over 4 years ago - [DE]Megan - Direct link

Empyrean: Ivara Prime 27.0.10

We bring you another Hotfix before the weekend arrives. The first Hotfix of 2020, 27.0.9, brought a slew of Railjack tailored Additions, Changes, and Fixes (among general ones as well), of which we have been reading your initial feedback. Railjack Resource balancing continues to be a hot topic of discussion in regards to the overall Railjack experience. More to come! 

Railjack Additions, Changes, and Fixes:

  • Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest! 
    • This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.
  • Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
    • A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.
  • Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack.
    • This addresses numerous cases of Railjack invulnerability abuse by manipulating the Catastrophic Failure breach timer. We’re looking at other ways to allow Health on minor Breach repairs/fires/electrical during a Catastrophic Failure without opening the door to this misuse. 
  • Wreckage capacity now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
  • Distance values on Railjack enemies will now be displayed once their name is visible.
  • Upgraded art quality for certain Grineer Installations in Railjack missions.
  • Made some micro-optimizations to the Railjack HUD.
  • Fixed inability to destroy enemy Crewships that have been hijacked.
  • Fixed the wide door in the Pulse Turbine not opening for Clients.
  • Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator.
  • Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed. 
    • This was most noticeable when Piloting the Railjack during the Crewship explosion, as sensitivity would abruptly change until the Pilot seat was dismounted.
  • Fixed cases of Armament Wreckage unique stats not showing. This was due to the physical Armament not being equipped on the side of the Railjack, which then considered it not equipped.
  • Fixed Carcinnox Armaments displaying incorrect Falloff ranges in the Dry Dock stats.
  • Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31).
  • Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts.
  • Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission.
  • Fixed hazard markers (Fire, Electricity, Fast Travel) inside the Railjack appearing in the wrong locations when viewed in the Tactical Menu while on the Pilot seat or side Turrets.
  • Fixed missing Railjack enemy UI after exiting/returning/exiting the Railjack.
  • Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo.
  • Fixed Railjack enemies displaying a Rank of 00.
  • Fixed a crash while transitioning levels in the Railjack.
  • Fixed a script error that can occur when exiting the Archwing Slingshot after opening the pause menu, which caused a persistent black screen.
    • Some camera issues still persist that we’re investigating.
  • Fixed some Mods displaying under the Items section on the End of Mission screen.
  • Fixed Reliquary Drive appearing to have the ‘vacant’ text even after completing the Key quest. 
  • Fixed unlocalized Railjack recall text.


General Changes:

  • The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion). 
  • Increased range that the Mine Osprey drops mines from. This combined with their behaviour bringing them close to the player meant the Ospreys would only usually get about one mine dropped before hovering harmlessly near the player.
  • Removed decimals in the Arsenal stats if damage Falloff range is 1000 or greater to fix numbers overlapping and appearing messy.


Fixes:

  • Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
  • Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
  • Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
  • This affected Arsenal stats only, in missions it did the correct damage.
  • More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.
  • Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
  • Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh. As reported here: https://forums.warframe.com/topic/1160446-ivara-primes-1-doesnt-use-the-right-artemis-bow-texture/
  • Fixed the Paris Prime arrow using incorrect textures.
  • Fixed incorrect Energy color on the Hema muzzle flash light.
  • Fixed overly metallic reflections on the Kopesh Longsword Skin.
  • Fixed incorrect lightning textures on Volts. As reported here: https://forums.warframe.com/topic/1160559-bad-lightning-still-not-fixed/
  • Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
  • Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
  • Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
  • Fixed Eidolon Lures disappearing at certain camera angles.
  • Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
  • Fixed broken warp sounds in the Sentient tileset.
  • Fixed a script error related to Tusk Mortar Bombards crouching.