The Deadlock Protocol: Hotfix 28.0.6
Accessibility & Visibility Improvements:
On-Screen Keyboard Functionality
On-Screen Keyboard functionality has been fixed to properly function for Warframe!
The issue we found was Warframe thinking you have alt+tabbed off the screen, thus instantly losing focus.
Color Blind Compensation
Under the Display Options tab, you’ll find a ‘Color Blind Compensation’ option that modifies game and interface colors to increase visibility for common forms of color blindness.
This setting will allow you to pick between the following options:
- Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.
- Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.
- Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.
Please let us know of any issues or feedback you may have:
https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/
Protea Changes & Fixes:
General Changes:
- Increased Protea’s sprint speed to 1.2.
- Removed the increased animation speed for Protea’s custom Roll animation to bring it back to what was originally showcased.
- Slightly increased the impulse of Protea’s custom Roll when moving forward.
Grenade Fan
- Increased Duration of both Offensive and Defensive grenades by 3 seconds.
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Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
- For Shield Satellite, this applies to the grenade pickup Range.
- Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
- Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
- Doubled the Damage of the Shrapnel Vortex grenade.
- Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.
Our goal here is to improve efficacy, usability, and logic of Grenade Fan!
Blaze Artillery
- Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
- Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
- Fixed Protea’s Blaze Artillery not targeting ragdolled enemies.
Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.
Dispensary
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Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
- Similar to Wisp’s Reservoirs!
Temporal Anchor
- Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
- Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
- Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.
This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.
Granum Void Changes & Fixes:
!!Contains Spoilers for The Deadlock Protol Quest!!
- More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.
- A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.
- Fixed ‘Abilities In Use’ persisting after entering the portal to the Granum Void.
- Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
Changes:
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Shield Gating now applies to Companions the same way it does to Warframes!
- Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.
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Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
- Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.
- The Friend ‘Batch Remove’ feature minimum has been changed to ‘1 week’ to allow for more list purging.
- Doubled the Decoration Capacity for the "Open Space" Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).
- Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes.
- Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you don’t purchase (win on a Livestream, etc).
Optimizations:
- Made a micro-optimization to RAM footprint.
Stropha Changes & Fixes:
- Increased Stropha projectile lifetime from .12 to .14.
- Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.
- Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.
- Fixed Condition Overload not affecting its shots.
Corpus Ship Changes & Fixes:
- Removed numerous door Lasers within the Corpus Ship tileset. Only connecting tile doors will have Lasers.
- Fixed a rare case of having no objective during an Invasion Rescue mission in the Corpus Ship tileset.
- Fixed the Golden Hand Shrine sometimes not spawning in the Jackal and Razorback boss missions. As reported here.
- Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.
- Fixed some Corpus Ship doors not opening until you’re practically at the door, resulting in faceplanting. They’ll now open when you’re a few meters away.
- Fixes towards an inability to get through side doors in the Corpus Ship Spy tileset if you’re going back through the alternate direction of where you came in.
- Fixed a lack of emissives when Lockers are open.
- Fixed Locker emissive turning green instead of teal when a Locker is opened with the Thief's Wit Mod.
- Fixed Treasurers dropping a ‘Granum Crown Cache’ when killed inside of Limbo’s Cataclysm, instead of the intended Granum Crown.
- Fixed Rescue/Spy Vault door lasers not matching the intensity of doors throughout the Corpus Ship.
- Numerous fixes towards missing collision throughout the Corpus Ship tileset.
- Numerous fixes towards poor lighting and AI pathfinding in the Corpus Ship tileset.
Nightwave Fixes:
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Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.
- This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well.
- Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.
- Fixed the Explorer Nightwave Act text not updating progress by always saying ‘Complete 3 Railjack Missions’.
Jackal Changes & Fixes:
- Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.
- Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
- Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.
Fixes:
- Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.
- Fixed a number of different ways you could crash the launcher by having the Settings panel open when the Optimize prompt came up in the background.
- Fixed the launcher ‘PLAY’ button disappearing when changing languages.
- Fixed Shield-Gating not functioning properly after Reviving when becoming downed.
- Fixed ability to keep your Melee Combo for Gunblade Heavy Attacks by timing a Transference activation at the right time. Gunblade Heavy Attacks will now expel Melee Combo as intended.
- Fixed Arsenal not listing Gunblades stats for their projectile behavior.
- Fixed Condition Overload not affecting the damage of a thrown Glaive.
- Fixed Saryn’s Contagion Clouds becoming hostile to players if you die and Revive.
- Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet.
- Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.
- Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.
- Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.
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Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.
- You’ll now receive a less confusing error message indicating “Cannot switch to a new Pet while imprinting”.
- Fixed Arcane Bodyguard not healing Venari.
- Fixed Precision Strike buff granting buffs to explosive Secondary weapons (Kuva Seer, Tombfinger Secondary, etc).
- Fixed Dizzying Rounds leaving an enemy open to Melee Finishers forever (now closed to Finishers after the Finisher is performed).
- Fixed Atlas ‘Rubble Heap’ Augment for Client players insisting that you needed energy to cast Landslide even though it was free.
- Fixed your Moa Companion not gaining weapon Affinity if Hard Engage was the last thing the moa activated before extracting from the mission.
- Fixed Djinn automatically Reviving after exiting Titania's Razorwing if Reawaken is equipped.
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Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.
- The Combo Counter UI will now display ‘0’ when appropriate - otherwise it will say infinite.
- Fixed clicking Dojo when in the Liset from the Railjack Star Chart not functioning.
- Fixed an issue in the Grineer's genetic code where dying while frozen resulted in their face floating a meter away from their head.
- Fixed Mag's "Magnetize" ability displaying the chosen Energy primary/secondary colors differently depending on what rank Magnetize is.
- Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.
- Fixed saving the default Mandachord song to your customization causing it to reset back to what it was previously the next time you return to the Orbiter.
- Fixed Octavia's Mallet ability causing many audio issues for Clients.
- More fixes towards various missing audio/visual effects for the Javlok's throw attack explosions.
- Fixed the ‘Bloom’ setting slider not being available when enabling the setting.
- Fixed Helminth Cyst being on the wrong side of Protea’s neck.
- Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.
- Fixed Corrosive having no tooltip on hover in the Arsenal.
- Fixed switching from 'Incomplete' tab to 'Riven' tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.
- Fixed "waiting for other players 1/1" message displaying in Solo mode Transferring in/out of Operator mode when at the mission objective.
- Fixed opening any kind of Chat link while on the Railjack Configure screen causing UI overlaps.
- Fixed Prisma Veritux being hidden within your Profile Equipment list until at least 1 XP is gained.
- Fixed Lotus VO indicating an ‘Assassination Target’ when a Lynx is spawned in a Grineer Galleon Spy mission.
- Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.
- Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.
- Fixed a script error when casting Chroma’s Effigy ability.
Missed Changed:
We have retired some older (2008) 8-Bit rendering technology with this latest Hotfix, mostly because it provided little in regards to performance increases, but added a lot of detriment. This means that using Autoexposure and HDR settings are the way forward from now on.
https://forums.warframe.com/topic/1203051-psa-brightness-changes-in-hotfix-2806/
The Deadlock Protocol: Hotfix 28.0.6.1
Fixes:
- Fixed a crash that could occur when viewing the ‘Incomplete’ tab of the Mod Station, and then attempting to change the Sorting method.
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Fixed a script error when casting Protea’s Grenade Fan.
28.0.6.1