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Angels of the Zariman: Hotfix 31.5.4

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

All that being said, we have made a few changes to provide this bump:

  • Increased Operator base Health from 250 to 350.

  • Increased Operator base Armor from 25 to 75.

  • Added 350 base Shields to Operator.

    • Shield Gating now applies to Operators, giving you a strategic moment to Transfer back to Warframe, recover in Void Mode, or tough it out!
  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.

  • Increased Magus Vigor to +600 Health.

  • Increased Magus Husk to +250 Armor.

To recap, we’ve changed the math behind Enduring Tides, raised the floor on Operator survivability overall, and provided some buffs to Magus Vigor/Husk. We’ll be watching for further feedback on these changes!

General Operator & Focus Changes & Fixes:

  • Reduced the slight Field of View shift when using Void Sling from 0.5 to 0.2 to address reports of base Field of View inducing nausea. Additionally, when Camera Shake is disabled the Field of View shift on Void Sling is removed.

  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.

  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.

    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.
  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.

    • This also fixes the HUD stating that it was refreshed, when it was indeed not.
  • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node.

  • Fixed an incorrect sound being played when Transferring from Warframe to Operator.

  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.

Changes :

  • Lowered the difficulty of the Void Cascade mission in the Angels of the Zariman quest:

    • Reduced the Thrax units max Health.
    • Reduced the Thrax units max Overguard.
    • Reduced the Thrax units Armor.
    • Lowered enemy count.
      • As we have continued to review feedback, there has been a continuation of difficulty feedback during portions of the quest. While the quest may be easy to complete for some, we want to find accommodations for those who have been struggling to move past certain stages.
  • Added a popup before beginning the Angels of the Zariman quest to prepare player for what's up ahead based on several conditions:

    • General: “The Operator/[Spoiler] will face tough challenges aboard the Zariman, make sure they are as ready as possible.”
    • If the player has Focus Points: “You have enough Focus to unlock additional Focus nodes.”
    • If the player has the Mote Amp equipped: “You have a Mote Amp equipped. Consider equipping a stronger Amp, such as the Sirocco.”
  • Reduced the number of Eximus spawns in the Mastery Rank 27 test.

    • With the Eximus changes in the Angels of the Zariman update, the test was reported to be rather difficult to complete.
  • Adjusted how black colors appear on the Warframe Voidshell Skins with certain Material Structures equipped.

    • Selecting black for all color slots while using any mix of the Oxium Gloss, Crimzian Opulence, Gleaming Alloy, Smooth Salvage, Titanium Sheen, and Zetki Quality Material Structures caused the Warframe to disappear into nothing but a shadow silhouette and crushing details (could essentially play “Who’s that Warframe”).
      Before:
      https://n9e5v4d8.ssl.hwcdn.net/uploads/6a8fc88660d61ac2e10fb5d00543d32e.jpg

After:
https://n9e5v4d8.ssl.hwcdn.net/uploads/d00c74b7eaf597cdccd2884b292851a9.jpg

  • Slightly increased the Riven Sliver drop chance from Eximus units in non-Steel Path missions.

  • You can now move the previously unmovable/pre-placed decorations in the Dormizone (and yes this includes the meat cubes on the table).

  • Friendly Energy Leech Eximus now provides a small amount of Energy regeneration (3/s for 3s) to players within 25m when they hit enemies. Time to dust off those Roller Specters, Tenno!

  • Disabled the context action from the Melica Console in the Crysalith.

  • Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window.

  • Orokin Drones Eximus units will now only choose between Health Leech and Energy Leech Eximus variants.

    • These units do not have attack animations, and therefore made it impossible to telegraph their Eximus powered attacks.
  • Zariman Syndicate rank up dialogue has been reassigned to the ‘Speech Volume’ slider in the Audio options.

    • This also fixes their dialogue being muted if players had the ‘Transmission Slider’ turned down.

Zariman Mission Changes & Fixes:

  • Decreased the required amount of Vitoplast Globules needed in the ‘Collect X Large Vitoplast Globules’ Zariman Bounty challenges from 5/10/15/20/100/150/250 to 4/6/8/10/75/100/200.

