over 2 years ago - [DE]Megan - Direct link

Update 31.1.0: Echoes of War

 

The year is 2022, and Digital Extremes is back with the first Mainline of the year - we’ve got roughly 4GB of content changes! 

Less than 2 months ago The New War Quest was launched on all platforms. Our ambitions to have Replay on launch didn’t make it in time, but we made it our top priority to have it ready for our first Update of 2022. There’s still no accurate words to describe our appreciation for all the support and reactions to The New War, and we hope you enjoy replaying it as many times as you wish! 

There’s lots more in the Warframe oven for 2022 - thank you for coming along the ride!

 

In addition, you may notice nods to the Public Test Cluster in some sections. Thank you to everybody that participated in our weekend test! We’ve made some changes in response that you’ll find throughout the patch notes.

 

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THE NEW WAR IS NOW REPLAYABLE!

Experience The New War Quest once more, Tenno! Access The New War Quest in the Codex to Replay. Please note with this implementation the Replay is a full time commitment and you will be locked into the Quest as you were in the first run, so plan accordingly. 

 

SPOILER POLICY

This quest has significant Spoilers for Warframe and its future. While The New War has been out since December 15th, there are still Tenno out there who have yet to experience it for the first time. Please let all Tenno experience it at their own pace, and be kind. Use liberal spoiler tags if you wish to talk about it, and do not ruin the experience for someone else. Content Creators should clearly label spoiler content and use spoiler-free thumbnails.

 

The Quest can be discussed in our temporary Sub Forum: https://forums.warframe.com/forum/1782-the-new-war/ 

Please note on Replay (heavy spoilers):

Spoiler

During the “end choice” moment, you’ll be able to select the other choices for strictly experience purposes. The choice you made in your original playthrough will override it each time once complete.

 

 

Additionally, 3 ‘The New War’ Somachord Tones have been added to the post-New War Plains of Eidolon and Orb Vallis. Based on player feedback, we have made these Somachord Tones stationary, meaning they will always be in the same spot (different from the original Orb Vallis Somachord Tones) and require 1 scan each. They’ll remain in their spots after Scanned for helpful Tenno who waypoint them for others!

 

Keep a look out for the following Somachord Tones:

  • For Narmer

  • Hybrid Abominations

  • Sunkiller

 

 

TENNOGEN ROUND 21 - PART 1

Included in this first batch of designs from Round 21, you’ll find exciting Skins and Customizations for your Warframes, Weapons, and more! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community.

 

WARFRAME SKINS 

 

SYANDANAS 

 

ARMOR

 

WEAPON SKINS

 

TENNOGEN ROUND 21: PART 2 will follow shortly! Check out which Skins will be coming here.
 

 

HILDRYN EINHERI COLLECTION

 

Descend from on high as the legend that Hildryn truly is. A skin that ensures her legend will echo down the ages. Strength and glory!

 

Hildryn arises anew, re-forged in the fires of finest smith-craft. Add splendor to her saga with this collection of deluxe items.The Einheri skin includes a new look for Hildryn’s Balefire Charger. The Deluxe Bundle includes the Hildryn Einheri Skin, Blodgard Heavy Blade Skin and the Brising Syandana. 

 

BLODGARD HEAVY BLADE SKIN

A master-crafted weapon, forged in fire for the hands of heroes - yet worthy of a goddess. Bestow this skin upon any Axe.

 

BRISING SYANDANA

The sun rises on the victor and sets upon the vanquished. This is how your legend is made. Adorn yourself with this exquisite syandana, worthy of the sun herself.


 

NEW WARFRAME AUGMENTS

Frost: Biting Frost: Passive

Frost gains 200% Critical Chance and 200% Critical Damage against frozen enemies.

 

*Acquire from the Cephalon Suda and Steel Meridian Syndicate Offerings.

 

Gauss: Thermal Transfer: Thermal Sunder

Allies in range gain 75% bonus Elemental Damage for 30s.

