Exactly what I was thinking. These attacks would have to be really damn special and really damn cheap to justify giving up a damage slot.
Exactly what I was thinking. These attacks would have to be really damn special and really damn cheap to justify giving up a damage slot.
Very true - that is why they also have to come with damage boost (sorry if that got lost in the stream talk).
We share the skepticism but if we do it right it'll be a really interesting precedent for mods - a damage mod that requires a certain type of attack that brings with it some differences in timing, reach, and a new feel (animation) to the weapon you've been swing for months. Its subtle but is somehow is more empowering than the usual +++ passive mods.
This is on top of the 'equipped state' we glossed over - when you've equipped a melee weapon you'll have some slight statistical boosts based on weapon type.