almost 6 years ago - Superconsole - Direct link
Hey there! Superconsole here from Chucklefish. Wargroove is certainly heavily inspired by Advance Wars, but there's some key differences;

> Commanders take a more active role on the battlefield than AW's COs. They can capture and attack like regular units, but have much higher health and attack stats. They also each have their own special 'groove' attack, which can drastically change up the battle and cause you to revise your strategy. But their placement on the battlefield also makes them vulnerable, as it's game over if they're KOed.

> The critical system is also something new to Wargroove. Each unit has certain conditions where they can achieve a critical attack (e.g. a Swordsman critical hits when adjacent to its Commander). Criticals are really key to gameplay and strategy-making decisions in a match.

> Wargroove has 2-4 player online multiplayer (as well as local co-op), and you can even play asynchronously if you're perhaps playing with a friend on a different time-zone.

> Editing tools in Wargroove are also really comprehensive. Like Advance Wars there's a custom map creator, but in Wargroove you can also create your very own branching campaigns and cut-scenes, and share them online (along with your custom maps!)

> Wargroove also has an Arcade Mode for a series of fights with different characters in succession, as well Puzzle Mode which is a fun challenge where you need to complete maps in one turn.

I thiiiink that's everything. Hope that helps clarify :)
almost 6 years ago - Superconsole - Direct link
Niiice! Glad you guys are looking forward to it :)