 

*Acquire from the Arbiters of Hexis and Perrin Sequence Syndicate Offerings.

 

Grendel: Gourmand: Feast

Instead of Energy, consumes 200 Health on cast and 30 Health Drain.

 

*Acquire from the Red Veil and Steel Meridian Syndicate Offerings.

 

Yareli: Surging Blades: Aquablades

Press 3 to hurl a single Aquablade, which gains 10% damage per enemy hit by your Aquablades. No cost to throw while riding Merulina.

  • Test Cluster change: Yareli’s Surging Blades Augment can now build its damage bonus from hits made by throwing the blade, instead of only hits made by the ones that circle around her. It now costs extra energy to throw the Aquablade as a ranged attack, but this is negated if you are riding Merulina.

 

*Acquire from the Cephalon Suda and New Loka Syndicate Offerings.


 

ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE

As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

 

How it works:

By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.


 

SEASONAL EVENTS

 

STAR DAYS + TENNOBAUM  

Begins at 2pm ET today!

It’s Star Days, Stardust! Love is in the air, Ticker has made sure of that. Visit her in Fortuna at her special festive booth to claim Rewards by exchanging Debt-Bonds from 2pm ET today until February 23, 2022 @ 2pm.

 

The majestic Eros Ephemera has returned, along with the Neon Eros Wings decoration and Eros Arrow Skin, and don’t miss out on three brand-new seasonal Glyphs; Star Days Ordis, Yareli, and Grineer Glyph. 

 

Plus, find a home in your Orbiter for the ultra-special Ticker Floof - which can now be interacted with when placed to hear Ticker speak some words of wisdom! 

If you already own the Ticker Floof from last year’s Star Days, the interactive component has been retroactively added to them as well!

The following have also been added to the in-game Market for the season of love - find them in the ‘featured’ section:

  • Valentine Color Picker - 1 Credit! 
  • Donwyn Glyph Bundle I
  • Donwyn Glyph Bundle II 

 

Tennobaum items can be acquired from Ticker’s Star Days Offerings!

  • Solstice Acceltra Skin
  • Solstice Skiajati Skin
  • Solstice Kuva Cloak
  • Frostfall Ephemera

 

Our TennoBaum celebrations look a little different this year! Due to factors including The New War’s December launch, we have opted to merge this year’s TennoBaum & Star Days together in the month of February. 

Festive accessories from TennoBaum 2020 will return as part of Ticker’s Star Days offerings, and the TennoBaum tradition of donating will continue with a donation to a charity (to be announced on February 9) on behalf of the Warframe community. While no in-game gifting event and online tracker will occur this year, we’ll also be taking the spirit of gift-giving into a special TennoBaum x Star Days livestream on February 10th, which will be our Prime Time gifting spectacular!

*As shown on Devstream #159, we have Lunar New Year celebrations coming soon! Stay tuned!


 

DOJO ADDITIONS

Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations. 

 

New Rooms

Earth Forest Chamber

Uranus Chamber

 

 

New Decorations

100 Grineer Forest and Ocean themed Decorations have been added! We’ve got water pumps, turbine blades, cloning machinery and much more!


 

GENERAL ADDITIONS:

  • The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.

  • Added the ability to individually color customize each of your Operator’s eyes for the full Heterochromia effect. 

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  • Added 20 new Operator skin colors options!

    •  

    • A future Update will bring improved Operator skin textures to match its New War variant. 

  • Added a new Grendel ability tip:

    • "Feast's damage-over-time on vomited enemies, damage on Regurgitated enemies, and Nourish’s self heal on cast all scale based on the level of enemies Grendel devours."

  • Added a tooltip to the Vox Solaris Quest to indicate that you can use your Secondary weapon on the K-Drive. 

  • New Thumper variants have been added to the Post-New War Plains of Eidolon! By selecting the Narmer Bounty you’ll find these Thumpers ambiently patrolling the Plains. 

    • Their drop table matches that of its counterpart. 


