over 5 years ago - [DE]Rebecca - Direct link

Devstream126_NewsItem.jpg
Warframe: The Jovian Concord should arrive next week on PC. We are working hard to hit this date and will let you know progress as the days go on. The Console release will follow as soon as it's ready to ship to Cert. By now you've seen a LOT of teases / walk throughs of parts of this update - too many? Not enough? It's a mystery.

Here's a recap of the top Additions / Changes you can expect so you have the bulk of information in one place:

Additions:

 

  • Wisp is finally coming! Speed, Trickery, and Destruction are imminent. You can check out Wisp above in the header image we used for Devstream #126!
  • New Boss Fight - hint hint.
  • New Game Mode - Disruption
    • This mode has already changed a bit based on Devstream feedback. We plan to have more of a 'miniboss' role played by the new Amalgams to really make progress a challenge in this endless mode. Stay tuned.
    • This mode will also be locked behind key story progress to make sense in chronology.
    • We are planning to debut Disruption with an Operation - stay tuned on how that comes together.
  • Jupiter / Gas City Remaster - visuals and level design.
    •     Emphasis on Parkour, more environment destruction, ambient enemies and more mysteries within for people who explore.
  • New Mods
    • 15+ new Mods are coming that are all about Niche exploration for builds and playstyles. If you feel like branching out and changing combat consequences while you're aimgliding, wall latching, and more, these are the Mods for you!
  • New Weapons - 5 by our count right now! 3 Brand New, and 2 Operation Weapons...
  • Nyx Deluxe! What would an Update be without a hint of Cosmetics ;)?

Changes:

  • Energy + Emissive Colour changes. We're adding separate Colour Customization to Warframe Emissives (2 slots with Forma) and Warframe Ability Energy (2 Slots with Forma) This is as a result of: https://forums.warframe.com/topic/1082887-de-response-inside-please-revert-emissive-texture-changes-introduced-in-u2470/page/2/?tab=comments#comment-10679681
  • 3 x Screen and Functionality Reworks.
    • Manage all Syndicates from your Orbiter, and fast travel to Simaris from your Orbiter.
    • Refine Relics WITHIN Endless missions as seen here (all functionality in place, working on presentation polish as we speak!)
  • Minor Arbitration Drop Chance changes: We've bumped the Ephemera and Aura Forma Chance in Arbitrations. ESO table review is next on our list to do but may not make this Update. We do not have major changes to Arbitration pacing right now, but we are still working on plans.
  • Random Mod Packs will officially be gone from the Market; replaced with themed sets with bonus Endo and Credits.
Spoiler

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All this and more is hopefully coming in a week - thank you for your patience, Tenno! It's grown in scope quite a bit since the initial 'Gas City Remaster' pitch, and we hope you have fun with all the additions and changes. As always, the update be completely free to all Tenno - only costing about 3GB of hard drive space! If you have feedback, we'll have threads up for you after Launch. Iteration is important to bring you the best game possible, so we will be reading constructively posted feedback for changes after release.

over 5 years ago - /u/rebulast - Direct link

Warframe: The Jovian Concord should arrive next week on PC. We are working hard to hit this date and will let you know progress as the days go on. The Console release will follow as soon as it's ready to ship to Cert. By now you've seen a LOT of teases / walk throughs of parts of this update - too many? Not enough? It's a mystery.

Here's a recap of the top Additions / Changes you can expect so you have the bulk of information in one place:

Additions:

  • Wisp is finally coming! Speed, Trickery, and Destruction are imminent. You can check out Wisp above in the header image we used for Devstream #126!
  • New Boss Fight - hint hint.
  • New Game Mode - Disruption

This mode has already changed a bit based on Devstream feedback. We plan to have more of a 'miniboss' role played by the new Amalgams to really make progress a challenge in this endless mode. Stay tuned.

This mode will also be locked behind key story progress to make sense in chronology.

We are planning to debut Disruption with an Operation - stay tuned on how that comes together.

