Whispers in the Walls: Gauss Prime: Hotfix 35.0.9
GAUSS PRIME ACCESS
Leave your enemies in the dust with Gauss Prime, now entering Prime Access!
Gauss Prime
Quicksilver takes form. Gauss Prime brooks no talk of defeat.
Acceltra Prime
Engage your enemies with deadly speed. This weapon reloads even faster when its wielder sprints, faster still with Gauss.
Akarius Prime
Wield a golden pair of rocket launchers. Sprint to reload them faster. They reload fastest when wielded by Gauss.
Altra Prime Syandana
A shining garment befitting the Saint of Altra.
Exclusive Gauss Prime Glyphs
Gauss Prime Accessories feature:
- Doppline Prime Armor: The signature armor of Gauss Prime’s aesthetic.
- Altra Prime Syandana: A shining garment befitting the Saint of Altra.
- Gauss Prime Blazargaze Helmet*: Style meets aerodynamics.
- Noggle Statue - Gauss Prime*: A small wobbly statue of Gauss Prime.
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Gauss Prime Floof*: A cuddly floof of golden thread.
- Prime Noggles for each Prime Warframe are historically given out via Inbox messages at the end of the year. Since Gauss hates to keep anyone waiting, we’re giving them the spotlight they deserve alongside bonus additions including the adorable Gauss Prime Floof and the aerodynamic Gauss Prime Blazargaze Helmet.
- 90-Day Resource and Affinity Boosters
*This round of Prime Accessories features bonus items of the Blazargaze Prime Alt Helmet, Gauss Prime Noggle, and Gauss Prime Floof! These items are limited to the Prime Accessories Pack (including the Complete Pack) but will be offered in his future Prime Resurgence rotation.
Instantly gain access to Gauss Prime from the in-game Market or earn Relics in-game to craft Gauss Prime, Acceltra Prime, and Akarius Prime in your Foundry.
Now that Gauss Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.
- Garuda Prime
- Nagantaka Prime
- Corvas Prime
Syndicate Sacrifice Change:
Starting with this Vaulting, all Rank 4 and 5 Pledged Syndicate Sacrifices have been replaced with Aya:
- Rank 4 = 2 Aya
- Rank 5 = 3 Aya
This change reduces the amount of time spent acquiring and crafting specific Prime parts to rank up in a Syndicate, and offers players additional uses for their Aya. Since Aya drops from many sources, reaching those higher ranks is now much more accessible as it is no longer wholly tied to Relic RNG.
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers - check the full details here: https://forums.warframe.com/topic/1380863-january-2024-riven-dispositions/
Changes:
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Removed the ability for enemies to deal critical hits to players, Defense targets, Extractors, Rescue targets, and all other friendly targets.
- In most cases, enemies equipped with “player” weapons (Grineer Ballista using the Vulkar for example) could land critical hits due to those weapons using the same crit setup as their player counterpart. With a lack of feedback to inform players as to why or how sudden damage spikes were occurring, these enemies could easily jeopardize a mission. Additionally, while it makes sense to reward players for landing critical headshots, whether an enemy hits a head or not is outside of player control - which ultimately made countering it near impossible. So, in an effort to provide more consistent and predictable damage output from enemies, we have removed their ability to deal critical hits.
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Changed the Nightwave “Episode Status” button to “Nightwave Status” in the Navigation menu.
- This button appears when players have toggled on to Resource Drones view in their Navigation.
- Made updates to the sounds in the Awakening Quest’s Warframe select screen and cinematics.
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(Hot-dropped on Monday) Re-enabled the ability to decrease your Clan Rank.
- As explained in the PSA, this temporary measure was taken during Operation: Gargoyle’s Cry to address a bug that prevented Clans from being able to progress in the Operation after decreasing their Rank. Since the Operation concluded on Monday, you can now decrease.
Albrecht’s Laboratories Changes & Fixes:
- Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage).
- Fixed the “kill enemies to lower security level” radius marker in Netracell missions spawning very far from the Security Matrix.
- Fixed heat vents in Alchemy missions spawning very far from players.
- Fixed Mocking Whispers becoming indefinitely invulnerable after using its Exalted Bladestorm attack and hitting a Revenant player that has Mesmer Skin active.
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Fixed being unable to do the quick time event at the end of the Whispers in the Walls Quest if Melee Attack is bound to scrolling the mouse wheel up/down.
- In order to fix this issue and potential others, you can now tap during these events even if the “Repeated Button Presses” option is set to “Hold” (for both the Keyboard/Mouse and Controller settings).
- Fixed Murmur Sarcophages becoming unbreakable after Host Migration.
