about 1 month
ago -
[DE]Taylor
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Direct link
While we are calling this a hotfix, it is actually a small CERT update (learn more about what that means here). Meaning that it will download as you would expect an update to.
Download Sizes:
Xbox Series X - ~1.2 GB
Xbox One - ~1.2 GB
Additions:
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Added the following Plague Star rewards into Daughter’s “Naberus Treats” Offerings. With the launch of Koumei & the Five Fates and our sights on 1999 later this year, we are unable to rerun the event with our jam-packed calendar — but we want players to have access to the rewards in its absence (the same was done in 2020 and 2022).
- Plague Akwin Blueprint
- Plague Keewar Blueprint
- Plague Bokwin Blueprint
- Plague Kripath Blueprint
- Exodia Contagion
- Exodia Epidemic
Changes:
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Koumei’s Omikuji challenges will now count kills made by squadmates if the final killing blow is dealt within two seconds of Koumei dealing damage to the target.
- Koumei players may have encountered a difficult time completing challenges if they were with a room-clearing squad that left very little enemies in their wake. So we’ve added this brief window that allows “assisted” kills to count towards the challenges and help Koumei make use of this ability regardless of her team’s power level. This window is intentionally brief to prevent Koumei from solely relying on squadmates to complete the challenges for her.
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Reduced the max number of kills (lowest dice roll) required to complete Koumei’s “Kill enemies while Wall Latching” Omikuji challenge from 45 to 30.
- We received feedback that this can be a rather difficult challenge to complete, especially in more open tilesets where Wall Latching is not easily done. So we’ve reduced the kills required to help make completion more obtainable.
- Changed the name of Nova’s Antimatter Drop “Damage Absorption” stat to “Projectile Multiplier” to better explain that it scales with Ability Strength mods.
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Made the following Evolution Perk changes to the Sybaris (Dex & Prime) Incarnon:
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Elemental Dominance
- Dex Sybaris: Increased base Status Chance from +10% to +15% (still doubles in Incarnon Form as intended).
- Sybaris Prime: Increased base Status Chance from +5% to +8% (still doubles in Incarnon Form as intended).
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Survivor’s Edge
- Dex Sybaris: Increased base Status Chance from +8% to +10%.
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Elemental Dominance
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Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
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Made adjustments to the Arsenal UI reskin to improve the contrast ratio between text and backers to improve legibility.
- We received feedback that the Arsenal after its reskin in Koumei & the Five Fates had become difficult to navigate for players who are visually impaired and may rely on high contrast to distinguish UI elements. We will continue to tweak to help ensure players can still navigate the Arsenal.
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Made further tweaks to color accuracy in GI lighting areas (Orbiter, Albrecht’s Laboratories, etc.) and realtime lighting areas (Plains of Eidolon, Orb Vallis, Duviri, etc.) to help with oversaturation and color inaccuracy issues – more specifically for certain colors on Warframe metallic materials.
- Also fixed certain reflections in Albecht’s Laboratories being extremely intense.
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Replaced the thematic names for Koumei’s Blessings in the Saya’s Visions pop-ups to state what they do instead.
- The pop-up was not clearly explaining what buff you had received from the Blessing, so instead of “Koumei Rolls Twin Kavats” it will now say “Koumei Rolls an Invulnerability Blessing” for example.
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Made the following changes to the audio in the Saya’s Visions mission:
- Non-essential Transmissions (as in, all others that are not the mission start/complete Transmissions) from Saya and Vay Hek can now be disabled using the “Hint Transmissions” toggle in your Audio options.
- Saya’s transmissions will now play on the right hand side of the screen, to avoid obscuring objective UI information.
- Dialogue from Ostrons in the huts has been turned down and will play less frequently.
- The Ostron next to Koumei’s Shrine will now speak less frequently.
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Updated Bell Ringer’s description to specify that the attacks must be Melee attacks to knock down enemies.
- Now reads: “Melee attacks knock down enemies and apply +4 Impact Status Effects”.
- Tweaked Okina Prime’s Incarnon dagger projectile VFX.
- Adjusted the Dera Incarnon’s end point VFX to be a bit smaller so that it doesn’t get mistaken as an AOE.