 

OPTIMIZATIONS:

  • Upgraded our compiler and have seen small optimizations across the entire codebase for a faster Warframe experience. We anticipate this to have no noticeable stability changes but we request Tenno report any oddities they encounter.

  • Made a small tweak to Dx12 startup to try to improve support for systems without the latest Windows Updates.

  • Made a micro-optimization to the Codex. 

  • Made several general optimizations. 

  • Made general performance improvements to Dx12. 

  • Made numerous optimizations towards the Infested Corpus Ship tileset. 

  • Fixed crash when aborting Dx12 startup. 

  • Made systemic micro-optimizations to PC rendering.

  • Optimized away a few single-frame hitches and potentially fixed a rare crash. 

  • Made numerous optimizations towards the Defense arena in the Grineer Settlement tileset. 

  • Fixed a minor hitch every time a player jumped into K-Drive, Necramech, or Operator. 

  • Made micro-optimizations to Navigation startup.

  • Made small optimizations to level streaming and loading and fixed an ultra-rare crash that could occur for hosts.

  • Made a micro-optimization to loading in Dx12 and the classic engine.

  • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.

    • Test Cluster crash report/fix.


 

REFLECTION PROBE CHANGES:

We rebuilt reflections across the entire game when Enhanced Graphics Engine is enabled to use modern high quality texture format which improves the quality and punch of gold, bronze, chrome, and other metallics. This change reduces the noise, makes them more vibrant, and ultimately more balanced overall. A lot to visually enjoy during your replay (or first playthrough!) of The New War! 

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UI CHANGES:

  • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.

    • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button - stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.

  • The Options menu has been reworked to bring some new and reorganize the old! This is the beginning of our broader Options menu rework efforts that will continue in a near future Update, stay tuned!

  • NEW: Accessibility options now have their own tab! You’ll find respective VIDEO and INTERFACE accessibility options now live here.

  • GAMEPLAY has been renamed to SYSTEM, and CHAT has been renamed to SOCIAL.

    • Moved all networking related options to System under a Network header

    • Moved all friend/gift/party request options to Social under a Privacy header

    • Moved all chat channel options to Social under a Chat header

    • Moved all chat appearance options to Social under a Chat Appearance header

  • DISPLAY has been renamed to VIDEO.

    • Added 3 new headers: Display, Graphics, and Advanced. Respective options have been moved within the headers.

  •  Added 3 new headers to the AUDIO tab: Sound, Sound Mixer, and Voice. Respective options have been moved within the headers.

  • Added 1 new header to the INTERFACE tab: User Interface (alongside HUD). Respective options have been moved within the headers.

    • Moved "Item Labels" into the "Customize UI Theme" screen.

 

ORB VALLIS CONSERVATION CHANGE:

  • In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.


 

GENERAL CHANGES:

  • New Sky/Atmospheric technology brings a physically-plausible simulation based on time of day. Enhancing the atmospheric experience to feel more immersive and accurate when a time of day is represented. 

  • Improved visuals within the Cambion Drift landscape by comprehensive efforts to have less competing emissive values on foliage. This can be attributed to reduced spore particles and reduction in the overall red color the

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  • Enemy reinforcements will now spawn more frequently during the Drone Hijack mission in the Plains of Eidolon Bounty to reduce down-time and increase density of enemies to defend from while running alongside the Drone. 

    • Simple reasoning here is to bring a bit more intensity to this Bounty to have your escorting efforts feel valued. 

  • Enemy reinforcements will now spawn more frequently in Exterminate and Assassinate missions in Plains of Eidolon Bounties.

    • Additionally, reinforcements that spawn in caves will now be more inclined to chase the player, instead of just patrolling idly without a care in the world. 

  • Unified the drop rate of each house’s MK II and MK III weapons dropped from Corpus Crewships in Pluto Proxima and Corpus Veil Proxima regions to Uncommon (12.50%). 