  • Potential fixes towards Thrax units not spawning. As reported here: https://forums.warframe.com/topic/1306746-no-thrax-attackers-spawning-at-end-of-void-flood/

  • More fixes towards Void Flood rewards not being given to Clients.

  • Fixed Void Manifestations at times retaining invincibility after destroying Orbs.

  • Fixed loss of functionality when Client rapidly transfers back to Warframe after getting impaled by Void Manifestation.

  • Fixed Acolytes spawning in Zariman bounties after completing a Steel Path Zariman mission beforehand.

  • Fixed crash related to the Void Manifestations ground spike ability on Host migration.

  • Fixed crash when starting a Bounty with the ‘Complete Mission Without Abilities’ Zariman Bounty challenge.

  • Fixed Thrax unit not matching enemy levels.

  • Fixed the Chrysalith node not being marked as Complete at the conclusion of the Angels of the Zariman quest.

    • This essentially fixes not being able to select the Zariman's missions on the Steel Path mode from Navigation.
  • Fixed Zariman Bounties rewards not appearing in the public drop tables.

  • Fixed lingering FX from Void Manifestation arena after Operator dies within it.

  • Fixing Host exiting the Void Manifestation arena causing the FX to be removed for Clients.

  • Fixed cases where mission objectives in Void Armageddon would not update.

  • Fixed marker lingering for Clients after killing Void Manifestation.

  • Fixed a single Mobile Defense Zariman Bounty mission counting as multiple for the Nightwave ‘Protector’ Act challenge.

  • Fixed the “Zariman 'Bounty Complete” text overlapping with the End of Mission “Mission Complete” UI popups.

  • Fixed there being no UI element in multiple in-mission screens not indicating which Zariman mission you are playing.

  • Fixed a script error caused by the new waypoint marker for inactive Void Manifestations in Zariman missions.

  • Fixed more script errors related to Thrax enemies in Void Cascade and Flood missions.

  • Fixed script error related to destroying a Void Manifestation at the same time as Host migrating.

  • Fixed script error in the Void Cascade and Flood missions.

  • Fixed script error in the Void Armageddon missions.

  • Fixed the Steel Path reward not triggering because of the Dormizone counting as a mission node for this region.

    • If you already completed all Steel Path mission nodes before this fix, we’ll be running a script to repair this for you. Please be patient. We will announce when this repair is completed.

Optimizations:

  • Fixed a DirectX 12 crash related to the driver.

Fixes :

  • Fixed Nekros’ Desecrate and Hydroid’s Pilfering Swarm being able to duplicate Voidplume Pinion and Arcane drops from Void Manifestation fights.

    • Restored these to match Khora’s Pilfering Strangledome and Atlas’ Ore Gaze Augment mods intentionally not applying their loot bonuses on Void Manifestations.
  • Fixed Ivara’s Prowl applying to Thrax units in between their physical and Void states.

    • Looting abilities no longer apply to Thrax units - similarly to Acolytes.
  • Fixed Energy Leech Eximus doing double the effect on Clients.

  • Fixed the new Arcanes from the Angels of the Zariman update all displaying as ‘Common’ in the mission progress screen, regardless of their actual rarity.

  • Fixed Sigils equipped on Warframes not appearing in the same position post-Angels of the Zariman update.

  • Fixed collar and hood missing on the he [Spoiler] Skin (rewarded once completing the Angels of the Zariman quest) with ‘Open Hood’ option toggled on.

  • Fixed clicking sounds heard in certain notes when playing Kira’s Shawzin.

  • Fixed the globe light at the end of the Angels of the Zariman quest popping out when near the edge of the screen.

  • Fixed the Focus Represent shop not updating your available balance in the UI after making a purchase.

  • Fixed "Heavy Unit incoming" Eximus transmission not respecting the ‘Disable Hint Transmission’ setting.

  • Fixed issue with how the Steel Path Zariman emote icon appeared.

  • Fixed being able to skip the ‘pick Melee weapon’ and ‘Bullet Jump’ tutorial stages in the Awakening quest.

