Empyrean: Ivara Prime 27.0.12
Anomaly Shards
For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!
- As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete.
Little Duck + Exotic Goods
Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:
- Tenebrous Ephemera
-
ALL Sentient Captura Scenes
- Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively.
Railjack Additions, Changes & Fixes:
-
Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!
- This excludes Health, Ammo, and Energy pickups. Also, AFK players do not get the items shared and cannot pick them up later.
-
Minor Breaches, Fires, and Electrical traps now restore Railjack Health once again when a Catastrophic Failure breach is active!
- The Health return was removed in 27.0.10 due to being used to manipulate Railjack invulnerability.
- Added tips to the "Configure Railjack" screen in the Dojo. Simply hover over the "i" icon in the bottom right corner to learn more about each category!
-
Avionics and Wreckage dropped in Railjack missions will now display a distance marker!
- The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!
- Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
-
Made a micro-optimization to the Railjack UI.
- For those wondering: Micro-optimizations means small adjustments were made to improve performance without any changes to the game’s behavior. So you shouldn’t see anything change except that game runs a little faster!
- Made a micro-optimization to a common function used by Railjack game-code.
- Made a micro-optimization to numerous Railjack missions.
- Made a micro-optimization to Railjack lighting.
- Made some micro-optimizations to HUD marker performance, especially on Railjack.
- Fixed a crash when the Host aborted from a completed Railjack mission.
- Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon.
- Fixed a crash when fighting Sentients in the Sentient Anomaly POI.
- More fixes towards broken Dry Docks when some players have different progression into the Rising Tide quest.
- Fixed cases of Turrets being inoperable if a Host migrates while they were operating it.
- Fixed Client bodies disappearing, Railjack turning into just black walls, and more bad states if they were operating a Turret when the Host migrates.
- Fixed Clients dying and being Revived when operating a Turret resulting in the Railjack disappearing.
- Fixed Clients crashing if the Host migrated during a Critical Breach.
-
Fixes toward Railjack Fast Travel not working properly while operating a Turret.
- Some issues still persist that we are investigating!
- Fixed Wing Turrets moving their positions each time a Client mounts them.
- Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
- Fixed weird camera rotations after launching out of the Archwing Slingshot.
- Fixed the Quick Progress screen not being usable after the first node transition in Railjack.
- Fixed Lavan Elemental Reduction Avionics gain nothing from being Upgraded to Rank 1 unless on an Upgraded Grid.
- Fixed Sentient Cores displaying the wrong marker after being picked up.
- Fixed a couple issues of hangar doors on the Missile Platform not opening for Clients.
- Fixed a script error when an enemy Crewship deploys their healing bubble.
- Fixed a script error in the Railjack UI.
General Changes:
- Defense Waves will now complete if NPCs are downed (but not dead), except for the final Wave, where all NPCs must be taken care of.
- Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.
- Optimized server-side code for game log-in.
- Optimized enemy Enemy class hierarchy slightly.
- Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
- Made some systemic optimizations to the script runtime.
- Made some micro-optimizations to the UI system.
- Improved error handling in cache optimizer (some errors like being out of space) would trigger silent abort; it should now properly send you to https://www.warframe.com/en/iofail as intended.
-
Updated the "Boss Kills" section of the Profile stats to include 5 years of game updates (untouched since Update 14!).
- Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.
- Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!
- Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.
Upgraded our compiler toolchain:
- Improved code-generation for certain types of compiler optimizations.
- Fixed a performance regression in some rare cases for Ryzen processors.
Controller Fixes:
- Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen.
- Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller.
- Fixed LTHUMB button worked to activate the Search box even when the picker wasn't visible in the Avionics screen.
- Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen.
- Fixed the Sort menu not working in any of the Avionics screens.
- Fixed becoming stuck in the Avionics screen and having to restart the game.
- Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid.
Fixes:
- Fixed several crashes and hangs on Windows 10 when an audio device is unplugged or changed.
- Fixed a rare crash when using Profile > Log Out from the menu.
-
Fixes towards pathing issues with the Drone in the Plains of Eidolon. This also fixes a very specific spot where the Drone would regularly get stuck. As reported here: https://www.reddit.com/r/Warframe/comments/es51n3/cmon_de_its_been_2_years_why_do_we_still_need_a/
- Most noticeable in Plague Star at the moment, but still existed outside the Operation with Plains Bounties. We’ll continue to check up on this issue.
- Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
- Fixed Mission Time carrying over from time spent in Dojos or Relays.
- Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
- Fixed your Kuva Lich having the default Excalibur Helmet on their shoulder if you killed the Kuva Larvling as a Client.
- Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
- Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
- Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
- Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
- Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
- Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
- Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
- Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
- Fixed Coildrives in Orb Vallis never despawning if the player doesn't move and the Coildrive has passengers still inside.
- Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
- Fixed Volt visually missing his arm rings in his Codex/Market diorama.
- Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
- Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
- Potential fix towards Resource Crate names lingering after being destroyed.
- Fixes towards odd pathing behaviors with the Jordas Golem.
- Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
- Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
- Fixed some distortion FX on the Ice Planet's heat generators and improved their performance by removing a bunch of scripts to animate them.
- Fixed distortions being offset with Dynamic Resolution enabled.
- Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
- Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
- Fixed a potential crash in the Weapon Upgrade screen.
-
Fixed a script error in the Focus Arsenal screen.