    • Previously the Talyn and Vort MK III were Legendary drops with a 0.65% chance, while the others were Uncommon at a 24.35% drop chance. Vort and Talyn MK II were Rare with a 5.64% chance, while the others were Uncommon with 19.36%. Instead of having certain weapons in the same tier level weighing more than others in terms of rarity, there is now a far more equal drop chance across each weapon. 

  • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!

  • Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.

  • You can now replace an existing Arrival Gate with another Gate located elsewhere in your Dojo should you choose to. Previously you had to destroy the original Arrival Gate in order to place a new one.

  • Amped up Nechramech summon FX and added summon animations. 

  • Improved Bow animation movement to better match sprint turn speed. 

  • Made some lighting updates to the Grineer Sealab tileset. 

  • Updated the Orbiter Arsenal floor to make collision more accurate.

  • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.

  • Softened the look of hair/fur while using the Enhanced Graphics Engine option (Temporal AA remains unchanged). Refined look to the shading. 

  • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently. 

  • Added Zarr alt-fire FX. 

  • Improved the colors in the waterfall FX in the Grineer Forest tileset. 

  • Changed Oberon's Passive description from ‘buff’ to ‘link’ since allied companions stats are calculated based on Oberon’s. 

  • Made improvements and fixes to out-of-bounds & AI pathing in the Grineer Shipyards tileset. 

  • Increased the variety and randomization of the Cambion Drift underground tunnels to give the space a more lively feel. 

  • The Amalgam Furax Body Count Mod now applies a Blast proc and Stagger on Melee kills.

    • The original Mod description stated that “Melee kills knockdown enemies within 15m” but that functionality has been missing in-mission since Blast Status was changed in Update 27.2 to no longer knockdown enemies . In addition to the Blast Status, we have also added the stagger to restore its original function pre-Status overhaul. We have also updated the description to be more accurate to the Mod’s function. 

  • Added locations for Gems, Ores, and their derived types to their descriptions.

  • Enemies will no longer throw grenades at adjacent walls when trying to hit an out-of-sight target. 

  • Toned down the brightness of Revenant’s Mesmer Skin FX. It will also now be hidden while in Archwing.

  • Removed Parazon Finisher prompt on flying enemies, since they have to be grounded to become eligible for said Finisher. 

  • Added animations when performing Parazon Finishers on Crawlers. 

  • Converted the following weapons when used by enemies to PBR:

    • Glaxion

    • Jat Kittag

    • Vulkar 

    • Supra

  •  Improved how Pobbers and Kuakas handle sloped terrain. 

  • Gas City door scanners are now more lenient and their trigger has been narrowed.

  • Using the Arsenal will now mute background dialog from NPCs and Pets. 

 

CAPTURA FIXES:

  • Scaled down the Captura controls list to cover less screen space. 

  • Fixed not being able to fine-tune the exposure setting in the Plains of Eidolon Captura Scene.

  • Fixed your Warframe’s orientation quickly changing whenever the Captura Lighting Colour settings are changed.

  • Fixed some text overlap in longer languages in Captura screens. 

 

NEW WAR REPLAY FIXES

Thanks to everyone who participated in our Public Test Weekend for New War replay functionality (and possibly first-time Quest runs)! Over 200 testers shared their reports spanning the entire New War quest. We’ve done our best to focus on the larger issues, and those that affected replay functionality, in time for this mainline release. We have you to thank for the following issues being resolved:

  • Fixed misaligned Railjack when entering from Archwing during The New War Quest.

  • Fixed your Companion appearing in a cutscene in The New War Quest. 

  • Fixed holding a light incorrectly during certain parts of The New War Quest.

  • Fixed being in your default customizations in certain moments during the final mission of The New War Quest.

  • Fixed a group of Brachiolysts missing some of their Health in the first mission of The New War Quest. 

  • Fixed an infinite loading screen during a pivotal transition moment during The New War Quest.

  • Fixed a certain character’s Orvius toss being titled ‘Rip Line’. It is now titled ‘Orvius Reach’.  

 

We still have a number of reports that are being investigated, so expect more improvements to trickle in during future Hotfixes!

