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UPDATE 32.3: CITRINE’S LAST WISH
Gaze upon the Crystal Bastion with our 52nd Warframe, CITRINE! Her crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.
Watch over Belric and Rania’s crystallized remains in the new Mirror Defense mission uncovered on Mars, accessible to those who have completed the Heart of Deimos Quest. Their love sustains the link between them, bridged by the Void. Visit Tyana Pass to protect them from two different onslaughts -- one Corpus and one Grineer.
Much more awaits you in Citrine’s Last Wish! Read below to learn about everything this update brings, including new Arcanes and Augments, Tauforged Probability Changes, new cosmetics, Quality of Life changes, and more!
Citrine’s Last Wish is a Mainline Update , meaning that everything the team has been working on since the launch of Lua’s Prey last year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We’ll be watching for these potential issues with the help of your reports to address in future hotfixes - thank you!
Share bug reports and feedback in the dedicated Citrine’s Last Wish subforum : https://forums.warframe.com/forum/1805-update-323-citrines-last-wish/
NEW WARFRAME: CITRINE
Gaze upon the Crystal Bastion. Citrine’s crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.
PASSIVE: GEOLUMINESENCE
Citrine grants nearby allies health regeneration over time. Pick up a Health Orb to increase the amount of health regeneration (up to 25 per second)!
FRACTURED BLAST
Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.
*Fractured Blast is Citrine’s Helminth Ability at 50% strength.
PRESERVING SHELL
Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
PRISMATIC GEM
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
*Prismatic Gem is Citrine’s Railjack ability - can be used to deploy a gem via the Tactical Menu.
CRYSTALLIZE
Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal increased damage.
In lieu of the Leverian, you can dig up Citrine’s precious origins by visiting Otak in the Necralisk on Deimos (after completing the Heart of Deimos Quest) and by playing the new Tyana Pass Node on Mars. Her Prex Card can also be obtained from Otak in his special “Unearth Citrine” Offerings.
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Citrine can be purchased from the in-game Market, or by earning her Blueprints either from the rotation rewards from the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.
CITRINE KALITE HELMET
The crystalline interior shimmers like a fire from within.
NEW PRIMARY SHOTGUN: STEFLOS
An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. The projectile's duration increases when it hits an enemy. When Citrine fires the Steflos, its projectile speed increases.
The Steflos can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.
NEW HEAVY SCYTHE MELEE: CORUFELL
Heavy attacks briefly transform the Corufell into a Gunblade. After the shotgun fires, the Corufell returns to its Heavy Scythe state. Its transformation is fastest in Citrine’s hands.
The Corufell can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.
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NEW DELUXE SKIN: RHINO DEATHWATCH
Become a harbinger of death. This skin features some special shader work to accommodate for the shiny, iridescent look of his hardened carapace.
The skin comes with the custom Deluxe Noble and Agile Animation Sets and the Rhino Deathwatch Wings Auxiliary attachment to add/remove his wings as desired. Listen closely and you may hear the faintest fluttering of wings
Available for purchase via the in-game Market.
NEW VOIDSHELL COLLECTION: EMBER
Adorn Ember in the morphic material created during the Zariman Void Jump. This collection includes theEmber Voidshell Skin and Phenareus Bark material structure.
Available for purchase via the in-game Market.
NEW DRIFTER CUSTOMIZATION: VISAGE INK
Take your Drifter customization to the next level with Visage Ink! Purchase and select from a wide range of designs that can be customized to your liking via the new “Visage Ink” option under “Features”.
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The following Visage Ink Collections can be purchased via the in-game Market. Each Visage Ink can also be purchased separately. These bundles will only be visible to players that have completed The New War Quest.
MULTIFORM VISAGE INK BUNDLE
Enjoy an eclectic variety of expressive designs. The Multiform Visage Ink Bundle includes the Gneissic Visage Ink and all the designs from the Cloned Flesh, Taxmen, and Devotion Visage Ink Collections.
CLONED FLESH VISAGE INK COLLECTION
Set yourself apart. The Cloned Flesh Visage Ink Collection includes Bulwark, Exome, Helix, Hunter, and Siege Visage Ink designs.
TAXMEN VISAGE INK COLLECTION
Invest in self-expression. The Taxmen Visage Ink Collection includes Airlock, Collateral, Dividend, Futures, and Hull Breach Visage Ink designs.
DEVOTION VISAGE INK COLLECTION
Wear your heart on your sleeve. The Devotion Visage Ink Collection includes Affections, Amorous, Cherub, and Eros Struck Visage Ink designs.