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Made the following changes to Nova’s Antimatter Drop in Conclave following player feedback on ways to reduce the ability’s effectiveness:
- Removed the ability to speed up its projectile (Conclave only).
- Reduced range from 6m to 4m (Conclave only).
- Reduced damage by 60% (Conclave only).
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Disabled Limbo in Conclave as requested from player feedback.
- After we had requested feedback for Nova in Conclave, players commented that Limbo’s viability should be considered since his abilities are rather incompatible with Conclave game modes. We posted a poll for players to vote on whether he should stay enabled or be disabled, and the majority voted for the latter.
Top Fixes:
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Fixed certain players not receiving their free Caliban after logging into the game post-Koumei & the Five Fates.
- As mentioned in our PSA, if you were affected you will be required to manually open the inbox message in order for Caliban to be sent to your account. To do so, sign in after downloading the Hotfix, open the pause menu, select “Communication” > “Inbox” and select the Caliban Inbox sent to you by Lotus. You should then have your free Caliban properly deposited into your account!
- Fixed several issues with Transference teleporting players far away from their Warframe’s location.
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Fixes towards enemies not approaching the “Eliminate Enemies to Lower Security Level” zone in Netracell missions.
- This is being caused by animation issues with the Shuffling Fragments – they are unable to turn properly and get stuck, making it appear as though enemies were not spawning.
- Fixed Caliban’s Lethal Progeny summons not benefitting from certain Ability Strength buffs (ie. Empower, Molt Vigor, Energy Conversion, etc.).
- Fixed Caliban’s Lethal Progeny summons not benefitting from shared buffs granted by other Warframes in the squad (ex: Ember’s Fireball Frenzy, Grendel’s Nourish, etc.)
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Fixed Caliban’s Ortholysts not engaging in combat while in their stationary artillery state.
- Also fixed them having a difficult time adjusting their aim to target enemies.
- Also made fixes towards their AI to prevent them from lingering on an already killed enemy for too long before retargeting.
- Fixed Client Calibans not seeing the damage numbers from their Lethal Progeny summons.
- Fixed Caliban’s Conculysts dealing damage to allies during their “tornado” attack.
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Fixed Sicarus Prime’s Incarnon form Damage Multiplier being unintentionally high.
- The multiplier was stacking based on the amount of charges left in the gauge, which on an unmodded Sicarus Prime could reach up to 90x the damage it should be dealing. So we’ve fixed this unintended interaction.
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We still want the Sicarus Incarnon to feel impactful so we’ve made made the following buffs in light of the above fix:
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Base Sicarus Incarnon:
- Increased Feigned Retreat and King’s Gambit base Damage from +35 to +50.
- Increased Commodore's Fortune’s base Critical Chance from +14% to +18%.
- Increased Survivor's Edge Base Critical Chance and Status Chance from +9% to +12%.
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Sicarus Prime Incarnon:
- Increased Feigned Retreat and King’s Gambit Base Damage from +35 to +40.
- Increased Extended Volley’s Base Magazine Capacity from +9 to +12.
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Base & Prime:
- Increased Incarnon Charges from 90 to 120.
- Tweaked the recoil in Incarnon Form to make it less intense.
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Base Sicarus Incarnon:
- Fixed Sicarus’ Incarnon Evolution II “Feigned Retreat” Perk base damage buff (+35) not working.
- Fixed Client Wukongs being unable to use any abilities or context actions and losing their melee animations after their Celestial Twin hits a teleport volume.
- Fixed activating any Incarnon weapons counting towards Okina’s Incarnon Evolution III challenge (activate this weapon’s Incarnon Form 0/6 times in a mission).
- Fixed Koumei becoming permanently invulnerable after rolling triple sixes with Omamori while she has Overguard.
- Fixed Koumei’s Omarori effects not resuming properly after exiting a vehicle (Archwing, K-Drive, etc.)
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Fixed Koumei’s dice count resetting to 1 after using Forma.
- She will now maintain her max of 5 dice after Polarization.
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Fixed being unable to discard an Omikuji challenge if Koumei is below the ability cast requirement of 50 Energy.