 

FIXES:

  • Fixed receiving all the Protovyre Armor evolved forms (Emergent and Apex) if you only purchased one of the Protovyre Armor parts. Full PSA here.

  • Fixed Galvanized Mod "bonus Damage per Status" not functioning for numerous projectile weapons.

    • A previous change had them operate relative to "base damage" but the code was incorrectly getting base damage from the impact behavior rather than the projectile. This problem was pervasive and there are hundreds of weapons in our game! Please be patient and send updated reports if something slipped through our net.

  • Fixed crash with Dx12 enabled and skipping cinematics in The New War. 

  • Fixed an improbable crash that could occur in ultra-rare cases while Hosting.

  • Fixed functionality loss during the final mission in The New War Quest. 

  • Fixed functionality loss when using Shawzin and Transference at the same time.

  • Fixed functionality loss when using Shawzin and Navigation at the same time.

  • Fixed ability to start a Narmer Bounty in a pre-New War Plains session. This resulted in a handful of progression stoppers.

  • Fixed a crash when returning to Cetus/Fortuna while your Scanner was equipped. 

  • Fixed a rare Dx12 crash during The New War Quest related to a Transmission.

  • Fixed a permanent white screen during The New War Quest. 

  • Fixed a progression stopper in the Sister of Parvos Showdown fight where Client enemy Hounds remained indefinitely after Mercying. 

  • Fixed a softlock when attempting to customize a character in The New War Quest for the first time. 

  • Fixed missing Sentient Anomaly objective if the Public mission was started from the Liset.

  • Fixed a lack of enemy spawns in the Gas City Sabotage tileset, most noticeable when the tileset is selected for Sanctuary Onslaught. 

  • Fixed Plains of Eidolon Capture stage Bounty bonus failing if you kill enemies in the window of time after successfully capturing the target before rewards are given.

  • Fixed a Cache being buried in the terrain in the post-New War Plains.

  • Fixed Escort Drone attempting to path under a fallen tree in the post-New War Plains.

  • Fixed getting a black screen when a Client enters the Railjack Slingshot of the Host player.

  • Fixed Profit-Taker leg Health regenerating at times it shouldn't. As reported here: https://forums.warframe.com/topic/1228077-profit-taker-leg-regen-legs-revive-when-they-shouldnt/ 

  • Fixed inability to hit ragdolling enemies with Yareli’s Aquablades. 

  • Fixed large amount of spot-loading when spawning an On Call Kuva Lich.

  • Fixed heavy spot-loading on opening Contracts menu in Ticker's shop.

  • Fixed spot-loading any cosmetic you try to preview.

  • Fixed spot-loading unpurchased Stances when you tried to preview them.

  • Fixed spot-loading all the Colour Palettes when customizing a colour, and then spot-loading it again when selecting a Colour Palette.

  • Fixed spot-loading when viewing Crew members with customization attachments in the Contracts menu.

  • Fixed spot-loading when entering a Town Hub (Cetus, Fortuna and Necralisk). 

  • Fixed a spot-load when viewing Profile in Liset or Hub (possibly other places as well).

  • Fixed a noticeable hitch when activating the ‘On Call’ Gear item that could result in Host Migrations and disconnections.

  • Fixes towards Dojo hitches, mostly when coming back from Railjack mission and the Liset.

  • Fixed a black screen during the Apostasy Prologue Quest. 

  • Fixed The Maker Quest ending on a white screen.

  • Fixed inability to block with your Exalted Melee weapon if your normal Melee weapon has a Melee Combo built up and you’re in exclusively Melee mode (no other weapons).

  • Fixed ability to unequip your Heavy Weapon with the weapon swap key after death and Revive while holding it. 

  • Fixed the vaulted Neo P2 Relic still dropping in Pluto Proxima Fenton’s Field mission instead of the intended Harrow Prime Relics. 

  • Fixed various cases of Transference allowing you to clip through the level.

  • Fixed inability to fire your Amp when picking up a mission object (Datamass, Power Cell etc) as the Operator.