  • Fixed losing background after viewing, purchasing, or exiting a background diorama from the ‘Customize UI Theme’ selection menu.

  • Fixed frequency of transmissions during Drone Escort Bounties in the Plains of Eidolon being far too high.

  • Fixed UI theme customizations not applying to the Operator Appearance UI.

  • Fixed losing the ability to cast any Warframe abilities for the rest of the mission after jumping onto Yareli’s Merulina when you jump into the Void Manifestation arena.

  • Fixed an invisible wall at the door of Teshin's room in the Strata relay.

  • Fixed being unable to spawn the Demolisher Machinist in the Simulacrum despite it being fully unlocked in the Codex.

  • Fixed the Rank 5 greeting transmission playing at Rank 3 for the Zariman Syndicate.

  • Fixed a spike on Garuda's Ephemera that lacked symmetry. As reported here: https://www.reddit.com/r/Warframe/comments/uf561f/intentional_or_lazy_design/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

  • Fixed [PH] tag appearing in the tooltip for ‘Melee with Fire Weapon Input’ and ‘Reload with Context Action’ Options.

  • Fixed a certain Globe Light in the Zariman tileset missing a context action description.

  • Fixed Khora’s Venari missing a description.

  • Fixed a script error caused by killing a Derivator Crewman right as it starts casting its ability.

  • Fixed crash when a squad returns to the Chrysalith.

  • Fixed crash related to the FX on the Javlok.

  • Fixed script error when trying to move unmovable decorations in the Dormizone.

  • Fixed script error related to nullifier bubbles.

  • Fixed script error related to shutting down lighting FX when returning to the Chrysalith.

  • Fixed script error related to enemy spawns in the Corpus Gas City tileset.

  • Fixed script error in the Deadlock Protocol quest.


This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

External link →
18 days ago - [DE]Megan - Direct link

Angels of the Zariman: Hotfix 31.5.4

 

Operator & Focus Changes:

A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability. 

 

All that being said, we have made a few changes to provide this bump:

  • Increased Operator base Health from 250 to 350.

  • Increased Operator base Armor from 25 to 75.

  • Added 350 base Shields to Operator.

    • Shield Gating now applies to Operators, giving you a strategic moment to Transfer back to Warframe, recover in Void Mode, or tough it out!

  • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.

  • Increased Magus Vigor to +600 Health.

  • Increased Magus Husk to +250 Armor.

To recap, we’ve changed the math behind Enduring Tides, raised the floor on Operator survivability overall, and provided some buffs to Magus Vigor/Husk. We’ll be watching for further feedback on these changes!

 

General Operator & Focus Changes & Fixes: 

  • Reduced the slight Field of View shift when using Void Sling from 0.5 to 0.2 to address reports of base Field of View inducing nausea. Additionally, when Camera Shake is disabled the Field of View shift on Void Sling is removed. 

  • Clarified ‘Void Regen's’ description that it applies to squad members not just Operators.

  • Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.

    • Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights. 

  • Fixed Madurai’s ‘Power Transfer’ effects not refreshing when re-triggered while active.

    • This also fixes the HUD stating that it was refreshed, when it was indeed not. 

  • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node. 

  • Fixed an incorrect sound being played when Transferring from Warframe to Operator.

  • Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active. 


 

Changes

  • Lowered the difficulty of the Void Cascade mission in the Angels of the Zariman quest:

    • Reduced the Thrax units max Health. 

    • Reduced the Thrax units max Overguard. 

    • Reduced the Thrax units Armor. 

    • Lowered enemy count. 

      • As we have continued to review feedback, there has been a continuation of difficulty feedback during portions of the quest. While the quest may be easy to complete for some, we want to find accommodations for those who have been struggling to move past certain stages. 

  • Added a popup before beginning the Angels of the Zariman quest to prepare player for what's up ahead based on several conditions:

    • General: “The Operator/[Spoiler] will face tough challenges aboard the Zariman, make sure they are as ready as possible.” 

