over 3 years ago - [DE]Momaw - Direct link

We're aware of this issue and a fix is coming soon.

Speaking to the "Why is this so hard?" discussion, the simple fact is that we haven't reskinned a weapon's projectiles before except for bows which are their own specific animal. So there's some new infrastructure that has to be built behind the scenes to allow this. The bug where Stahlta fails to explode on alt fire is a direct result of fixing the issue where the Unreal skins would cause a Kuva weapon to behave as if it was the non-Kuva base variant. I know it's frustrating, but please bear with us while we bang this into shape. We're committed to making sure this works right, they are great skins!

over 3 years ago - [DE]Momaw - Direct link
54 minutes ago, Tavanaka said:

I would actually love to hear a programmer talk about this

The relevant weapon ninjas declined to be interviewed on camera, but they did say this in response:

When we originally shipped [the Flak Cannon skin] we would replace the entire projectile with one based on the Drakgoon's projectiles (normal, charged, Conclave), with the new visuals and sounds. However, this essentially nerfed the Kuva Drakgoon since it would fire projectiles that were based on the base Drakgoon, not the Kuva variant.

In Hotfix 29.6.6, we changed it to override the visuals and sounds rather than replace the projectile completely. This maintains the expected damage, but makes it trickier to decide what to keep and what to replace as far as visuals/sounds, which there can be quite a selection of for things like bounce, embed, timed detonation, impact detonation, and radial damage effects.

The issue with the Stahlta Shock Rifle skin was the result of the Secondary/Alt Fire projectile incorrectly being replaced with the skinned version of the Primary projectile, which doesn't deal radial damage.

For the Mirage Hall of Mirrors issue where mirror avatars did not deal radial damage, there was a change on the weapon skin portion (the held weapon, not the projectile) that caused the weapon to switch back to primary fire too soon, leaving the mirror avatars thinking they should fire primary projectile instead of secondary.

(Fixes for the issues with Stahlta alt fire will be releasing soon)

about 3 years ago - [DE]Momaw - Direct link

This should now be resolved as of update 29.6.8. If you continue to have ongoing problems with the skin after 29.6.8,  please make it clear that you have tested more recently so we can distinguish between active issues and old echoes.






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