  • Fixed missing animations when carrying Datamass while using the Sirocco.

  • Fixed ability to block the Raptor inside of the Gravity Conveyor.

  • Fixed Guardian Eximus’ (and potentially other enemies) getting stuck in certain stairways in the Jupiter Gas City tileset.

  • Fixed Preparation Mod not setting your max Energy after entering a Sanctuary Onslaught Conduit. 

  • Fixed Ventkids Syndicate indicating that you can Rank up when you’re not actually eligible yet. 

  • Fixed Void Dashing and rolling in quick succession as a post-New War character resulting in becoming stuck in a broken animation.

  • Fixed a post-New War character being shown when replaying the cinematics of certain Quests.

  • Fixed rare case of “normal” enemies spawning in Mastery Rank tests that would then attack the fake enemies.

  • Fixed inability to spawn Deimos Saxum Eximus, Battalyst, Brachiolyst, Choralyst, Conculyst, Oculyst, and Symbilyst in the Simulacrum. 

  • Fixed Sortie Disruption missions never choosing to be on a lower level node in the Star Chart. 

  • Fixed Narmer enemies spawning too close to the gates of Cetus/Fortuna.

  • Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.

  • Fixed overly bright reflections when viewing the Railjack Star Chart.

  • Fixed seeing a PH name for a squadmates Hound if you joined the mission in progress.

  • Fixed missing Lotus VO when replaying The War Within Quest after completing The New War Quest. 

  • Fixed a few Venus Proxima Corpus enemy types having incorrect names (Shield Drone & Vapos Railgun Moa instead of Taro Shield Drone and Taro Railgun Moa).

  • Fixed wrong Kuva Lich transmission triggering which could also result in spot-loading.

  • Fixed overly bright metallics on the Saita Prime Operator Sleeves compared to the rest of the Suits design.

  • Fixed an unavoidable teleport volume spawning inside a Spy Vault on the Corpus Ship tileset. 

  • Fixed rare issue where an underground tunnel conflicted with geometry on the surface of Cambion Drift.

  • Fixed Operator not playing the chosen Animation Set when viewing a new one.

  • Fixed Javlok projectiles flying side-on to the direction of travel when the Renuntio Speargun Skin is equipped. Also fixes the same scenario for the Scourge/Scourge Prime with the Carcinus Speargun Skin equipped.

  • Fixed Grineer Exo Skold Crewships being manned by Kosma troops instead of Exo troops.

  • Fixed lingering lighting/FX in the Plains of Eidolon after completing The New War Quest. 

  • Fixed a distorted FX on the Teralysts footsteps. 

  • Fixed the Verv Ephemera appearing huge while in Archwing mode/Archwing dioramas in the Market.

  • Fixed Wisp missing her custom walk animation during certain moments in the Heart of Deimos Quest. 

  • Fixed a vehicle in Cetus having no collision. 

  • Fixed some places where players could get stuck/hung up on geometry in the Grineer Galleon tileset.

  • Fixed missing door frame on Sands of Inaros Quest. 

  • Fixed seeing water texture outside of its boundaries in the Mariana Earth tileset.

  • Fixed some overly bright reflections in the Jupiter gas City tileset.

  • Potential fix for hearing a high pitched sound when entering Orb Vallis.

  • Fixed a typo in a Daily Tribute message from Teshin. 

  • Fixed seeing double Helminth chair materials. 

  • Fixed Cambion Drift animals showing an empty gender stat in the Capture UI. The Infested animals do not have gender variants.

  • Fixed a cosmetic issue where being downed while only carrying Melee weapons would leave them looking holstered when somebody revived you. 

  • Fixed Clients seeing Armored Vault health bar grayed out in the ‘Weaken the Grineer Foothold’ Plains of Eidolon Bounty. 

  • Fixed inability to use the same binding to open/close the Tactical menu while piloting Railjack. 

  • Fixed Ivara’s Cloak Arrow not attaching to your own Companions. 

