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1s | hello hello I bring you news about the |
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3s | much anticipated companion rework |
5s | starting with the part that you're |
6s | probably the most anxious about what's |
8s | happening with MAA so we don't like the |
11s | resource boost on charm the way it works |
14s | right now is every 27 seconds there's a |
16s | 28% chance for you to get a buff and out |
19s | of that there's a 10% chance for you to |
22s | get the resource buff so that means 2.8% |
25s | chance every 27 seconds for you to get |
28s | the buff you want so what happens in |
30s | practice is players will kill an enemy |
32s | they'll see the resource they want drop |
34s | and then they'll just wait around for |
36s | several minutes at a time until the buff |
38s | comes up and then they'll pick it up |
40s | obviously this is not very fun gameplay |
42s | is not very conductive to the high-speed |
44s | gameplay of of Warframe so we don't like |
46s | that the other thing we don't like is |
48s | that because resources are so valuable |
51s | people feel forced to use MAA even when |
53s | they don't want to so what we're doing |
56s | is we're grabbing that resource buff and |
58s | we're putting it into a mod this mod |
60s | will fit into every Beast companion and |
63s | what it will do is instead of being a |
65s | cool down with an RNG on top of an RNG |
68s | it'll just be a single RNG when you pick |
70s | up an item there will be a chance for it |
72s | to double the resources you got you'll |
74s | see in the bottom of the screen you'll |
76s | see 300 rubido and then next to it it'll |
78s | say 2x just so that you know that that |
80s | was what it came from now you're |
82s | probably wondering two things one what's |
84s | happening with MAA herself now that she |
86s | doesn't have that we're going to buff |
88s | the chance for you to get a buff on on |
90s | her just to compensate her a little bit |
92s | and also we're going to buff the |
93s | Affinity part of the buff that she got |
95s | and then the second thing you're |
97s | probably wondering about is Pao a mod |
99s | sounds great but my Beast companions |
102s | already have a super tight build there's |
104s | no way that I can fit another mod in |
107s | there so how am I going to do that for |
109s | that I'm going to pass it off to Grant |
111s | who's going to tell you about all the |
112s | other changes we're making with |
113s | companions I think you'll be pretty |
115s | happy with what we're doing |
117s | bye thanks Pablo as Pablo said I'm I'm |
120s | Grant I'm a senior gameplay programmer |
122s | here at Warframe last year I worked on |
124s | companion Ric phase one and I'm back for |
125s | phase two Beast modding has always been |
127s | a bit of a tight squeeze you've got 10 |
130s | mods to fit survivability utility damage |
133s | abilities you name it it's a lot and how |
136s | we're going to solve this is we're going |
137s | to take all these attack mods and move |
139s | them into new special pet weapons tied |
141s | to your pet each of these pet weapons |
143s | have their own unique stat blocks so for |
146s | instance your herass pet has enhanced |
148s | critical abilities whereas your |
149s | predicates have various different status |
151s | types tied to their base |
153s | damage beyond the pre-existing mods like |
156s | bite mul Etc we'll be adding a few new |
158s | mods to help fill out the Beast weapon |
160s | mod pool on top of this Beast weapons |
163s | feature a special poster slot which lets |
165s | you equip new poster mods which |
166s | influence the behavior and provide a |
168s | bonus to support that play style for |
170s | example we've added a posture mod which |
172s | will prefer to Target exus enemies and |
174s | deal increased damage to their overguard |
177s | posters like Melee stances give extra |
179s | mod capacity so you can fit more mods in |
181s | your build and speaking of behaviors we |
184s | will be making systematic improvements |
185s | to how your pet moves in attacks so that |
187s | their attacks are more visible and |
190s | useful we hope that this helps free up |
192s | space in your builds and offers you new |
194s | opportunities to customize your pets |
195s | Effectiveness in a fight but Grant what |
198s | about |
199s | Sentinels well you'll be happy to hear |
201s | that it's not just Beast getting a |
202s | facelift Sentinels are getting a broad |
205s | rework of their weapons the majority of |
207s | Sentinel weapons have either outdated |
209s | stats or dant designs our goal is to |
213s | make the weapons more interesting and |
214s | bring their power up to the level of the |
216s | current King the |
217s | verglas in some cases this is just a |
219s | stats refresh but in other cases we have |
221s | totally overhauled the weapon or just |
223s | added some cool mechanics to it I think |
225s | we've created a lot of cool new options |
227s | for you to see more about that check out |
230s | our Dev workshop on the forums that'll |
232s | go up after the show so beyond weapons |
235s | we're also looking at companion precepts |
237s | a big factor in picking what companion |
239s | you bring to your build is what |
241s | exclusive mods it brings to the table |
243s | and to be honest a lot of these were |
246s | overly Niche pointless and some just |
248s | didn't function as |
250s | intended to address this we've got over |
252s | 20 updated precepts and Counting some |
255s | just needed stat adjustments others |
256s | needed total reworks our hope is to |
259s | Breathe new life into pets which have |
260s | otherwise been outclassed such as the |
261s | helmet charger and the predic sites for |
264s | more information and a full list of |
266s | what's changing check out again our Dev |
269s | workshop on the Forum where you'll find |
271s | all this information to recap expect |
274s | companion rework Phase 2 to include |
276s | Beast weapons new mods AI improvements |
279s | and behavior customization new Sentinel |
281s | weapons and many precepts |
284s | reworked last year we did companion |
286s | rework Phase 1 which addressed companion |
287s | survivability and introduced Bond mods |
289s | to encourage new builds I can't wait to |
291s | see what new builds you cook up this |
293s | time around that's all for me tenno |
295s | enjoy the rest of the show |