4 months ago - [DE]Megan - Direct link

The Lotus Eaters: Hotfix 36.1.1

For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:  

The Lotus Eaters Quest Changes & Fixes: 

  • Improved the VFX during the quick time events. 

  • Fixed being unable to progress in the Quest after spamming Transference. 

  • Fixed Warframe disappearing and player being stuck in broken state when opening the Arsenal after closing the Quest Completed screen.  

  • Fixed being able to open the Pause menu during the quick time events, which allowed players to walk away from the cutscene. 

  • Fixed Ally Highlight being visible on characters during Quest. 

  • Fixed the border of the sand spin VFX showing when FOV is set above the default. 

  • Fixed issue with character posing not transitioning smoothly when leaving cutscenes. 

  • Fixed issue with character idle poses popping at the start of cutscenes. 

  • Fixed a crash in the Quest. 

 

Fixes: 

  • Fixed duplicate “Trade” context actions appearing in Maroo’s Bazaar/Dojos when a player sets up shop. 

  • Fixed crash that could occur after contributing Platinum to a Dojo Decoration construction.

4 months ago - [DE]Momaw - Direct link
Just now, Beryliberries said:

Thank you for the hotfix! Any thoughts on adjusting the new Maginav Signa? It sits wayyyy too high on most frames, and doesn't sit like the image in the Prime Access picture. This is as low as it goes.xWEo13W.png

We're looking into that actually. 👍

4 months ago - [DE]Megan - Direct link
12 minutes ago, Hodor_Roe said:

Why launch a 1 minute "quest" with no story or gameplay to speak of?

spoke a bit more on that here: 

 

4 months ago - [DE]Megan - Direct link
12 minutes ago, Redeemr said:

any hopes for a fix of dying while casting Atlas' Rumbled to cause you to be unable to revive until the bleedout timer runs out?

team is looking into this!

4 months ago - [DE]Taylor - Direct link
2 hours ago, _Dajuice_ said:

Any word on a fix for railjack UI? Ever since Jade Shadows all enemy indicators during railjack missions are completely fubar'd. 

This was fixed with The Lotus Eaters -- if you're still seeing issues on the latest build, please share screenshots!

(the melee issue is known and will be fixed in our next Cert update)