  • Fixed case of escaping the Grineer Settlement tileset bounds. 

  • Fixed waypoints in Volatile and Orphix missions appearing out of place when entering Railjack Slingshot. 

  • Fixed Hijack Rover health drain being displayed as -10s instead of -10. 

  • Fixed the frontal part of the Left Templar Prime Sleeves appearing darker than the right. 

  • Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur. 

  • Fixed being unable to cycle Grendel’s Nourish options if you don't have Energy to cast it.

  • Fixed the Voidrig Necramech missing its corn cob bodice in the in-game Market diorama. 

  • Fixed audio reverb position being attached to player eye position instead of camera position. 

  • Fixed Railjack hologram staying the default blue color after returning to your Obiter from a Relay or Town Hub (if you had changed the color). 

  • Fixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions). 

  • Fixed the Protovyre Syandana not attaching correctly to the Volt Electrolyst Skin. 

  • Fixes towards Warframes having weird head movement during Vor's Prize Quest. 

  • Fixed FX missing on Staff ends when using the Samadhi Staff Skin while Wukong’s Primal Fury is active. 

  • Fixed misaligned UI animations in the themed Arcane Manager screen. 

  • Fixed Glass Shard in the Galleon being able to be scanned before you complete the Spy Vault in Saya’s Vigil quest. 

  • Fixed NPCs in their idle patrol behavior sometimes being unable to path correctly. 

  • Fixed Warframe clipping into the Codex table when installing the Communication segment during Vor’s Prize. 

  • Fixed the Grineer pod launcher cannon not working in Grineer-to-Corpus ship Invasion / Crossfire missions.

  • Fixed inconsistent behavior between K-Drive grinding with/without the Velocipod skin.

    • Also fixed some inconsistency with K-Drive speed with/without the skin. 

  • Fixed light flickering issues near one of the windows in the Grineer Sealab tileset. 

  • Fixed Yareli's bubbles’ FX being overly bright. 

  • Fixed broken loc tag on the Mark of the Beast Mod. 

  • Fixed broken camera angle obscuring puzzle elements in the Lua Music Puzzle room. As reported here: https://forums.warframe.com/topic/1280985-lua-music-room-resets-the-camera-view-making-one-automatically-miss-seeing-the-start-of-the-note-sequence/

  • Fixed enemy teleporting while performing a stealth kill with a Two-Handed Nikana (Tatsu, Pennant, etc.). 

  • Fixed rain VFX being so thick that it makes it hard to see in the Awakening Quest. 

  • Fixed being able to hit negative Modding capacity after hitting the cap and then upgrading an equipped Mod beyond capacity as a Mastery Rank Legendary 1 player. 

  • Fixed seeing a “honey i shrunk the kids” Operator when attempting to customize while standing in front of Onkko’s table. 

  • Fixed sometimes seeing jittery Wisp Motes.

  • Fixed losing the HUD when equipping Shawzin at the same time as K-Drive.

  • Fixed equipped Kavat or Kubrow lifting us its forelimb when swapping between Pets. 

  • Fixed some colored emissive materials rendering as pure white in the Gas City tileset. 

  • Fixed Clients seeing both Wyrm active when in the Cambion Drift.

  • Fixed some funky looking water in the Orokin tilesets. 

  • Fixed a sound build up when using Mirage’s Eclipse with Hall of Mirrors.

  • Fixed ‘Iron Wake’ Star Chart text overlapping with ‘Mantle’ for numerous languages. 

  • Fixed blinding teleport light in the Corpus Railjack ‘Seven Sirens’ mission.

  • Fixed the Tenno Lab in the Dojo having incorrect glass textures.

  • Fixed a script error when casting Grendel’s Feast ability. 

  • Fixed Foliage Decoration having a visible name tag when looking at it in Dojo.

  • Fixed numerous UI screens (Syndicate Rank, Dojo Room Construction, Helminth feeding, etc) being illegible when a lighter UI Theme is equipped.

