over 4 years ago - [DE]Megan - Direct link

Scarlet Spear: Hotfix 27.3.2

8+ Hours into Operation: Scarlet Spear has provided some great feedback and bug reporting thanks to you! We have been piling a list together of the Top Feedback Items that the team will be addressing in the coming days:

Scarlet Spear Changes & Fixes

  • Lowered the Condrix Health scaling for 2-4 player squads.
    • Further Ground mission changes in terms of scaling are being discussed - stay tuned!
  • The Murex Wave timer displayed in the Scarlet Spear Instance selector will now just display at the top, instead of redundantly beside each Instance.
  • Improved UI/HUD messages for squads whose OpLinks require Reinforcements from players in the Flotilla.
  • Reduced the distance at which you will see Emblems above players heads in the Flotilla.
  • Fixed a crash for heavily loaded Scarlet Spear Flotillas.
  • Fixed a Client crash that occurred when a Host migrated and said Client was punted back to their Orbiter.
  • Fixed a crash that could occur when loading into a Railjack/Murex Raid mission.
  • Fixed not receiving earned rewards in a Murex Raid if you returned to the Flotilla manually (less than 5 Murex).
  • Fixed score discrepancies in the UI when a Host migration occurred in the Ground mission.
  • Fixed cases of enemies not spawning after multiple mission runs with the Oplink.
  • Fixed OpLink spawning more FX each time it gets spawned, and duplicate FX being created for each Client. This fix should also slightly improve performance!
  • Fixed Oplink state appearing as a filepath in the Flotilla squad labels above the Murex/Earth holograms.
  • Fixed a ghost of Flotilla players appearing in your Railjack upon starting a Murex Raid.
  • Fixed a script error that resulted in an inability to deploy an Oplink if one was previously destroyed in the mission.
  • Fixed a script error if the Railjack dies in a Murex Raid.
  • Fixed a script error in the Scarlet Spear Ground mission due to destroyed OpLink.


Fixes:

  • Fixed a crash related to Sentinels.
  • Potential fix for Vulkan drivers crashing the Steam overlay after it's injected into the Launcher.
  • Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren’t reaching the limit.
  • Fixed incorrect reference lines in Nova’s Leverian.
  • Fixed a script error that occurred due to enemies attempting to flee while players are transitioning a level.
  • Fixed a script error that resulted in forcing squadmates to log out.
     
Edited by [DE]Onur