almost 3 years ago - /u/rebulast - Direct link

PARAZON REWORK

Parazon attacks were introduced in The Old Blood as a way to Mercy kill enemies. This stylish and universal blade has a clear role in all things Kuva Liches (and soon to be Sisters of Parvos), but their role in the game at large has been hard to play around. There are problems in need of solving, and this workshop outlines our plans to do just that!

The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy’s health is 20% HP or less. In practice, you really never know if it’s going to happen. And if it does, it is often too late! You’ve riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.

We are changing their design, adding new Mods (thanks Design Council!), and refreshing the system.

You can watch a video explanation as part of our Video Dev Workshop:

https://www.youtube.com/watch?v=G4wt-4Bx3Cg

The change is based on a core principle: We want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.

Our change is rooted in the following:

A Mercy Kill opportunity will be guaranteed when an enemy gets below 40% (60% for Corpus, but requires all Shields being stripped), but only on SPECIFIC units in each faction.

The units are:

  • All Eximus
  • Grineer
  • Heavy Gunners
  • Bombards
  • Corpus
  • Scrambus
  • Nullifiers
  • Infested
  • Ancients

And the logic is rooted in the following common scenario:

Imagine you see a heavy gunner in the distance. You have “Blood for Energy” on your Parazon. You see you need some Energy, so you start shooting the heavy gunner knowing full well once she’s at 40%, she will be open for a Mercy kill and the Energy could be yours!

You can plan and decide!

With this change also means the Impact Status Effect is changing:

Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity would happen.

After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!

But what about really high levels you ask? Is it not dangerous to allow for essentially 1-hit kills in our scaling game? Mercy kills at high levels will have an extra consideration. They’ll be available when the respective enemy is at 40% Health, or 25K Health, whichever is lower. This only applies for really high enemies and units, but for a Heavy Gunner specifically for example purposes… for this to matter it doesn't kick until level 415. So generally speaking, 40% will be what you notice, but once you hit level 400+ content (generally), you’ll be using health thresholds.

New Mods!

Your Parazon Mod slots will have some new options in Sisters of Parvos!

New Parazon Mods

5 New Parazon Mods are here! Find them all today to add new power and Utility to your Parazon!

  • Power Drain - 100% chance for next ability cast to gain +50% Ability Strength.
  • Malicious Code - 50% chance for enemies within 15m to cower in fear for 8 seconds.
  • Hard Reset - Execute 3 Mercy Kills within 40 seconds to revive a fallen Sentinel or Companion.

Design Council Contributions:

  • Swift Mercy - Speed of Mercy kills increased by 50%.
  • Firewall - Reduces damage by 75% during hacking.

So there you have it - onward to planning the era of Mercy, Tenno! See you in Sisters of Parvos!

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