over 3 years ago - [DE]Megan - Direct link

Heart of Deimos: Hotfix 29.1.1
 

 

Changes:

  • Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns - including Deluxe Shotgun Skins!

    • Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)

Optimizations:

  • Optimized initial installs.

  • Fixed a crash in the cache optimizer that would occur if something interfered with updating files.

 

Fishing Fixes:

  • Fixed Fish Bait falling through the water in the cave during ‘Fish For Clues Phase 1 of the Profit-Taker Heist.

  • Fixed a case where Clients might take out the Fishing Spear but not be able to catch Fish.

  • Fixed a script error when Fishing in a Free Roam mission and a Host migration occurred. 

  • Fixed a script error when leaving Orb Vallis or Plains of Eidolon when you never took out the Fishing spear.

  • Fixed a script error when equipping the Fishing Spear in a non-Fishing mission.

Fixes:

  • Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.

  • Fixed ability to enter a closed Isolation Vault via Necramech without getting teleported out. Included in this are fixes towards preventing Summoning the Necramech outside valid boundaries.

  • Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!

  • Fixed Knockdowns by Deimos Therid leaving you unable to shoot or use abilities for about 5 seconds.

  • Fixed issue that stopped Pressure Point and its derivatives from not applying to Quassus Heavy Attack projectiles.

  • Fixed Cambion Drift Excavators disappearing if Loki’s Switch Teleport is cast on them.

  • Fixed inability to swap the 9th Necramech Mod Slot Polarity due to the UI thinking it’s an Aura.

  • Fixed inability to purchase additional Config Slots for Necramech and Arquebex.

  • Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.

  • Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.

  • Fixed the Shedu not using the Heavy Weapon aim poses.

  • Fixed enemies not staying focused on the player when doing Finishers. Enemies won’t attack/shoot while a Finisher is happening, but they also won’t storm off as if nothing is happening.

  • Fixed the Jugulus Mod Set description not explaining the stun mechanic.

    • For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".

  • Fixed Xaku’s abilities having old descriptions that did not reflect the recent changes made in Update 29.1.0.

  • Fixed a script error when viewing the Necramech Embellishments without owning a Necramech.

  • Fixed a script error when casting Wukong’s Cloud Walker ability. 

  • Fixed a script error when equipping an Infested Companion.

over 3 years ago - [DE]Momaw - Direct link
15 minutes ago, Bl4zko said:

Fix the sepulcrum missing from the Foundry after beginning its build from the Warframe App or whatever bug is going on... I've sent a ticket about this issue

I cannot find any trace at all of you having started the construction of this weapon, or even having the component blueprints that you would need to start it. I see that you bought the main blueprint then gave it the Entrati as part of your rank up requirements. Perhaps you started some other foundry job?