- Discarding a challenge is intended to have no Energy cost associated with it!
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Fixed Galvanized Steel’s Critical Chance bonus on Heavy Attacks being +330% instead of the intended +220%.
- The issue was that it was incorrectly adding the +220% Critical Chance on top of the +110% that applies to all Melee attacks, for that unintended total of +330%. It will now properly grant +220%, as indicated in the description (+110% Crit Chance x2 for Heavy attacks).
- Fixed Khora’s Venari Claws (base and Prime) having 20% Status Chance instead of the intended 30%.
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Fixed Nova’s Wormholes infinitely looping projectiles in between portals if shot into their exit points.
- Instead of completely removing this interaction (which was an oversight that arose when we gave Wormhole an infinite duration in Nova’s recent rework), projectiles can still be shot into Wormhole exits for the same effect but now consume 1/10th of a Charge from the Wormhole with a 0.1 second cooldown to prevent AFK strategies.
- Fixed Nova’s Molecular Prime missing its duration timer on the ability icon.
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Fixes towards players losing Standing for the Syndicate they are pledged to from certain missions (notably Circuit/Duviri but others may be impacted as well). This also caused Standing to be gained with Syndicates that are negatively associated with their Pledge.
- We have put in a temporary fix that checks if the above bug is occurring and will prevent any bugged Standing changes from taking place if detected. We continue to investigate for a more permanent solution that’ll prevent the bug from occurring at all. If you have encountered this issue, please share your findings with us. Thank you!
- Fixed the Savagery Precept causing Sunika Kubrow to become frozen when attacking flying enemies – this would prevent it from following you and attacking enemies.
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Fixed Voruna’s Prey of Dynar Augment applying range twice on Fangs of Rahsk’s spread radius.
- Prey of Dynar increases the spread Range by 150%, from 7 meters up to 17.5 meters. If you equipped a max rank Stretch (45% range) as an example, the range is intended to go to 25.375 meters. However, we were erroneously applying Range mods a second time, causing it to go all the way up to 36.79 meters.
- Fixed upgrading a mod from the upgrade screen causing equipped mods to swap around when changing Configs.
- Fixed being unable to cast Coil Horizon more than once when equipped onto Lavos.
- Fixed the Relic selection screen popping up twice after the 10 minute mark in Survival Void Fissure missions.
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Fixed the following functionally issues when casting Helminth Null Star a second time while in Titania’s Razorwing:
- Fixed becoming very itty bitty after exiting Razorwing and losing ability to use Primary and Secondary weapons.
- Fixed Razorwing Blitz’s Flight Speed and Fire Rate buffs dropping down to 100% and being unable to exceed that cap.
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Fixes toward the Staticor not consuming/requiring ammo.
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Note: While we fixed the issue of it not consuming ammo, we need to wait for the 1999 Update to make a full and permanent fix since it requires code (more information on that here). For the time being we have made the following changes as a temporary fix. These will be reverted with the 1999 update to restore Staticor to its intended state.
- Staticor will consume ammo when firing rather than when charging.
- Staticor will not consume ammo while holding a full charge.
- You may see Staticor consume more than 1 round of ammo even if you tap quickly.
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Note: While we fixed the issue of it not consuming ammo, we need to wait for the 1999 Update to make a full and permanent fix since it requires code (more information on that here). For the time being we have made the following changes as a temporary fix. These will be reverted with the 1999 update to restore Staticor to its intended state.
Fixes:
- Fixed being unable to use Hildryn’s Aegis Gale alt-fire if Secondary weapon is equipped at the time Aegis Storm is cast.
- Fixed Companion attacks triggering Blazing Bombardment when active on Koumei. It is intended to only trigger from player shots.
- Fixed the “Kill X enemies with X Status Effect” Koumei Omikuji challenges not appearing for Clients.
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Fixed the Archon Hunt panel in the world state window having the wrong Suggested Damage types listed.
- It incorrectly listed Electricity and Magnetic instead of Toxin and Slash as weaknesses, and Blast instead of Magnetic as resistances.
