17 days ago - [DE]Connor - Direct link

Changes:

  • Adjusted GI Lighting in the Orbiter to improve lighting on various Decorations. 
    • Also fixed an issue with the glass shelves appearing translucent in the Personal Quarters. 
  • Removed the ability to use Noctua in Archwing/Submersible Archwing.
    • This matches the standard for other similar Exalted weapons.
    • This change also fixes cases of Dante losing access to his Secondary weapon and Abilities when in Submersible Archwing with Noctua active.
  • Added a duration cap to Chroma’s Guardian Armor Augment Mod.
    • This Augment was intended to offer players a way to extend its duration but was released uncapped, resulting in some pretty impressive numbers. For the sake of balance, we have capped this bonus time at your current modded Vex Armor duration.

Fixes: 

  • Fixed being unable to trade newly Unveiled Rivens.
  • Fixed an issue that was causing Tributa Dojo Decorations to load in the wrong order, which would affect the displays players created using them.
  • Fixed context action to access Deep Archimedea appearing in the Sanctum Anatomica.
  • Fixed issues with the new GI Lighting in the Obiter, Railjack, and login screen that caused crucial real-time lights not to appear based on certain Video Settings. 
  • Fixed the Rogue Bonewidow’s Morgha having an extremely high fire rate for Clients compared to Host. 
  • Fixed returning from a Host Migration with Noctua equipped resulting in an unmodded version of Noctua replacing Dante’s secondary weapon.
  • Fixes towards Fog of War being white instead of its original default gray with the new GI Lighting system in Orbiters. 
  • Fixed Elemental FX applying to the entirety of the Tequihua Polearm Skin instead of just the striking end. 
  • Fixed Entrati Lanthorns dropped from the Gruzzling counting as progress towards the “The Hunt is On” (Find X Syndicate Medallions) Nightwave Act. 
  • Fixed a loss of function that could occur when accessing your Incubator’s Imprint list.  
  • Fixed getting stuck auto-meleeing after interacting with the stay/leave screen in the Circuit. 
  • Fix Slam Attacks not benefiting from Melee Slam Damage Mods. 
  • Fixed the “Ammo Pickup” secondary stat not being visible inside of the Magazine tooltip.
  • Fixed Rogue Bonewidow not appearing in the Codex. 
  • Fixed Onos having animation misalignment issues during its Incarnon Form blast attack.
  • Fixed being able to walk out of the map in the Albrecht's Bureau and The Abandoned Vessel Captura Scenes.
  • Fixed a case of leaving the Leverian resulting in a black screen and players having their game be black and white. We will neither confirm nor deny if this brought you back to Warframe 1920.  
  • Fixed issues with the Onos’ beam effect having sporadic motion.
  • Fixed being unable to progress in the Rising Tide Quest if attempting to repair Railjack without being in a Clan (which was an old requirement from back in the day that snuck back in somehow!). 
  • Fixed clipping halfway into the ground when deploying Archwing as Chroma while Effigy is active. 
  • Fixed Protea’s utility belt clipping through many Syandanas. 
  • Fixed getting an error when attempting to purchase something from Cephalon Simaris. 
    • Error message read: “The transaction could not be completed. Your account has not been charged. Please try again later”. 
  • Fixed some minor visual glitches that could occur on some Weapon attachments. 
  • Fixed a crash caused by the “Return to Duviri” context option that appears in the Undercroft lobby when more than 50% of the Squad is still in Duviri (introduced in Dante Unbound).  
  • Fixed a crash caused by the new Armatus node on Deimos. 
  • Fixed a crash caused by Dante’s Final Verse ability.
  • Fixed a crash caused by hovering over the Tenno Guide while in a mission. 
  • Fixed a crash in Captura while in any of the Duviri Landscape Scenes.
  • Fixed several script errors caused by Gruzzling enemies. 
  • Fixed a script error that could break the Chat window if you opened it while being disconnected. 
  • Fixed a script error caused by the Batch Remove option in the Friends list. 
  • Fixed a script error caused by Yareli’s Merulina. 
  • Fixed a script error caused by Loki’s Damage Decoy Augment Mod. 
  • Fixed a script error caused by Incubator UI. 
  • Fixed several script errors caused by Dante’s Final Verse ability. 
  • Fixed a script error caused by Rhino’s Roar ability. 
  • Fixed a script error caused by viewing Crew Members at Ticker. 
  • Fixed a script error caused by Gauss’ Mach Rush ability.
  • Fixed a script error caused by Chroma’s Vex Armor ability.  
  • Fixed a script error caused by Inaros’ Scarab Swarm. 
  • Fixed a script error caused by Kullervo’s Wrathful Advance. 
  • Fixed a script error caused by Rogue Necramechs in the Whispers in the Walls Quest. 
  • Fixed a script error in the Netracell caused by carrying the Knifestep Keyglyph and using Transference/Merulina/Necramech. 
    • Additionally, fixed Knifestep not activating consistently while moving. 
  • Fixed a script error when sorting by Owned/Rarity in the Arcane list accessed from the Upgrade screen (this was causing a loss of function). 
  • Fixed a script error when interacting with the Steel Path Bounties in Cetus, Fortuna, and the Necralisk. 
  • Fixing a script error caused by removing Noctua off Dante via Helminth and then casting his other abilities. 
  • Fixed a script error caused by Dante’s Pageflight ability. 
  • Fixed a script error caused by one of the plaques in Dante’s Leverian. 
  • Fixed a script error caused by the new Map Legend (introduced in Dante Unbound). 
  • Fixed several script errors (notably while riding Merulina/controlling Necramech)  in the Effervo, Assassination mission on Deimos. 

For list of known issues for Dante Unbound, visit our dedicated thread: 
https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/