over 2 years ago - [DE]Rebecca - Direct link

Nidus Prime & Plague Star: Hotfix 30.7.2  

 

Sister Hound / Weapon / Lich Weapon Foundry “Selling” Functionality:

If you’ve engaged in the Adversary hunts with Kuva Liches and Sisters of Parvos, your Foundry might be suffering from some unavoidable clutter. The amount of Hounds and weapons sitting in your Foundry have grown to not only take up room in your list but also within the database itself!

 

To alleviate this clutter, you can now Sell a Hound and/or Adversary weapon directly from your Foundry without having to claim the item and use a Slot, granting yourself some Credits! Get cleaning up your (H)Foundry. Ordis’ orders!

 

Known issue: The button to sell your Hound or weapon will not work if you are using a Controller to use the Foundry

 

Changes:

  • Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap LB).

    • Crouch/Slide/Roll binding on LB

      • Hold = grind/twist

      • Tap = dash

    • Sprint/Roll on LB

      • Hold = Sprint

      • Tap = dash

 

Fixes:

  • Fixed several rare crashes that could occur when running DirectX 12 on a slower machine.

  • Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

  • Fixed Melee Ground Slams not traveling to targeted spot due to being affected by gravity.

  • Fixed becoming unarmed after mounting and flying the Ropalolyst into the generator.

  • Fixed Weapons stolen by the Drahk Master cannot be recovered.

  • Fixed Revenant Mephisto Skin materials not appearing wet in the rain ;) .

  • Fixed Sargas Ruk's Health becoming vulnerable at incorrect moments.

  • Fixed Operator motion blur problems.

  • Fixed line breaks not happening where spaces are used in languages that don't typically use spaces.

  • Fixed Crafting finish sound not playing when triggered close together.

 

Missed Change note:

Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed!

Sentients don’t only adapt, they may even evolve as well...

Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!

Edited by [DE]Rebecca
added more wording
over 2 years ago - [DE]Rebecca - Direct link
23 minutes ago, [DE]Rebecca said:

Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.

Added clarification here 

over 2 years ago - [DE]Rebecca - Direct link
22 minutes ago, ChangelingRain said:

> Fixed a precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage.

 

please clarify if this means the drone can't be swapped at all

Clarified: 
 

  • Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit.