The Profit-Taker: Update 24.2.12 has passed Cert and will be going live Monday February 11th at ~11am ET!
We have just submitted a small but necessary update to cert - Fortuna: The Profit Taker - Update 24.2.12! This build includes content from Hotfix 24.2.10 to 24.2.12 along with some long awaited TennoGen Round 14 items and crucial changes to controller responsiveness following the original changes launched in the last Update.
We will update this thread and the official Warframe news channels with a launch date when we have passed cert!
Here is a look at what this mighty ~890 MB will bring:
TENNOGEN ROUND 14 BUNDLES
We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and have decided to fast-track their bundles into this update so that you can enjoy more TennoGen content from our passionate creators sooner!
TennoGen Bundle XXXV
- Zenoriu Earpices by led2012 and daemonstar
- Zenoriu Oculus by led2012 and daemonstar
- Zenoriu Mask by led2012 and daemonstar
- Garasu Oculus by lukinu_u and Ixe
- Lumis Earrings by lukinu_u
- Incognito Oculus by Prosetisen
TennoGen Bundle XXXIV
- Gara Zamariu Skin by led2012 and daemonstar
- Limbo Graxx Skin by Faven
- Equinox Divisa Skin by HitsuSan
- Titania Lympharis Skin by lukinu_u
- Kavr’r Greatsword Skin by Faven and Scharkie
CONTROLLER RESPONSIVENESS CHANGES (TAKE 2)
In Update 24.2.9, we included a number of changes to increase controller responsiveness. The day after the update launched, we jumped back into the code to address issues presented with the changes.
It’s been a little over a week since the update has been live, and during that time we have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing:
The changes in deadzones currently causes the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing. This is, however, very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example.
With that said, this update is bringing the following changes to address the above:
We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing.
We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons.
While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So!
We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking:
- Trigger Pull Sensitivity: How little trigger pull is required in order to perform an action
- Trigger Release Sensitivity: How little trigger release is required in order to cease performing an action
Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger.
The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play.
Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience!
General controller responsiveness fixes post-24.2.9:
- Fixed Decorations auto-rotating when attempting to edit or place them.
- Fixed camera at times slowly rotating when loaded into missions before any right analog stick input.
NEW ACHIEVEMENTS
The last of the remaining Fortuna Achievements are arriving in this update!
Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive.
Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis.
Changes and Fixes:
- Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer!
- Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.
- Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers.
- Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.
- Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
- Fixed inability to equip Ruinous Extension on the Ocucor.
- Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules.
- Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide.
- Fixed inability to use the Scanner as the Operator.
- Fixed Liset customization not loading in on time when flying into a mission.
- Fixed the Stug's projectiles interacting physically with ragdolls.
- Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters).
- Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.
- Fixed Mesa’s Shooting Gallery ability Energy color always appearing red.
- Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty.
-
...and more!
going live Feb 11