about 4 years ago - [DE]Danielle - Direct link

XB1 Heart of Deimos: Hotfix #4

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting! 

Scintillant Changes:

General note re: Scintillant! We discussed it earlier on in the week, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. We ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today: 

  • Fixed issues with being able to pick up Scintillant within the Vault environments. 
  • Increased the spawn chance of Scintillant within Vault environments. 
  • Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks.
  • Added a slight glow effect to the Scintillant to increase visibility.
  • Increased the audio loop sound effect when a Scintillant is nearby. 

Changes:

  • Enabled proper Necarloid items to be a free Reward for hitting Rank 3. 

Fixes:

Edited by [DE]Danielle
Fixed note on void dash
about 4 years ago - [DE]Helen - Direct link

As noted in last night's Hotfix, we have started running a script to refund anyone who ranked up in the Entrati Syndicate before we changed it to a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing).

More details here:

about 4 years ago - [DE]Danielle - Direct link
On 2020-08-28 at 5:16 PM, (XB1)The Overlord02 said:

Why didn't they also remove the drain from the ability. They have hundreds of players complaining about it, the shouldn't need a week to at least change that

Xaku look over, as mentioned on Friday's Home Devstream, is in swing. 

On 2020-08-29 at 8:30 AM, PonyBoyGames said:

Please fix issue of when exiting escophage thing after vault, causes you to sometimes glitch and fall endlessly inside the map. Also, when launching mission from hub on cambion drift, if a member force starts it too soon, all other players are unable to use pause menu for remainder until evac.

Thank you

 

This fix will be coming in the next update!

On 2020-08-29 at 5:54 PM, (XB1)Demon Intellect said:

Can we get a patch for not being able to guild companions? And not being able to rank necramechs

We are aware of both of these issues and are investigating. 

9 hours ago, (XB1)ALPHA xACEx said:

when will we be able to trade damaged mech parts since pc can do it already 

This will be coming in the next update 🙂

about 4 years ago - [DE]Danielle - Direct link
3 hours ago, (XB1)DS Monkfish said:

@[DE]Danielle Lots of missing Helminth flowers as detailed here - I subsumed Ash, got a flower, then Chroma, which removed the flower and didn't produce one when the subsumption finished. Currently subsuming Nidus, still no flowers... seems to be happening on all platforms

Thanks for the link! Sent this over to the team to investigate. 

about 4 years ago - [DE]Danielle - Direct link
On 2020-08-31 at 2:22 PM, [DE]Danielle said:

Thanks for the link! Sent this over to the team to investigate. 

Back to the Subsuming Flowers not appearing from Helminth! We hotdropped a fix for that on consoles so that the issue won't continue, and are also now running a script to restore the missing flowers.