  • Fixed ‘Prelude to War’ not appearing when searching it in the Codex.

  • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest. 

  • Fixed an erroneous space in the Helminth UI which could result in misaligned cursor selection zone.

  • Fixed dimmed/black screen if you skipped a cutscene at a certain moment during The New War Quest. 

  • Fixed some foliage clipping during a cinematic in The New War Quest. 

  • Fixed Orphix not despawning during the first mission of The New War Quest. 

  • Fixed certain characters having something on their face after completing The New War Quest and attempting to play the Vox Solaris Quest. 

  • Fixed odd movement animation when entering Void mode and rolling at the same time.

  • Fixed all players seeing a fade in/out FX each time sometime enters or exits the Railjack.

Edited by [DE]Megan
fixed reflection probe image!
over 2 years ago - [DE]Momaw - Direct link
Just now, Leon_Von_Comarre said:

Is the Sirocco supposed to be showing up in the  equipment tab in the profile under "Primary Weapons" in addition to Amp? It shows up twice in the list, one mastered and one unmastered.

Not intended. It's on our list, should be arriving in a hotfix Soon.jpg

over 2 years ago - [DE]Megan - Direct link
10 minutes ago, Tiltskillet said:

In the devstream there was a screenshot showing a much expanded version of the Accessibility tab we got today.  Some of these options still show up on other tabs, but some do not.  Are these still coming in a future update?  One I'm especially curious about is the "Repeated Button Presses" setting that can be seen there and that @[DE]Rebeccamentions specifically in the video.    Is this something that can be used to enable automatic triggers on currently semi-auto weapons?  If so, it would be a terrific change with great benefits to player health and to a wider enjoyment of everything this game has to offer.

If not, please make this happen some time soon.  There will come a time when games that do not provide this option internally will be seen as hopelessly out-of-date, the same we look at games from  decades ago that made players click on bazillions of individual piles of gold to pick them up.  It would be great if DE could be a leader in this.

Here's a link to the relevant section of the devstream.  It's at 50:20 if the timestamp doesn't work:

 

 

 

 

A great question! The "Keyboard / Mouse" and "Controller" headers got tied up with some other integrations that weren't quite ready to ship (related to the "This is the beginning of our broader Options menu rework efforts that will continue in a near future Update, stay tuned!" note). 

They will most likely come with our next Mainline Update. Apologies for the confusion there. 

over 2 years ago - [DE]Momaw - Direct link
27 minutes ago, Portlalaland said:

For Kuva weapon selection, it seems like you have to complete the mission in order to get the new weapon. Otherwise, if you abort the mission, you'll get the same (rejected) weapon.

That is correct and intended. You have to actually complete the mission for the candidate's weapon to be counted as "rejected" and removed from the pool of possibilities.

over 2 years ago - [DE]Momaw - Direct link
19 minutes ago, MoreDotsMoreDots said:

This Update broke my warframe client. So I can't play. WHY?

2 minutes ago, MCNacho said:

this update broke the updateclient somehow and i dont know why

Are you able to start the launcher at all?  What actually happens? We would be very interested if you could send detailed description and your log files by creating a new ticket at http://support.warframe.com

In the launcher, click the small "gear wheel" icon to open launcher settings, and then there is a Get Logs button.  Or if the launcher won't work at all,  you can find the relevant files by clicking Start button.  On Windows 7 you would click the Run button,  on Windows 10 you can just start typing: "%localappdata%\warframe\"  and press enter.  The important ones are EE.log and Launcher.log

 

over 2 years ago - [DE]Momaw - Direct link
21 hours ago, LVVS said:

would bring us exactly to the line(s) that tell us the exact changes that were made to this mod?
Or by any means, are there buffs/nerfs and other things, that are being changed, but won't be mentioned in these threads and reports??
Thank You in advance:)
 

I'm not aware of any changes that were intended to Condition Overload. Do you have specific examples of something you think changed incorrectly? Weapons/configs/enemies?  So that we can check out the math