Dojo QoL improvements are in the works! You’ll notice them roll out over future updates.
This QoL pass is based on player suggestions and discussions. We have scoured the forums for your feedback and assembled a group of players prominent in the Dojo decorating community. From feedback to testing, Ajingom (PC), Major_Prime (Nintendo Switch), OGKuvaSage (Xbox One), ThreeKlaw (PS4), and Vash (PC) are helping us make improvements and hunt down bugs!
These improvements focus primarily on the Dojo decorating system, but you’ll also see a few cosmetic additions. Let’s talk about the details!
Decorating Improvements
In addition to the Dojo Additions, Changes & Fixes that launched with Deimos: Arcana, these improvements and more are on the way:
- Remove Clan Hall Ranking Order from building requirements
- Reduce the circumference around interactive objects (drums, consoles, vaults, doors) that prevented other objects from being placed near them
- Replace spawn rooms with a placeable spawn pad that gives players more control
- Add a "Preview All" option for unfinished Decorations, similar to the Polychrome preview
Cosmetic Additions
We have player-suggested cosmetics on the way based on your forum discussions! Here’s what you can look forward to:
- More Skybox options for the Open Room
- Placeable NPCs
- Cetus Decorations
- Kuva Fortress Decorations
We are also looking at a true rebalance of Decoration Resource costs as demonstrated in Deimos: Arcana: "Both the new Infested and Entrati Decorations have reduced Resource costs (by 25% of how we’d normally price) that is in part of a larger Dojo QoL Update coming soon!" Stay tuned for more.
We’ll keep you posted in this thread as we prepare to implement Dojo QoL improvements, Dojo aficionados!