Original Post — Direct link

I've been testing in the simulacrum. Orokin Battle Group. Steel Path, lvl 190. Theres a corrupted Heavy gunner in the first row, and one in the second. Tested 50 times.

Acid shells failed to proc on the front row gunner, every time.

It successfully proc'd on the second row gunner, again, every time.

I was never on board with the LoS changes, but LoS on a niche weapon mod, with a hard 15m range cap, with linear falloff? Acid shells has such potential to be good (not GREAT, not BUSTED, GOOD) but using LoS just kneecaps any potential it has.

DE I love your game, and I'd love to make wacky off-meta builds, but the non meta stuff needs to FUNCTION. And the "fix" from the 1999 update hasn't actually worked, more raycasts doesn't help if all the LoS checks keep getting caught on the dead enemies' models. And you CANNOT come at me with "We don't want players killing enemies through walls" when you let Saryn still reign.

Just get rid of LoS for smaller stuff like this please, it does more harm then good. I'll even stop complaining about Dante if you do this for me.

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2 days ago - /u/DE-Purzzle - Direct link

Could you record a video of the issue for me?

I don't see any issues with it myself: https://imgur.com/bkeWQBI

Video is Sobek with only Acid Shells equipped. If I lower the level more, the explosions chain and kill all 20 enemies in one shot.

Cheers!

2 days ago - /u/DE-Purzzle - Direct link

Originally posted by Draconis1025

Wanted to follow up, i did some more testing, and this specific issue appears to be with the Sanctum Simulacrum? Like, no matter what mobs i spawn in, the mob in that EXACT front row position will never trigger acid shells. So There must be some kind of geometry issue there.

That doesn't explain this issue still occurring in missions occasionally, but maybe it could lead to something. Maybe the LoS issues are hitting random weird bits of geometry, rather than the enemy models

Ye, same for me. Always the same enemies in the formation when in Sanctum Simulacrum.

Explosion getting blocked by enemy bodies was the fix for the 1999 update, unlikely it's that.