about 5 years ago - [DE]Pablo - Direct link
2 hours ago, [DE]Pablo said:

Update

I have been reading all the responses, and I will keep on revieweing during the weekend, but just to touch on some of the common things I'm seeing:

Item Labels: A few of you made a very good point, that even if most items have unique icons, the ones that don't (relics and Prime parts) are very important items, specially for trading. Also lots of good points about how much harder icons are to learn when you can't put a name to the face.

End of mission: There will be item counts just like in any other grid, the mock is essentially just saying, space for 10 things. Also a title and whatnot, the mock is still WIP and generally they also change as we implement. In both sections we would have sorting, so if you got Intrinsics that would be sorted to the top of progression, if you were doing a Simaris daily his rep would sort up, but if you jsut scanned a few enemies it would be lower down. So hopefully with this, 6 slots is enough to show you the important stuff you got that mission.

Setting for two UIs: This isn't really something viable, as I mentioned we have around 200 screens, the amount of work it would take to maintain an old and new ui is jsut not possible for or team.

Some bugs: Caught a few references to bugs in your replies, we'll gt qa to look and log those.