    • If the player has Focus Points: “You have enough Focus to unlock additional Focus nodes.” 

    • If the player has the Mote Amp equipped: “You have a Mote Amp equipped. Consider equipping a stronger Amp, such as the Sirocco.” 

  • Reduced the number of Eximus spawns in the Mastery Rank 27 test. 

    • With the Eximus changes in the Angels of the Zariman update, the test was reported to be rather difficult to complete.

  • Adjusted how black colors appear on the Warframe Voidshell Skins with certain Material Structures equipped. 

  • Slightly increased the Riven Sliver drop chance from Eximus units in non-Steel Path missions.

  • You can now move the previously unmovable/pre-placed decorations in the Dormizone (and yes this includes the meat cubes on the table). 

  • Friendly Energy Leech Eximus now provides a small amount of Energy regeneration (3/s for 3s) to players within 25m when they hit enemies. Time to dust off those Roller Specters, Tenno! 

  • Disabled the context action from the Melica Console in the Crysalith. 

  • Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window. 

  • Orokin Drones Eximus units will now only choose between Health Leech and Energy Leech Eximus variants. 

    • These units do not have attack animations, and therefore made it impossible to telegraph their Eximus powered attacks.

  • Zariman Syndicate rank up dialogue has been reassigned to the ‘Speech Volume’ slider in the Audio options. 

    • This also fixes their dialogue being muted if players had the ‘Transmission Slider’ turned down. 

 

Zariman Mission Changes & Fixes: 

  • Decreased the required amount of Vitoplast Globules needed in the ‘Collect X Large Vitoplast Globules’ Zariman Bounty challenges from 5/10/15/20/100/150/250 to 4/6/8/10/75/100/200.

  • Potential fixes towards Thrax units not spawning. As reported here: https://forums.warframe.com/topic/1306746-no-thrax-attackers-spawning-at-end-of-void-flood/

  • More fixes towards Void Flood rewards not being given to Clients. 

  • Fixed Void Manifestations at times retaining invincibility after destroying Orbs.  

  • Fixed loss of functionality when Client rapidly transfers back to Warframe after getting impaled by Void Manifestation. 

  • Fixed Acolytes spawning in Zariman bounties after completing a Steel Path Zariman mission beforehand. 

  • Fixed crash related to the Void Manifestations ground spike ability on Host migration.  

  • Fixed crash when starting a Bounty with the ‘Complete Mission Without Abilities’ Zariman Bounty challenge. 

  • Fixed Thrax unit not matching enemy levels. 

  • Fixed the Chrysalith node not being marked as Complete at the conclusion of the Angels of the Zariman quest. 

    • This essentially fixes not being able to select the Zariman's missions on the Steel Path mode from Navigation.

  • Fixed Zariman Bounties rewards not appearing in the public drop tables

  • Fixed lingering FX from Void Manifestation arena after Operator dies within it. 

  • Fixing Host exiting the Void Manifestation arena causing the FX to be removed for Clients.

  • Fixed cases where mission objectives in Void Armageddon would not update.  

  • Fixed marker lingering for Clients after killing Void Manifestation. 

  • Fixed a single Mobile Defense Zariman Bounty mission counting as multiple for the Nightwave ‘Protector’ Act challenge. 

  • Fixed the “Zariman 'Bounty Complete” text overlapping with the End of Mission “Mission Complete” UI popups. 

  • Fixed there being no UI element in multiple in-mission screens not indicating which Zariman mission you are playing. 

  • Fixed a script error caused by the new waypoint marker for inactive Void Manifestations in Zariman missions. 

  • Fixed more script errors related to Thrax enemies in Void Cascade and Flood missions. 

  • Fixed script error related to destroying a Void Manifestation at the same time as Host migrating.

  • Fixed script error in the Void Cascade and Flood missions.

  • Fixed script error in the Void Armageddon missions. 

  • Fixed the Steel Path reward not triggering because of the Dormizone counting as a mission node for this region.

    • If you already completed all Steel Path mission nodes before this fix, we’ll be running a script to repair this for you. Please be patient. We will announce when this repair is completed.