Note that Visage Ink can only be applied to Drifter.*
CRYSTAL BASTION COLLECTION
Seize fractal power. This pack includes the Citrine Warframe, Steflos and Corufell weapons, Alumeti Sugatra, Citrine's Kalite Helmet, Belric and Rania Reunited Decoration, and Citrine’s Sigil*. Interact with the Belric and Rania Reunited in your Orbiter for a truly remarkable glimmer of these ill-fated companions.
The Citrine Collection can be purchased via the in-game Market. Gifting the Crystal Bastion Collection will also award you with an additional Belric and Rania Reunited Decoration! *Citrine’s Sigil and the Belric and Rania Reunited Decoration are exclusive to the Crystal Bastion Collection.
NEW MARS NODE: TYANA PASS (MIRROR DEFENSE)
Forever crystallized by the Warframe Citrine, Belric and Rania reside at either end of a tunnel etched through the Void. Apart but eternally intertwined, their preserved bodies maintain this perplexing link between Mars and Venus. But the Void draws in many curious and dangerous minds to it, threatening the very entities holding it together. TYANA PASS on Mars is the access point, travel to it and defend the remains of Belric and Rania.
How To Unlock Node: Complete the Heart of Deimos Quest.
What To Expect:
The fundamentals of this MIRROR DEFENSE are the same as your typical Defense mission: protect a Defense Target against an onslaught of enemies seeking to destroy it, but with a twist. In order to successfully complete a round of Mirror Defense, you are required to protect RANIA’S CRYSTAL remains that reside on Mars, and then proceed through the Void Tunnel to Venus (with the return of the nostalgic Xini tile!) to defend BELRIC’S CRYSTAL on the other side.
Their resting places are not self-regenerating, so additional protection from the Grineer and Corpus threat can be earned by collecting CITRINE’S REMNANTS -- vestiges of her act to crystalize the two lovers. Use your parkour skills to pick up the required 50x of her Remnants, and you’ll replenish Health and grant Overshields at full Health to the Crystal you are currently defending. Doing so also awakens the PRISMATIC WARD , a weapon remnant of their protector Citrine that hovers above the Belric and Rania Crystals and blasts enemies targeted by your weapons with prismatic force.
Citrine’s Remnants pick-ups are shared squad-wide, so squadmates can safely divide and conquer objectives as a team! You can continue to collect Remnants after Reinforcing your Crystal to earn more rewards for your entire squad. Keep an ear out for a soft ringing if you can’t see the tell-tale sparkle, or utilize Loot Detector mods to see where and when they spawn! Killing foes will encourage more of Citrine’s Remnants to be revealed.
In lieu of Defense Waves, players must protect both Crystals for 2 1/2 minutes each to complete one rotation (i.e. 5 minutes total of active Defense). Doing so earns you a guaranteed reward of Belric and Rania Fragments* , in addition to rewards from the mission drop table.
* We’ll go into more detail about this New Resource and how it is used further below!
This node is also available on the Steel Path.
Rotation Rewards:
- Citrine’s Main and Components Blueprints
- Steflos Blueprint, Barrel, Receiver, & Stock
- Corufell Blueprint, Barrel, Receiver, & Handle
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New Arcanes : *Stats are shown at Rank 5
- Arcane Steadfast (Warframe) - On Ability Cast: 20% chance the next three abilities will not cost energy.
- Arcane Double Back (Warframe) - Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
- Primary Plated Round (Primary) - On reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s.
- Secondary Encumber (Secondary) - On Status Effect: +24% chance to trigger a second random Status Effect.
- Secondary Kinship (Secondary) - While Buffing Ally Warframes +20% Critical Chance per buff.
Visit the official public drop tables for more information. Note that Mirror Defense will not apply to the ‘Defense’ Nightwave Act as its Waves are different from a typical defense mission, and would take far longer than a regular Defense mission to complete.
*New Resources: Belric & Rania Fragments *
Bits of the past, fragments of the crystal masses in which Belric and Rania reside. There are two ways to earn these new resources via the Mirror Defense mission:
1. Guaranteed rotation reward: Successfully defending both Belric and Rania counts as one round and will reward 5x Belric Fragments and 5x Rania Fragments.
2. Collecting Citrine’s Remnants: Collecting the required amount of Citrine’s Remnants in Mirror Defense earns you either 5x Belric or Rania Fragments (alternating back and forth) and 7 on the Steel Path version of the node.
Players can continue to collect Citrine’s Remnants even if they’ve completed this objective for their current wave of Mirror Defense!