- Fixed Koumei’s dice UI overlapping with the Secondary + Glaive dual wield Combo Counter.
- Fixed Higasa’s shots not lining up with the reticle while aiming when Mirage’s Hall of Mirror clones are active.
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Fixed being able to apply Stance Forma to Beast Claw weapons.
- Beast Claw Stance Mods and Slots all use the Penjaga Polarity, so there is no need to change it with Stance Forma. If you have used a Stance Forma on a Beast Claw weapon, you can submit a ticket to support.warframe.com to have that undone.
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Fixed Vulpaphyla/Predasite with multiple Mutagens/Antigens not having them properly displayed in the Incubator, Inventory, Navigation Loadout and Experimental Procedures UIs.
- Known issue: These still show incorrectly in the Trading UI – this requires code to fix so it will be resolved in a future update.
- Fixed Scan Matter not revealing Resource Deposits on map for Clients.
- Fixed the “2x” tag missing in the UI for Ores/Gems, Fish, and Conservation Tags to indicate that Resourceful Retriever has successfully doubled these pickups.
- Fixed mining nodes not respawning after leaving and re-entering an Open Landscape.
- Fixed weapons missing their Focus Lens icons in the Arsenal UI to indicate which Lenses they have installed.
- Fixed Titania entering out of bonds areas by using Transference repeatedly while in Razorwing.
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Fixed Dread’s Unseen Dread Augment applying its invisibility when modded with multishot but hitting only one enemy.
- It’s intended only to trigger when three or more enemies are hit with a single projectile.
- Fixed rare Client issue where Savagery would freeze enemies indefinitely.
- Fixed Chesa Kubrows with Retrieve equipped missing their sound effect for Clients when successfully stealing loot from a corpse.
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Fixed Ostron Standing earned from completing a Saya’s Visions mission not counting towards your Daily Standing Limit.
- Known issue: The End of Mission screen still shows the full 800 Ostron Standing amount regardless of if you are at the limit or not.
- Fixed a rare bug in Disruption and Saya’s Visions missions where some onscreen text would appear as a file path.
- Fixed the Offering preparation timer lingering in the UI for Clients after it is available to collect.
- Fixed Metal Fiber, Calculated Redirection, Enhanced Vitality and Medi-Pet Kit mods having their stats appearing incorrect in the Arsenal UI after exiting the Companion upgrade screen (UI-only issue, stats were working as intended).
- Fixed Artax missing its “Unique Trait” tooltip in its upgrade screen.
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Fixed Beast Claw weapons not appearing in the mission progress and end of mission screens.
- As a reminder, Beast weapons gain Affinity and rank up, but they do not contribute towards your overall Mastery.
- Fixed the alert level indicating in the Orb Vallis not appearing for Host when loading in through the elevator from Fortuna.
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Fixes towards the Raptors Assassination mission (Naamah, Europa) not progressing after dropping and quickly picking up the Power Cell over the Gravity Conveyor.
- To fix this issue from occurring, once the Power Cell touches the Gravity Conveyor it can no longer be picked back up again. However, if you pick it up immediately after dropping the issue can occur and lock the mission from progressing.
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Fixed a loss of function when aiming in the Orbiter Captura Scene.
- Known issue: Using Transference in the Orbiter Captura Scene also leads to loss of function.
- Fixed hitching whenever transmissions appear in Steel Path Entrati Bounties.
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Fixes towards Caliban Orfeo’s Lethal Progeny summons not using custom Energy colors.
- Known issue: Some of their weapon fire VFX still use default colors.
- Fixed Caliban’s Choralysts using their default skin instead of their deluxe version when his Orfeo skin is equipped.
- Fixed the Seighe Scythe Skin’s VFX materials not applying correctly and looking broken.
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Fixed Koumei’s Omamori ability missing its “Altered” information in Helminth UI.
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Now reads: “ALTERED: Gain between 10 to 20 Omamori Charms but cannot gain the invulnerability.”
- Note: Omamori since launch has always had this altered state, it was just missed in its Helminth description.
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Now reads: “ALTERED: Gain between 10 to 20 Omamori Charms but cannot gain the invulnerability.”