- Fixed Bounty objectives appearing in Netracell missions after starting a Netracell from the Sanctum Anatomica while the Bounty vote is active.
- Fixed Clients not hearing the alarm during the “kill enemies to lower security level” stage of the Netracell mission.
- Fixed the sound FX for the doors in the Sanctum Anatomica and a vent wall in the Labs being out of sync with their animations.
- Tweaked the Vitreum seeking alarm sound FX duration in the Assassination, Effervo mission to match the pulsing VFX.
- Improved the balance between sounds that occur when opening the Netracell.
- Fixed certain Vitriol Phials having mesh scaling issues with their puddles.
- Fixed the Operator’s head doing a 180 twist while placing an Atropos Prove into a Vitreum in the Assassination, Effervo mission.
Cross Platform Save Fixes:
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Fixed a primary account being automatically selected for you if either of the accounts being linked had been created after the merge cutoff date (November 24 at 2 p.m. ET).
- Now in the case where both accounts were created after the cutoff, you can now choose either as the primary during the linking process. This only applies to first time linking (as has been the case since launch) - once the PC account has had other accounts linked in, that PC account is set as the primary.
- (Hot-dropped on Monday) More fixes towards various issues (ex: being unable to equip/unequip Kubrow) occurring when merging accounts that both have Kubrows in various states (incubating, incubated, etc.). To prevent further issues, newly merged accounts automatically put 1 of the 2 Kubrows into Stasis.
Fixes:
- Fixed the synergy between Sevagoth’s Reap and Sow abilities (enemies explode when hit by Reap while seeded with Sow) not working for Clients.
- Fixed the Dreamer’s Wraith mod only increasing Heavy Attack Critical damage by 20% instead of the intended 32% (at max rank).
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Fixed the following issues with Secondary Outburst when used by Clients:
- Fixed Clients’ Combo Multipliers not being consumed when switching to Secondary.
- Fixed Clients’ Secondary dealing less than the intended damage while Secondary Outburst’s buffs are active.
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Fixed an additional +25% (+37% for Tauforged) applying on top of the Violet Archon Shard’s “Gain +25%/+37% Melee Critical Damage. When max Energy is over 500, the damage boost doubles” embed bonus.
- This bug caused the bonus to exceed well beyond its intended and described values. To break it down, when below 500 Energy the Shard granted +50%/ +74% and when above 500 it granted +75%/+111% (resulted from +25%/+37% applying on top of the intended +50%/+74%). As far as we can tell, this bug has been live since the release of the Violet Archon Shard in the Whispers in the Walls update, so we understand if this fix is disappointing for those who have been using it in this state since then. But in the interest of properly executing the intended bonuses as outlined in the UI, we have restored it to its original design.
- Fixed Wukong’s Clone being inactive at the start of the first and second phase of the Archon Hunt fight.
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Fixed cases where Exalted Weapons could be unmodded in Duviri.
- Exalted Weapons use the Mods in the Config you select for your Warframe in Teshin’s Cave, but in the case where a Config didn’t have Mods equipped onto the Exalted Weapon, there was no fallback system to ensure you didn’t go into Duviri with it unmodded. Now, if a Warframe Mod Config is selected that doesn’t have any Mods equipped for the Exalted Weapon, the game will choose the Exalted Mod Config that uses the most Mod Capacity (as is the case with other equipment in Teshin’s Cave) to prevent players from going into Duviri with a bare bones Exalted Weapon.
- Fixed the introductory cinematic in the Heart of Deimos Quest not playing for players on low spec machines, causing them to be unable to progress in the Quest.
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Fixed level 6 Terra Sniper Crewmans being able to one-shot Corpus Drones in Fortuna Bounties.
- They were capable of doing over 1000 damage per shot, so we modified their Snipers while they weren’t looking to be more appropriate for those lower level Bounties.
- Fixed the “Auxiliary” tab appearing in the Arsenal even if the Warframe does not have any Auxiliary customizations available.
- Fixed bundle items disappearing from the Bundle’s in-game Market page after hitting the “Cancel” button from the “Confirm Purchase” options.
- Fixed Nyx’s Chaos Sphere ring VFX appearing as a very thin line.
- Fixed the Skaut’s “Kahl Beacon” Air Support missing its name and description in the HUD.
- Fixed Daughter and Son using their unranked Entrati Syndicate voice lines at Rank 5.
- Fixed a rare issue that could allow a Dojo Room’s construction to be canceled when it had already finished.
- Fixed hitch occurring when selecting a placed Grimoire Altar Decoration while in decorating mode.
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(Missed note from Hotfix 35.0.7) Fixed the Grimoire Altar Decoration missing a panel on the bottom.