These new resources can be traded at Otak in the Necralisk on Deimos for the Mirror Defense rotation rewards listed above, and for additional goods such as Critrine’s Prex Card and the Citrine’s Last Wish Factory Captura Scene!
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New Codex Entries:
Scanning the Crystalized Belric and Rania Defense Targets in Mirror Defense will unlock new Codex Entries for an additional lore nugget. Upon unlocking the Belric Crystal and Rania Crystal in the Codex, they can be found in the ‘Objects’ category.
NEW WARFRAME AUGMENT MODS
Elevate your Arsenal with these new Warframe Augments for Revenant, Yareli, Gyre, and Gara!
*Stats below are shown at max rank.
Revenant: Mesmer Skin Augment: Mesmer Shield
Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges.
*Available via the Cephalon Suda and The Perrin Sequence Syndicate Offerings.
Yareli: Merulina Augment: Merulina Guardian
Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.
*Available via the Cephalon Suda and New Loka Syndicate Offerings.
Gyre: Cathode Grace Augment: Cathode Current
Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.
*Available via the Arbiter of Hexis and Perrin Sequence Syndicate Offerings.
Gara: Shattered Lash Augment: Shattered Storm
When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength.
*Available via the Arbiters of Hexis and New Loka Syndicate Offerings.
TAUFORGED ARCHON SHARD PROBABILITY CHANGE
PLEASE NOTE: The following changes to Tauforged Archon Shard probability will officially begin at the weekly Archon Hunt reset on Monday, February 20th @ 00:00 UTC (7:00 PM ET) to not interfere with the current active Hunt.
We have tweaked the Archon Hunt reward system to increase the odds of receiving a Tauforged Archon Shard if not received after a successful hunt. Each player has their own probability per Shard based on their individual Hunt activity.
Each time a specific Tauforged Archon Shard (Amber, Azure, Crimson) is not your reward from completing an Archon Hunt (i.e. you received a regular Amber, Azure, or Crimson Archon Shard), your chance to receive a Tauforged Shard of that variant increases in the next respective Hunt.
The base probability is 20% and increases by 20% (up to 100%) for each Hunt that does not reward that specific Tauforged Shard. The probability resets back to 20% once that Tauforged Shard variant is rewarded. Earning a Tauforged Shard does not alter the probability to receive Tauforged of other variants. The chance % is indicated via the Archon Hunt Navigation panel for the Shard color that is currently available.
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Here is an example of how several weeks could play out:
(This is not a reflection of the current/upcoming Archon Hunt rotations)
Week 1 : Archon Nira is active with a 20% chance of a Tauforged Amber Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Amber Shard the next time Archon Nira is active.
Week 2 : Archon Boreal is active with a 20% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Azure Shard for the next time Archon Boreal is active.
Week 3 : Archon Amar is active with a 20% chance of a Tauforged Crimson Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Crimson Shard for the next time Archon Amar is active.
Week 4: Archon Nira is active with a 40% chance of a Tauforged Amber Shard. Completing the Hunt rewards Tauforged - huzzah! Your chance resets to 20% for the next time Archon Nira is active.
Week 5 : Archon Boreal is active with a 40% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to a total of a 60% chance to earn a Tauforged Azure Shard for the next time Archon Boreal is active.
Rinse and repeat!
Tauforged Archon Shards are hotly pursued items, understandably so! We made this change to create a healthy reward cycle and expectation for the players interacting with the Archon Shard system and putting in the effort to play through Archon Hunts. Thank you for your patience while we worked on a solution to improve access to the Tauforged Shards.
New Dojo Room & Decorations: Grineer Galleon Chamber
Themed after the Grineer Galleon tileset, a new Grineer Galleon Chamber room and close to 90 decorations are here!
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Cold Status Effect Changes:
Cold Damage has traditionally been one of the lesser-used and valued Status Effects within the community, as its effect on foes may not be as noticeable compared to its peers. As a result, we’ve decided to to make the following changes:
- Increased base Slow from 25% to 50%.
- Max stacks reduced from from 10 to 8.
Final result of the above is an overall increase in the Max Slow from 70% to 85%.
Cloth Improvements:
We softened cloth to reduce the jaggedness that could result from motion causing the fabric to bend, so cloth will now appear more smooth.
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We also fixed one-frame jitter/stuttering on cloth in motion, specifically when rotating around quickly. This was most noticeable with the cloth on the Drifter Vest and Sleeves where a small “snapping” could occur on rotation.
Sun Bounce Lighting Changes :
As a continuation of the changes we made to lighting in the Echoes of the Zariman update, we have made improvements to allow reflections intensity to better match the lighting environment when using the Enhanced Graphics Engine. In other words, indirect light from the sun and sky now uses the color of its surroundings to bounce light around, making it much more realistic and dynamic with time of day changes! These changes have been applied to all Open Landscapes and Towns, Railjack levels, and the Vor’s Prize Quest.
These changes may be applied in other Warframe areas in the future, but for now we’re testing the waters with environments that will see the most benefit from a more realistic light application!
New Enhanced Graphics Engine Options:
The following two options have been added to the “Video” options menu to further adjust performance for your machine while the Enhanced Graphics Engine is enabled.
Sun Shadows Toggle
Enables sun shadows, can be disabled to improve performance.
Deferred Decals Toggle
Enables deferred decals, can be disabled to improve performance.
Note that this is a part of our ongoing efforts to improve the Enhanced Graphics Engine before phasing out our Classic Renderer, as discussed on Devstream 165 .
General Additions:
- Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.
- Added a new react animation to several Grineer and Corpus units when Warframes vanish in front of them (using Abilities or other mechanics).
- This also applies to their Narmer variants.
- Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth.
- Added motion blur to the grass in the Zariman.
General Changes:
- Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring.
- Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient.
- Increased the pickup range of the time-increasing particles in the Granum Void.
- With its former pickup range, you had to basically be exactly aligned with the particles in order to pick them up. The difficulty to collect was also exacerbated by them dropping high off the ground, requiring even more precision while jumping. The slight increase to the pick-up range makes grabbing these more forgiving, while ensuring players still need to seek them out to earn the time bonus! We’ll be monitoring these changes to see if further tweaks to pick-up range need to be made.
- Improved the accuracy of line of sight checks in rare cases.
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Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful.
- Note that this change will affect regular gameplay, but this issue will still persist in the Simulacrum.
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Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful.
- The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings.
- We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path.
- Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire.
- Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.
- Players who were affected by the bug of “being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set” that was fixed in Hotfix 32.0.1, will have an inbox message on login to give the missing Protovyre items.
- Apologies for the delay! This account update required more time to sort out the specifics on the backend to get players their missing items.
- Vendors with weekly offerings (such as Palladino, Chipper, Teshin, etc.) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers.
- Palladino used to reset on Thursday at 0:00 UTC/7:00 PM ET, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
- Chipper and Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
- Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
- Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
- New: add 100 damage * multiplier * power strength up to 5m cap
- Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge.
- This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”
- We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.)
- The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started.
- Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill.
- Valkyr’s Prolonged Paralysis stun duration now causes a knockdown on affected enemies instead of a standing stun.
- In the Lua’s Prey Update,we re-worked the Prolonged Paralysis Augment Mod so that pull distance didn’t scale with Ability Strength, and the enemies were stunned standing instead of a grounded stun. We thought players would prefer standing finishers due to synergies with other Arcanes and modifiers, but in response to feedback, we are changing it back to a knockdown for grounded finishers outputting raw damage.
- Improved the responsiveness dismounting from K-Drive, Merulina, Archwing and Dargyn. \
- Meleeing to dismount now occurs right when hitting the button, instead of on release.
- Holding to dismount will now occur when the brief hold timer is up, instead of on button release after holding for the required duration (specific to Dargyn).
- Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.
- Changed some mission types to display information related to your mission success in the end of mission screen.
- This change applies to the following mission types:
- Defense
- Survival
- Excavation
- Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear.
- A “Purchase Limit Reached” tag will now appear over items once their purchase limit has been reached (ex: Archimedean Yonta’s 1 x Voidplume type per trade rotation) instead of the item disappearing from the list after purchasing.
- Platinum UI Improvements:
- Added “Personal Platinum” amount to the on-hover description for Platinum in the UI. d809e97f69f637601c487d01388ca95f.png
- “Personal Platinum” can be won through official Warframe giveaways and cannot be used for trading or gifting.
- The error message when attempting to gift using “Personal Platinum” will now indicate that you must purchase additional regular Platinum.
- The on-hover Platinum description now indicates interacting with the icon will open the Platinum store.
- Added “Personal Platinum” amount to the on-hover description for Platinum in the UI. d809e97f69f637601c487d01388ca95f.png
- Removed the “Starting Energy” stat that was added in Hotfix 32.2.9 and merged it with the existing “Energy” tooltip.cfa1c83bfbcf5b1a274b03b8e65a3218.png
- Also fixed incorrect calculation of Mod upgrade to Energy drain, which resulted in incorrect calculation of Energy players receive on spawn.
- Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
- Running out of ammo on the Secondary will also switch back to Primary.
- Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.
- Necramechs can now be healed by Vazarin’s Protective Sling.
- When we launched Orphix Venom: Update 29.6 , we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.
- Bundles in the in-game Market will now display the total price for multiple items when they can only be purchased in bulk.
- In the past, they would display only the cost of a single unit on the bundle, instead of the quantity that is only available for purchase
- In this example, you are purchasing 50 Platinum worth of Kavat Genetic Code, instead of displaying 1 x Kavat Genetic Code for 5 platinum.
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- Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back.
- Customizations in the Arsenal are now sorted by name to make item searching easier.
- We have added a new tag in the in-game Market that will show players the weapons they recently unlocked access to after a successful Mastery Rank test! The tag will be highlighted for a week after completing their Mastery Test, and will be hidden if they have a new Mastery Rank test to completed3c5f036b6dfe58121606c9e911cc582.png
- Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal.
- Changed the Somachord autoplay button to look identical on all platforms.
- This also fixes the issue where the autoplay was not functioning for users on Console when using mouse and keyboard.
- Adjusted the colors used for the “Hold X to” UI label in-game to help with visibility when using custom UI colors.
- Fixed “Hold X” UI labels appearing to have partial progress when activating if a similar label appears nearby.
- Updated the Velocipod’s hitbox to be more accurate to their appearance.
- Adjust the spacing for some context UI labels in-game.
- Adjusted how frequently the Helminth discusses their hunger in-game.
- Improved motion vector precision. This fixes some pixel-wobbling issues and improves motion blur quality when playing at higher resolutions (4K).
- Improved the fire animation of the Larkspur to better match its audio FX.
- Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works: The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
- Also decreased the amount of time to re-cloak after disrupting your cloak.
- Increased the weapon damage bonus from Shade’s “Ambush” augment from 120% to 240%, for 3 seconds when you break out of invisibility.
- Changed how Enemies throw grenades to ensure they don’t get embedded inside Defense targets.
- Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu
Cross-Platform Play Changes & Fixes:
- You can now host your own Cross-Platform Play Dedicated Conclave Server!
- To do so, the following change is required in your config files. Simply add “allowXPlatform=1” in your LotusDedicatedServerSettings. Learn more about dedicated servers here.
- Changed the error message when inviting someone with an alias that does not exist from “Cannot sync to Warframe database due to no internet connection” to “No online player found with alias X”.
- Using the /invite command in chat will only send invites to players on your friends list if their alias is used by another player on another platform. If their alias is used on multiple platforms but none of the players are on your friends list, using /invite will still present the option to pick between the two.
- Previously, all /invite commands would offer you the option to choose which player you want but it is more likely you want to /invite the player on your friends list. We are making this change to reduce that friction. If you saw the other non-friended player online and wanted to send them an invite you can still do so using the Invite Squad Member functionality.
- An error message will now pop up if you typed the name of someone to invite, but the only online account that was found was yourself: “Player is already in your session.” We are not responsible for any existential crises that may result from this message.
- Fixed “Recent Players” list not showing numeric suffixes.
- Fixed Profile and Clan stats from other platforms showing incorrectly.
Optimizations
- Made systemic micro-optimizations to the network code.
- Optimized launcher download speeds for slower PCs.
- Made a micro-optimization to game loading and streaming.
- Made minor performance optimizations for Towns/Relays.
- Made small optimizations to UI code.
- Made micro-optimizations to gameplay scripts.
- Made systemic micro-optimizations to memory usage for all platforms.
- Optimized the memory footprint.
- Optimized the in-game Market UI for players with a very large number of placed decorations.
- Optimized chat-link parsing to reduce hitches that could occur when tabbing back to a chat window that had many many links you hadn’t yet seen.
- Reduced memory usage on some targeting ring FX textures, notably Sprag’s Manticore attack.
- Optimized foliage in the Orb Vallis.
- Improved responsiveness and stability when quitting the game or aborting an update.
- Improved performance of the Kulstar and Zymos’ explosion and projectile trail FX (especially with multishot Mods and when used by Mirage’s Hall of Mirrors).
- Improved performance of the Mutalist Cernos’ Toxin cloud particles.
- Fixed extensive spot loading during Loadout changes.
- Fixed FPS dropping considerably when flying in Archwing toward the Catabolic Gutter in the Cambion Drift during an Isolation Vault Bounty.
- Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
- Made some optimizations to the Warframe Launcher while it is idle.
Fixes:
External link →