- Fixed Blade and Rapier melee weapons having offset issues with the Standard Holster on Revenant’s Mephisto Skin.
- Fixed Emblem offset issues on the Altra Sentinel Skin.
- Fixed the Okina daggers in the Incarnon evolution screen being super close together. They are now spaced out so that there’s no sibling squabbles.
- Fixed “Sicarus Variant” (not a real thing) being listed in the Sicarus Incarnon tooltip in the Circuit reward path UI.
- Fixed swapping Perks in the Incarnon Evolution UI for the Dera, Cestra and Sicarus not updating correctly in the stats UI.
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Fixed the “Similar Bundles” tooltip on real-world currency packs in the in-game Market not properly listing the items you do not own.
- Also fixed this tooltip lingering on screen when swapping to another part of the Market.
- Fixed the Synthesis Scanner UI persisting on-screen after zooming while in Captura.
- Fixed adjusting the window size of the game while in the Arsenal not properly resizing the item list grids.
- Fixed scrollbar appearing in Arsenal lists that cannot be scrolled through since there aren’t enough items.
- Fixed certain UI elements in the Upgrade screen flickering when hovering over the tooltip icon.
- Fixed the mission voting text being doubled in certain languages.
- Fixed the horizontal scrollbar in the Nightwave screen being too long.
- Fixed a scrollbar appearing on the front of the Drifter and Railjack Intrinsic cards.
- Fixed scrollbar not working in the in-game Market.
- Fixed a white square appearing in the Karak Wraith’s stats in the Riven cycling screen.
- Fixed the upper energy VFX of the Kaminari Ephemera being rotated incorrectly while in a Relay.
- Fixed a spot in the Corpus Ship tileset where (if you were very unlucky) players could get stuck and fall out of the map.
- Fixed the smash VFX created after Sunika Kubrow attacks with “Unleashed” following the targeted Eximus unit instead of staying on the ground.
- Fixed Sunika Kubrows Savagery’s VFX (dash and ghost effects) not being visible to Clients.
- Fixed Caliban’s Sentient Wrath VFX being rotated incorrectly.
- Fixes towards a t-posing clone appearing when invisibility is in effect.
- Fixed Oxylus’ Scan Matter revealing Mining locations near all players in the Squad, instead of just those near the player with the Sentinel and Mod equipped.
- Fixed “Excavation” text lingering in the objective UI after completing an Excavation Circuit/Undercroft mission.
- Fixed large walls clipping through certain areas of the Gas City tileset.
- Fixed a checkered pattern appearing around the Arsenal UI when VFX decorations are behind it.
- Fixed a crash caused by Strain Set mods.
- Fixed script error caused by MOA’s Shockwave Actuators.
- Fixed script error caused by Sly Vulpaphyla’s Survival Instinct.
- Fixed script error caused by Vizier Predasite’s Acidic Spittle.
- Fixed several script errors caused by Kavat’s Territorial Aggression.
- Fixed script error caused by Crescent Vulpahpyla’s Crescent Charge.
- Fixed script error caused by Maggots spawned from the Strain Set Mods.
- Fixed script error caused by Medjay Predasite’s Paralytic Spores.
- Fixed script error caused by Medjay Predasite’s Infectious Bite.
- Fixed script error in the Saya’s Visions mission.
- Fixed crash caused by Volatile Parasite.
- Fixed script error caused by Pharaoh Predasite’s Endoparasitic Vector.
- Fixed several script errors caused by Titania’s Razorwing.
- Fixed script error caused by Nova’s Molecular Prime and Null Star.
- Fixed several script errors caused by Hilryn’s Aegis Storm.
- Fixed several script errors caused by Eidolons.
- Fixed script error caused by Mirage’s Prism.
- Fixed script error caused by Koumei’s custom HUD and Omamori.
- Fixed script error caused by Gyre’s Coil Recharge Augment.
- Fixed script error caused by Caliban’s Lethal Progeny summons.
- Fixed script error caused by Protea’s Blaze Artillery.
- Fixed script error caused by Volt’s Speed.
- Fixed script error caused by Caliban’s Fusion Strike.
For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/