3 months
ago -
[DE]CoreyOnline
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Direct link
New Player Experience Improvements:
- Removed enemy spawns at the top of the ramp before the Aim Glide section in the Awakening Quest to allow new players to focus on the tutorial message instead of fighting them off.
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Saya’s Vigil Quest Changes & Fixes:
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The pop-up that occurs during Saya’s Vigil Quest instructing players to equip Codex Scanners to their Gear Wheel will now linger on screen until they’ve been equipped.
- We want to ensure players don’t miss out on important tutorial instructions that are key to progressing in the Quest.
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Fixed being able to matchmake into public Plains of Eidolon squads while the Saya’s Vigil Quest is active - causing issues with Quest progression.
- Now players actively in Saya’s Vigil Quest will only load into Solo instances of the Plains of Eidolon to prevent issues from occurring.
- Additionally, the first Plains of Eidolon Bounty in the Quest will now default to daytime to prevent new players from encountering Eidolons and other higher-level content that is not crucial to completing the stage.
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The pop-up that occurs during Saya’s Vigil Quest instructing players to equip Codex Scanners to their Gear Wheel will now linger on screen until they’ve been equipped.
Changes:
- Ivara's Prowl, Loki's Invisibility, Ash's Smoke Screen, and Banshee's Silence will now muffle Parazon finisher sounds (player audio only).
- The Ghoulsaw's idle revving sound will now be muted while you're in the Arsenal.
Fixes:
- Fixed Mirage’s Eclipse deactivating after Void Slinging with the Total Eclipse Augment equipped.
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Fixes towards Circuit mission objectives not starting after Host migration.
- Known issue: this still occurs when transitioning from Alchemy to Excavation.
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Fixed Clients’ Drifter reverting to their non-Duviri state after a combination of Host migration and Transference when completing a round of the Circuit.
- This should address cases of players losing large amounts of Standing after dying at the end of a Circuit or Undercroft Stage in this state.
- Fixed the Scourge Prime’s firing sound getting cut off abruptly.
- Fixed text on a certain piece of equipment from The Lotus Eaters Prologue appearing wrong in some languages.
- Fixed Abbreviated Abilities’ description in the Deep Archimedea screen stating 75% duration reduction instead of the updated 50% (this was changed in the Jade Shadows update).
For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:
https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/