  • Jupiter / Gas City Remaster - visuals and level design.

Emphasis on Parkour, more environment destruction, ambient enemies and more mysteries within for people who explore.

  • New Mods

15+ new Mods are coming that are all about Niche exploration for builds and playstyles. If you feel like branching out and changing combat consequences while you're aimgliding, wall latching, and more, these are the Mods for you!

  • New Weapons - 5 by our count right now! 3 Brand New, and 2 Operation Weapons...
  • Nyx Deluxe! What would an Update be without a hint of Cosmetics ;)?

Changes:

Manage all Syndicates from your Orbiter, and fast travel to Simaris from your Orbiter.

Refine Relics WITHIN Endless missions as seen here (all functionality in place, working on presentation polish as we speak!) https://twitter.com/rebbford/status/1126201584399060992

  • Minor Arbitration Drop Chance changes: We've bumped the Ephemera and Aura Forma Chance in Arbitrations. ESO table review is next on our list to do but may not make this Update. We do not have major changes to Arbitration pacing right now, but we are still working on plans.

  • Random Mod Packs will officially be gone from the Market; replaced with themed sets with bonus Endo and Credits.

All this and more is hopefully coming in a week - thank you for your patience, Tenno! It's grown in scope quite a bit since the initial 'Gas City Remaster' pitch, and we hope you have fun with all the additions and changes. As always, the update be completely free to all Tenno - only costing about 3GB of hard drive space! If you have feedback, we'll have threads up for you after Launch. Iteration is important to bring you the best game possible, so we will be reading constructively posted feedback for changes after release.

FORUMS:https://forums.warframe.com/topic/1091584-estimated-release-the-jovian-concord/?tab=comments#comment-10738722

External link →
over 5 years ago - [DE]Rebecca - Direct link
On 2019-05-08 at 3:02 PM, [DE]Rebecca said:

MAY 15 UPDATE:

Good afternoon, Tenno! We are looking at our current dev build and trying to give a realistic estimation for everyone waiting on PC. We know it's not going to be today, but the question remains of: "will we manage this week?", or "is next week more realistic?". We'll give you the facts and our estimate so you can weigh the likelihood for yourself:
- It's a mainline, which means it's big and the build process is a bit different. We have about an 8 hour minimum for the final build turnover this week.
- We are refining some final changes to the Disruption game mode based on feedback.
- We are polishing some pretty badass moments for a certain Boss Fight.
- Finishing up some new dialog for a certain Boss Fight.

We honestly are hoping to wrap it up and ship it this week, but we wanted to give you a status update. We'll keep the updates on the update coming!
We checked if there's anything you can do to prepare for the Jovian Concord - and there's a few ways depending on where you are in Warframe:
- For Competitive Clans: We will be launching with an Operation that will host Clan Leaderboards. Make sure your roster is set - new members who join after the event will not count!
- For players who have not completed Chimera... it will be required for a certain Boss Fight.

Cheers and stay tuned!

New information!

over 5 years ago - [DE]Rebecca - Direct link
On 2019-05-08 at 3:02 PM, [DE]Rebecca said:

MAY 16 UPDATE:

Good afternoon, Tenno! Next week is our more realistic launch week. We wouldn't be able to deliver and iterate on a build with the time remaining this work week. We will bring everything to the finish line Friday, take the weekend, and come out swinging next week.

As an FYI, the studio is closed Monday for a Canadian Statutory holiday (another huge factor in pushing to next week)! So you'll hear from us Tuesday. By now you've got a good sense of what's coming (and maybe a few surprises remain), competitive clans have the information they need to start their rosters, and more.

Cheers and stay tuned!

 

over 5 years ago - [DE]Rebecca - Direct link
On 2019-05-08 at 3:02 PM, [DE]Rebecca said:

MAY 21 UPDATE:

Happy Tuesday! We are on track for release this week. We traditionally release Wednesdays or Thursdays - so you can expect Red Text to appear one of those days.... we're very excited, Tenno. The Anticipation!