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Whispers in the Walls: Hotfix 35.1.2

Changes:

  • Tusk Dargyns will no longer spawn in the Plains of Eidolon during Saya’s Vigil Quest.
    • Killing these airborne enemies can be a challenge for new players, so we have removed them as they could prevent players from progressing through the Quest.
  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability.
  • Slightly turned down the Grimoire’s projectile firing and impact sounds.
  • Tweaked Konzu’s transmission timing when completing Eidolon Hunt Bounties.

Cross Platform Save Change:

  • Changed how the Synkra Syandana is delivered based on Cross Platform Save linking status:
    • Prior to this Hotfix, the Syandana was exclusively rewarded for including an email address in the Console “Account” tab in Settings. Now, once a player has linked a Console account, they will automatically receive the Synkra Syandana instead of going through the aforementioned steps.
      • Note: Console players who have not linked accounts will still be able to receive the Synkra Syndana by adding their email address in the “Account” tab in Settings (full steps on how to do so here ).
    • Moving forward, the email address option will no longer appear for Cross Platform Save Console accounts. This is so that we can prevent potential issues associated with being able to change your email address to something other than your PC account’s address (which is required to retain your PC login access).
    • For Cross Platform Save players who have not received their Synkra Syandana after attempting to update their email address before this Hotfix, the Dante Unbound Update in March will deliver it to you once it has launched.

Fixes:

  • Fixed Overguard earned on Warframe in Duviri from the Killer’s Confidence Decree causing players to be indefinitely invulnerable in the Undercroft.
    • Now, Overguard earned from the Decree will be cleared from Warframe after entering the Undercroft.
  • Fixed Lohk Surges not spawning in Zariman missions when started from the Chrysalith immediately after completing the Angels of Zariman Quest.
    • This also resolves being unable to progress in Bounties that had the “Find and activate X Lohk Surges”.
  • Fixed Companions being able to pick up Keyglyphs in the Anchorhold, which would prevent Squads from being able to interact with the terminal to begin the search for the Netracell. As reported here: https://forums.warframe.com/topic/1381469-unable-to-proceed-past-1st-room-in-netracell-mission/
  • Fixed the Munio, Mirror Defense mission not counting towards the “Crystal Clear” Nightwave Act (Complete 3 waves of Mirror Defense).
  • Fixed case where pre-New War players replaying the Vox Solaris Quest could matchmake with post-New War players after selecting a Bounty in Fortuna.
  • Fixed Clients being unable to use the interactable Blinkpads in Open Landscapes.
  • Fixed casting Grendel’s Feast on the Dax Equitem in Duviri causing the Dax to disappear off his Kaithe, rendering the fight impossible to complete.
    • To prevent similar issues from occurring, the Dax Equitem is now properly immune to Warframe CC abilities as intended for a mini-boss.
  • Fixed unread Clan/Alliance Inbox messages at times causing players to be unable to login.
  • Fixed Clients at times falling out of the map after rush chomping while Maw Feeding in Duviri.
  • Fixed being able to pull out a fishing spear while Titania is in her Razorwing form, causing the player to lose functionality.
  • Worth noting that she was never able to actually use the spear in this form, as intended.
  • Fixed the Railjack Cephalon Blueprint still being available for purchase in the in-game Market.
    • Since the Whispers in the Walls Update , the Blueprint is now sent via Inbox message after starting the Rising Tide Quest from the Codex - so there is no longer a need for it to still appear in the Market.
  • Fixed physics getting whacky after using Qorvex’s Chyrinka Pillar to dive into a Sanctuary Onslaught portal or to approach the closed Fortuna elevator doors in the Orb Vallis.
  • Fixed the Shard Hex and Shard Bane Ephemeras not properly reflecting the correct yellow color of embedded Amber Archon Shards.
  • Fixed Translocators (where enemies spawn from) in The Index missions creating a huge field of low-rest blue particles that hang in the air indefinitely.
  • Fixed extreme blowout VFX after equipping the Bloodshed Sigil on both the front and back of your Warframe and setting its colors to white.
    • We’re aware of a similar issue occurring with the Catena Prime Ephemera.
  • Fixed the Legacy Mastery Sigil not appearing correctly for certain Legendary Mastery Ranks.
  • Fixed a crash related to dealing damage to Thrax enemies in the Zariman.
  • Fixed a crash after placing a Domestik Drone in the Orbiter and going to the Drifter Camp Captura Scene.
  • Fixed a script error in Zephyr’s Tail Wind ability.

This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

I have found a new home on AWS Lambda, RIP Heroku free tier.

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3 months ago - [DE]Taylor - Direct link
4 minutes ago, Numerounius said:

So that was a lie. Or is it supposed to be next cert update even though I've pointed out very frequently before this most recent cert update that this was a serious issue that needed to be resolved in that update?

It'll come in the next Cert update, yes! 

3 months ago - /u/DE-Purzzle - Direct link

Originally posted by GareBaer

It literally makes playing the game impossible once it is triggered. There are several threads— both on this subreddit and on the Warframe bugs subforum— that have been trying to get this issue addressed. One Tenno even figured out a way to trigger the auto melee bug on command to prove it existed. And it shows just how easy the bug can be triggered. If you melee too quickly after casting an ability associated with the melee button, you're now stuck in permanent auto-melee for the rest of the mission. Auto melee has been bugged since it launched and it hasn't been addressed yet :/

Hiho!

Could you explain what you mean by being stuck in Auto-Melee for the whole mission?

The video that you linked shows being able to stop the bug by pressing Melee again. To my knowledge that's how almost all open Auto-Melee issues work.

Are you perhaps thinking of Operator stuck in Void Blast? That one got fixed with Update 35.1 on the 20th.

3 months ago - /u/DE-Purzzle - Direct link

Originally posted by Strong_Mode

The video that you linked shows being able to stop the bug by pressing Melee again

Hi, not the person you replied to

is there maybe a fix planned for this however? It is quite jarring to gameplay when this happens on a very ability spam heavy frame like harrow or khora

or at the very least, i know it's a meme, but let us disable auto melee?

I want to be clear I very much like auto melee as a feature, it's just the various bugs that really hinder it

Ye! We're hoping to bring a big batch of fixes for the Dante update.

I can't really make promises but fixes for Auto-Melee are high priority.

3 months ago - /u/DE-Purzzle - Direct link

Originally posted by manesag

Just curious because I’m not sure if it’s been reported but in circuit, I have an issue where the drakgoon just doesn’t work after one shot. Have you heard of someone reporting that?

I don't recall seeing any reports for this. Could you send a video/logfile the next time this happens to you?

Support: https://support.warframe.com/hc/en-us

How to get logs (PC only): https://support.warframe.com/hc/en-us/articles/200182250-What-information-should-I-give-when-submitting-a-ticket

Just mention me in your message and I'll have a look.