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WARFRAME: 1999 DEMO 

Ride the devil down as Arthur Nightingale in the Warframe: 1999 Demo, available to play now from your Orbiter! Rocket through the streets of Höllvania on the Atomicycle and take on the militant Scaldra faction in a special Exterminate Mission. 

Prerequisite: Complete the Awakening and Vor’s Prize quests. 

How to Access:
Interact with the new strange console at the front of your Orbiter (located where the Conclave console used to be prior to Koumei & the Five Fates) to take a step back into 1999!

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Reward:
Completing the demo mission will reward you with the Protokol Longsword Skin - take the fight to a new era with Arthur Nightingale’s signature Melee weapon skin. 

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MARKET ADDITIONS

New Seasonal Items
The following items are available for purchase in the in-game Market for Platinum: 

Lycanblight Bundle
Make your enemies fear you as they fear the dark. This bundle includes accessories inspired by The Wild Hunt of Naberus. They can also be purchased individually: 

  • Lycanblight Shoulder Armor - Nothing strikes fear into your enemies like the fusion of beast and Infestation draped upon your shoulder.
  • Lycanblight Syandana - Pursue your prey with a look that combines beast and Infestation.

Charger Liset Skin
Give your Liset the look of an Infested Charger.

Charger Sumdali 
With the head of an Infested Charger mounted at the front of your craft, you’ll make an instant impression on your enemies.

New Noggles
Three new Warframe Noggles are ready to join your bobble-head collection! Find them for purchase with Platinum in the in-game Market. 

  • Khora
  • Harrow
  • Caliban

CHANGES

  • Increased the max number of Koumei’s Kumihimo threads from 24 to 30. 
    • We also fixed an issue where the number of threads was impacted by frame rate – playing at a low frame rate would spawn fewer threads than intended. 
  • Elemental Damage from “The Virtues” Blessing (Saya’s Visions), Smoldering Strike Decree, and Synthel’s Outburst Decree will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types. 
    • Previously, if your weapon had (for example) Cold Damage and the Smoldering Strike Decree was active (Melee attacks are imbued with Heat Damage), the damages would combine and change to Blast. For those with specific kinds of Arcanes and other conditional Elemental Damage triggers, this was not always desirable as it could impact build synergies. So we’ve changed them to no longer combine and instead live independently from each other. We may apply this change elsewhere in the future where applicable. 
    • Note: Damage values have not been impacted with this change! 
  • Changed the Junction UI to make it clearer if you had not completed a Junction task. 
    • The checkmarks in their previous state caused confusion with players, making it appear as if they had completed a task when they in fact had not.
  • Changed Caliban’s Sentient Wrath ability description to replace “lifted” with “raised” (since “Lifted” is a specific Status Effect). 

FIXES

  • Fixed Loyal Retriever and Resourceful Retriever not working while playing as Operator.
  • Fixed Pharaoh and Medjay Claws having the wrong Status Chance stats:
    • Pharaoh Claws: Increased from 5% to 25% 
    • Medjay Claws: Increased from 5% to 20%
  • Fixed Pharaoh Claws not having the correct Damage Types (was using Slash instead of Puncture and Gas). 
  • Fixed Sahasa Kubrow’s not digging while enemies are around when they have the Elusive Posture mod equipped. 
  • Fixed Okina’s Incarnon Form duration being 90 seconds instead of 180 seconds. 
  • More fixes towards enemies not approaching the “Eliminate Enemies to Lower Security Level” zone in Netracell missions. 
  • Fixed Clients losing their Research Points associated with selected Loadout Parameters in Deep Archimedea missions after Host migration. 
  • Fixed Keratinos’ Unique trait allowing Melee Slam Radius to stack indefinitely when Heavy Attacking.  
  • Fixed Mod remaining selected in the Mod Menu after ranking it up with Fusion if you own a duplicate. 
    • This was causing players to accidentally Dissolve, Sell, or Transmute their newly-ranked Mod since it stayed Selected even if they could no longer see it (depending on how their Mod Menu is sorted).
  • Fixed context action on downed Conservation animals prompting a Melee Finisher instead of collection after using Ivara’s Sleep Arrow on them. 
    • This also fixes being unable to collect Velocipods because you could get stuck riding it after using context action. 
  • Fixed Scan Matter showing mining spots on the mini map after they’ve already been expended. 
  • Fixed the default for the “Trigger Release Threshold (Controller)” setting being -27 instead of 5 – this caused aggressive zooming in/out while aiming. 
  • Fixes towards Kubrow fur clipping through their Armor. 
    • Known issue: On your more fluffier pals this is still an issue for certain armors (Bruja, Harka, and Amphatz Kubrow Armor). 
  • Fixed using Transference in the Orbiter Captura Scene leading to loss of function. 
  • Fixed Warframe having negative Mod capacity after removing a Mod into the “Any” category in the Upgrade screen and then immediately adding Forma. 
  • Fixed Dera Vandal’s Incarnon Evolution III perks using the wrong names for their buff descriptions (switched “Swift Deliverance” and “Extended Volley”). 
  • Fixed the Incarnon Evolution progress icon persisting in the Arsenal UI when swapping between Incarnon Weapons. 
  • Fixed an incorrect HUD buff icon popping up when using the Sicarus Prime Incarnon. 
  • Fixed transmissions in The New War quest having wonky borders in the UI. 
  • Fixed crash caused by Mecha Mods. 
  • Fixed a script error caused by Excalibur’s Passive. 
  • Fixed a script error caused by Gyre’s Coil Horizon. 
     

Changes: 

  • Updated the Atomicycle’s ragdoll hit effect sound in the Warframe: 1999 Demo. 

Fixes: 

  • Fixed the Mantle, E Prime, Gaia, Mariana, and Lith Earth nodes not appearing in the Void Fissure mission rotation.
  • Fixed Prime Laser Rifle having a wide spread on its first volley after moving.
    • This was due to a bug with its AI, which lent to the wildly inaccurate aiming when targeting enemies.
  • Fixed Kubrow fur disappearing if they didn’t have armor equipped. 
  • Fixed Nidus’ Mutation Stack gauge showing that a stack has been gained at the halfway mark (UI-only issue, stacks were still being gained correctly). 
  • Fixed Keratinos missing a HUD buff icon when its Unique Trait is triggered. 
  • Fixed the Elusive Posture mod preventing Beast Companions with the Scavenge mod from unlocking lockers when enemies are nearby. 
  • Fixed Arthur awkwardly pausing during the fade to black at the end of the Warframe: 1999 Demo. 
  • Fixed several Warframe & Operator/Drifter Skins having noticeable gaps in certain cloth areas (notably Valkyr’s Carnivex jacket, Hydroid’s Rakkam Helmet tail, Frost Harka’s skirt, Revenant Mephisto’s skirt, and so on). 
  • Fixed a soft lock that could occur if the “Skip Cinematic?” popup appeared during a loading screen.  
  • Fixed typo in Skana’s Incarnon Evolution I description. 
  • Fixed PH tag in the “Offerings Given” mission stat for Saya’s Visions. 
  • Fixed script error caused by Stalker Specter dying while casting Pull. 
  • Fixed script error caused by casting Wormhole when mounting K-Drive. 
  • Fixed script error caused by projectiles traveling through Nova’s Wormhole. 
  • Fixed script error caused by Caliban’s Conculysts using Fusion Strike. 
  • Fixed script error when quitting the game/logging out while the Star Char UI is on screen.
  • Fixed a crash in the Warframe: 1999 Demo. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/