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.
- Larvling Lich creation will be truly opt-in. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’re changing the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
Stay tuned!
Melee Phase 2 Changes & Fixes:
We have some cherry-picked fixes for Melee today while we review the larger feedback picture.
- Fixed having to toggle Sprint every time you Melee. As reported here:
- Fixed Sigma & Octantis and Cobra & Crane not consuming the Melee Combo Counter on Heavy Attack.
- Fixed the Parry Mod counter functionality not working properly. Also removed the ‘Channeling’ requirement.
Kuva Lich Phase 2 Changes & Fixes:
With 5 days of feedback under our belts, we have a substantial number of changes to the Kuva Lich system rolling out today. There will be more to come this week that are a bit more developer intensive.
- Mercying a Thrall now has a 5% chance to drop a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich. Requiem Relics play a very key part in the Kuva Lich system, and our goal with this change is to conjoin the Thrall hunt on (what is currently) normal mission modes with your eventual Requiem Relic hunt.
- Increased the drop chance of each Requiem Relic in Kuva Siphon missions from 30% to 50%.
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Tweaked the Requiem Murmur discovery requirements for each hint to reduce initial ramp-up:
- Instead of each Murmur requiring the same amount of Hints, the first and second Murmur require 60% of what they used to, with the last Murmur requiring 140%.
- Excess Murmur progress now carries over to the next Murmur to allow for faster Murmur discovery.
- Known Requiems that you discover from using your Parazon on your Kuva Lich are now immediately visible on the UI as a permanent known Requiem.
- Requiem Mods and Relics can no longer be Taxed by your Lich.
- Ingame Murmur popups now show progress, in the form of a progress bar, from your previous Murmur discovery. This progress bar will not be displayed if you’ve solved all the Murmur hints.
- Testing a Requiem on a Lich now advances Murmur progress by roughly 10x more than a Thrall on average.
- A transmission will now play when a Kuva Larvling fails to spawn.
- Tweaked Murmur display in Lich screen to be clearer.
- Added vocals for Kuva Larvlings as they wait on the ground for that sweet Parazon.
- Added a number next to Lich attempt history so you can tell the order.
- Updated Lich name text to make certain letters more distinguishable.
- Lich’s rank will now update immediately from a failed attempt, so you can see the new rank right away during a mission.
- Alerts and Kuva missions now include a ‘Reward Already Received’ entry if you replay one you’ve already completed.
- Removed unintended sounds from Kuva Ephemeras.
- Kuva Tonkor reload speed decreased from 1.7 to 1.5 seconds.
- Fixed End of Mission screen not showing all recovered Kuva Lich items (Ephemera, Kuva Weapon Blueprint, etc). Each case we looked into “The Lich didn’t return my (X)” showed that items were returned in all cases, just the UI was bugged.
- Fixed Nekros' Shadows of the Dead being able to spawn as Kuva Thralls.
- Fixed Liches in Codex using current Lich’s name in subtitles, and other inconsistencies.
- Fixed Kuva Larvling spawning in mission where everyone in the squad already has a Lich.
- Fixed Kuva Larvling transmission appearing before the Larvling has spawned.
- Fixed incorrect transmission playing at Kuva Larvling spawn.
- Fixed Excavation Power Cell Carriers and Capture Targets spawning as Thralls, rendering the mission uncompletable.
- Fixed Sensor Regulars in Grineer Spy missions and deployed Latchers being able to spawn as Kuva Thralls.
- Fixed Lich weapons showing unicode immediately after being claimed.
- Fixed Thrall music potentially playing at the same time as Kuva Lich music.
- Fixed missing Lich portrait and transmission in several situations.
- Fixed Kuva lich being affected by Out of Sight Mod.
- Fixed vanquished Liches coming to assist.
- Fixed being able to spawn more Thralls than intended per mission.
- Fixed Requiem mods showing [PH] text when Trading.
- Fixed an issue where Liches would stop playing their finisher animation immediately after starting it.
Optimizations:
- Fixed a crash when selecting a loadout if your loadout name contains HTML characters such as "<" in the name.
- Fixed a loss of functionality when petting a mature Kubrow.
- Fixed a Client crash related to performing a finisher on a Kuva Thrall/Lich.
- Fixed loss of functionality if an enemy attempts to activate an alarm on a previously hacked panel.
- Fixed a crash related to ragdolls.
- Fixed cases of a game hang on the End of Mission screen if you were retrieving your stolen items from your Kuva Lich, causing you to relog to escape the screen.
- Fixed massive hitch when the Lich shows up to assist.
- Fixed script error when the game checked if an ally Lich should spawn.
- Fixed script error if the Kuva Lich takes an invalid item.
- Fixed script error that could occur at End of Mission due to the Lich Tax.
- Fixed script error that could occur when exiting hacking.
- Fixed script error that could occur when initiating a hack in high-level missions.
- Fixed script error in squad UI when loading into a mission.
- Fixed script error when using mouse wheel to scroll through loadout.
Parazon Mod Changes & Fixes:
- Untraceable will now refresh it’s 18 second invisibility buff if it activates while already active (ie hacking another terminal within the 18 second window).
- Increased the Runtime Sprint Speed buff from 50% to 75%, and the Duration from 10 seconds to 15 seconds.
- Increased the Hit and Run duration from a 12 second to a 15 second Parkour speed boost on Mercy.
- Live Wire now only Shocks enemies who are aware/alerted within 24 meters, thus not ruining your stealth gameplay.
- Fixed Untraceable invisibility buff triggering when you fail and abort a Corpus hack panel.
Vauban Changes:
- Hot off the feedback train with more to come as we dive deeper:
- Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.
Changes:
- Removed the [PH] Orbiter Scene from the Captura Scene screen. It will return at a more appropriate date 😉
- Nyx’s Psychic Bolts infested movement speed debuff is now affected by Power Strength.
- Grendel’s missions now start with a HUD call out for ‘No Mods Mode’.
- Removed some scratches and grime on the Kuva Lich Armor metallics to allow a more consistent material for Accessories.
Fixes:
- Fixed the Operator not being able to Void Blast in mid-air.
- Fixed ability to equip certain Fur Patterns on Vasca Kavat hybrids (Infected Kavat bred with a normal Kavat) that result in broken textures. This follows suit with the pure Vasca Kavat.
- Fixes towards cases where Grendel would swallow his allies. Sometimes you just get real hungry ya know...
- Fixed another case of NPCs aiming at targets they can't see.
- Fixed Titania Empress Skin not using the correct wing mesh during Razorwing and missing the flapping animation.
- Fixed NPCs getting stuck and not animating on emplacements (Turrets, etc).
- Fixed Exilus UI prompt showing ‘weapon’ text when installing on a Warframe.
- Fixed excessive Syandana clipping on Grendel.
- Fixed Exilus Weapon Adapter not being Chat linkable.
- Fixed not being able to move Vasca Floof after placing in your Orbiter.
- Fixed Legendary Core inbox message not being sent to accounts that are MR3.
- Fixed Oxium Osprey lens flares showing when swallowed by Grendel.
- Fixed Magnetic proc sounds being audible mission-wide.
The Old Blood: Hotfix 26.0.4.1
Fixes:
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Fixed Thralls dropping Requiem Mods instead of the intended Requiem Relics on Mercy (added to Thrall droptable in Hotfix 26.0.4). We’ve also removed the 500 Kuva from the Thrall droptable. With less rewards to pick from means a better shot at that Requiem Relic!
- Players who received Requiem Mods or Kuva while the Thrall drop was incorrect will get to keep them. Santa came early!
- Fixed Thrall drops being Taxed by the Kuva Lich.
- Fixed the Vasca Kavat Starter Kit not displaying how many Vasca Imprints you already own.
- Fixed UI overlapping when opening a Chat link while in the Relic Refinement screen.
- Fixed Warframe’s appearing backwards when viewing a Moustache diorama in the Market.
- Fixed a loss of functionality in the End Of Mission screen due to invalid items trying to be Taxed by the Kuva Lich.
clarified the Stockpiled Kuva Weapons section