 

Optimizations: 

  • Fixed a DirectX 12 crash related to the driver. 

 

Fixes:  

  • Fixed Nekros’ Desecrate and Hydroid’s Pilfering Swarm being able to duplicate Voidplume Pinion and Arcane drops from Void Manifestation fights. 

    • Restored these to match Khora’s Pilfering Strangledome and Atlas’ Ore Gaze Augment mods intentionally not applying their loot bonuses on Void Manifestations. 

  • Fixed Ivara’s Prowl applying to Thrax units in between their physical and Void states. 

    • Looting abilities no longer apply to Thrax units - similarly to Acolytes. 

  • Fixed Energy Leech Eximus doing double the effect on Clients. 

  • Fixed the new Arcanes from the Angels of the Zariman update all displaying as ‘Common’ in the mission progress screen, regardless of their actual rarity. 

  • Fixed Sigils equipped on Warframes not appearing in the same position post-Angels of the Zariman update.

  • Fixed collar and hood missing on the he [Spoiler] Skin (rewarded once completing the Angels of the Zariman quest) with ‘Open Hood’ option toggled on.

  • Fixed clicking sounds heard in certain notes when playing Kira’s Shawzin. 

  • Fixed the globe light at the end of the Angels of the Zariman quest popping out when near the edge of the screen. 

  • Fixed the Focus Represent shop not updating your available balance in the UI after making a purchase. 

  • Fixed "Heavy Unit incoming" Eximus transmission not respecting the ‘Disable Hint Transmission’ setting.

  • Fixed issue with how the Steel Path Zariman emote icon appeared. 

  • Fixed being able to skip the ‘pick Melee weapon’ and ‘Bullet Jump’ tutorial stages in the Awakening quest.

  • Fixed losing background after viewing, purchasing, or exiting a background diorama from the ‘Customize UI Theme’ selection menu.

  • Fixed frequency of transmissions during Drone Escort Bounties in the Plains of Eidolon being far too high. 

  • Fixed UI theme customizations not applying to the Operator Appearance UI. 

  • Fixed losing the ability to cast any Warframe abilities for the rest of the mission after jumping onto Yareli’s Merulina when you jump into the Void Manifestation arena. 

  • Fixed an invisible wall at the door of Teshin's room in the Strata relay. 

  • Fixed being unable to spawn the Demolisher Machinist in the Simulacrum despite it being fully unlocked in the Codex.

  • Fixed the Rank 5 greeting transmission playing at Rank 3 for the Zariman Syndicate.

  • Fixed a spike on Garuda's Ephemera that lacked symmetry. As reported here: https://www.reddit.com/r/Warframe/comments/uf561f/intentional_or_lazy_design/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

  • Fixed [PH] tag appearing in the tooltip for ‘Melee with Fire Weapon Input’ and ‘Reload with Context Action’ Options.

  • Fixed a certain Globe Light in the Zariman tileset missing a context action description. 

  • Fixed Khora’s Venari missing a description. 

  • Fixed a script error caused by killing a Derivator Crewman right as it starts casting its ability. 

  • Fixed crash when a squad returns to the Chrysalith. 

  • Fixed crash related to the FX on the Javlok. 

  • Fixed script error when trying to move unmovable decorations in the Dormizone. 

  • Fixed script error related to nullifier bubbles. 

  • Fixed script error related to shutting down lighting FX when returning to the Chrysalith. 

  • Fixed script error related to enemy spawns in the Corpus Gas City tileset. 

  • Fixed script error in the Deadlock Protocol quest.

18 days ago - /u/DE-Marcus - Direct link

Originally posted by bachchain

Decreased the required amount of Vitoplast Globules needed in the‘Collect X Large Vitoplast Globules’ Zariman Bounty challenges from5/10/15/20/100/150/250 to 4/6/8/10/75/100/200.

Jesus Christ, it scales up to 200? I can't even imagine. I did one yesterday with 20, and it took over a half-hour.

This is a typo, should be:

Collect X Large Vitoplast Globules’ from 5/10/15/20 to 4/6/8/10.