Original Post — Direct link

All posts about bugs related to Update 29 will be redirected to this post.

For reporting bugs on the official forums, go here:

https://forums.warframe.com/topic/1215584-heart-of-deimos-bug-hunting-megathread-read-first-post/

https://forums.warframe.com/topic/1215585-new-player-experience-bug-hunting-megathread-read-first-post/


Use the code HOD-REDDIT for a nice surprise to balance out the frustration of the bug you came here to report!

External link →
over 3 years ago - /u/rebulast - Direct link

I am here for the bugs.

over 3 years ago - /u/rebulast - Direct link

Originally posted by ToaChronix

Updating this as I go.

Water is too thicc and viscous, walking is intentional. Cutscene, noted. Fish fly.

over 3 years ago - /u/rebulast - Direct link

Originally posted by docileboy

Same.

What platforms are you on? Can you send ee.log to support? (warframe.com/logs)

over 3 years ago - /u/rebulast - Direct link

Originally posted by 0wlmann

Same. Its odd how its working fine for my friend but for me its stuck on 0.

On PC for the record.

Account Name? Are you by chance in a vehicle like AW or Kdrive?

over 3 years ago - /u/rebulast - Direct link

Originally posted by SerenaLunalight

Had the same issue.

Edit: going back to orbiter solved the issue

Another user said this, give it a try while we look for fix.. this is an odd one that none of us found.

over 3 years ago - /u/rebulast - Direct link

Originally posted by Mr_Lotus

Just had this fass residue bug happen, I believe it is because of Helios investigator ability scanning the residue. Once I changed back to my kavat the issue was gone.

That is an interesting lead, thank you Mr. Lotus, xoxo.

over 3 years ago - /u/rebulast - Direct link

Originally posted by Iterniam

/u/rebulast Entrati syndicate progression stopper:

Unranked syndicate: can only get 1 lure type.
To rank up: requires son tokens.
To get son tokens: requires at LEAST 2 lure types.
Son sells one lure type.

Hence, you cannot upgrade your rank.

It might be that they spawn randomly, but that is NOT something that should be relied upon.

EDIT: Okay, they spawn randomly, but I still consider it bad practice to rely on that. Not everyone comes up with that. Also, since tag rarity matters, it'll take hours upon hours to get 5 son tokens the first time.\

EDIT2: Ivara sleep and presumably equinox sleep make conservation animals uncapturable.

We are looking into this right now! Sit tight for a Hotfix or two while we smooth this out. They aren't impossible, all creatures appear organically, but that may take quite some time, which in practice here is too long. Expect a change in a near hotfix!

over 3 years ago - /u/rebulast - Direct link

Originally posted by eragonawesome2

Bug with the nekramechs, the death sound effect does NOT obey the master volume setting

Edit: ITS ALSO GLOBAL?! I just heard a squadmate's die from across the map at full volume

Update: fixed I think!

This should be fixed now!

over 3 years ago - /u/rebulast - Direct link

Originally posted by amberlorg

Isolation Vault bounty. We reached the final vault and complete the secret vault that Loid assigned to us. But host left on us, while the new remaining squads tried to detour, heading back to Necralisk - the "mouth door is closed from within." We have no way return back to the higher ground from the cave.

Only reasonable move is to abort the mission and lose the entire progress.

Hmm - can you save EE.log and send it to me in a ticket and reference this link? Ideally the new host. If you save a screenshot of what you have support can provide it to you.

over 3 years ago - /u/rebulast - Direct link

Originally posted by Moonslashers

Mutagen and Antigen require Fass Residue but dont count Fass Residue(used as bait) gathered in Cambion Drift as Fass Residue
The bug

Extra - Also has the icon of Otak token when viewing the blueprint

This will be fixed next hotfix!

over 3 years ago - /u/rebulast - Direct link

Originally posted by BullenLearth

After attempting to cast Celestial Twin as Wukong shortly after starting missions in Deimos, the ability was not actually cast but the ability cast banner displayed and then I was locked out of using melee attacks, casting abilities, using operator, using gear items, and limited in what the interact button worked on (I could pick up batteries for excavation bounties but couldn't revive my Kavat or accelerate the bleedout timer for myself). This happened to me 4 times so far.

Please send your EE.log to Support when it happens, might be a gem in the log for us to debug.

over 3 years ago - /u/rebulast - Direct link

Originally posted by ZeeDrakon

Sorry if this has been mentioned elsewhere but I couldnt see it:

I've had it happen just now, that after transferring into a necramech and having it die to infested it didnt actually die but still stood around and didnt drop anything, so i transferred back in, most of the texture didnt load (i was just the gold-cloaked skeleton and floating weapon) couldnt transfer back out, was invincible, couldnt unstuck, and when i pressed some ability i couldnt move anymore. Had to abandon mission after a couple minutes.

Were you host or client?

over 3 years ago - /u/rebulast - Direct link

Originally posted by Ghooostie_0

Not sure if it's intentional or not, but the Fass Residue you need for crafting the various components to get the new companions, is different from what you can find and pickup, and has the icon of the tokens. Can't find any way to get it

Fixed next Hotfix!

over 3 years ago - /u/rebulast - Direct link

Originally posted by derpmode69

Cutting the correct fish doesn't seem to give spinal cores. I had to get them from crates.

Fix incoming!

over 3 years ago - /u/rebulast - Direct link

Originally posted by ChaosWraith

Please tell me the no people in dojo/maroo is also going to be fixed in the next hotfix? I need to get my trade on :(

We are working on this, but temporarily rebooting game should fix.

over 3 years ago - /u/rebulast - Direct link

Originally posted by Moonslashers

Vulpaphyla Devolution crashes people, from what i've experienced

Crash leading to a WAR-##### report?

over 3 years ago - /u/rebulast - Direct link

Originally posted by Moonslashers

WAR-2882922 here the code.
Just test the mod again with a different type of vulpaphyla. If your the host, you dont crash but if join someone and your pet dies to do that mod feature your going to crash, and others in the room too expect the host.

2882922

We should have a fix for this next Hotfix.

over 3 years ago - /u/rebulast - Direct link

Originally posted by mudhole212th

In the last 30-45 minutes i have encountered bugs when in isolation vault that either the necramech won't spawn or the crystal in front of the door won't spawn

There is an issue with one layout that we are working on!

over 3 years ago - /u/rebulast - Direct link

Originally posted by Lightningbro

Softlock warning!

If you bring umbra into a Free roam and swap directly to your Necramech, it doesn't take into account his passive. Going from Umbra to Necra does not turn ON his AI, but worse still going from Necramech straight into an AI Umbra doesn't turn OFF his AI, making him stand still and shoot things and softlock you. (Escape still works and you can evac the mission)

Figure this one warrants a /u/rebulast link.

Edit: P.S. Bonus bug, getting onto K-drive and being forced immediately off is still a bug that exists and it saddens me because I enjoy living out my Jet Set Radio warframe fantasy that Sheldon cursed me with.

Softlock warning!

If you bring umbra into a Free roam and swap directly to your Necramech, it doesn't take into account his passive. Going from Umbra to Necra does not turn ON his AI, but worse still going from Necramech straight into an AI Umbra doesn't turn OFF his AI, making him stand still and shoot things and softlock you. (Escape still works and you can evac the mission)

Oh dear! I heard of this, it's a bizarre one to say the least!