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1s | hey everybody it's sir snartz here from |
---|---|
4s | Airship Syndicate hope everybody's doing |
6s | fantastic |
7s | um we do have a little bit of an update |
9s | obviously the global beta has ended for |
12s | a couple weeks now and the team has been |
14s | super hard at work and we wanted to keep |
16s | you guys informed as much as we can |
17s | moving forward as we get closer and |
20s | closer to Early Access I know it's still |
23s | summer |
24s | um hope you guys tuned in and saw the |
25s | newest trailer we are just excited as |
27s | you are to be able to put out a hard |
30s | date out there but we know people take |
31s | it really seriously they take time off |
33s | their jobs they really get amped up and |
36s | we want to make sure that we're not |
37s | going to have any sort of delay |
40s | once we're ready to release a date so uh |
42s | really do appreciate the patience it's |
44s | coming I promise we're working real hard |
47s | um but do have some exciting kind of |
49s | factoids to share in the meantime uh |
52s | specifically kind of let you know the |
54s | feedback is valued |
56s | um not only are we just saying that |
57s | we're working alongside the community |
59s | when it comes to these updates but we |
60s | want to try to demonstrate it as much as |
62s | we can there's only so much we can do |
64s | before it's in your hands but there's |
66s | been a lot of changes from the closed |
68s | beta build to what we have today and |
71s | what we're going to have tomorrow so |
73s | um hopefully let's Dive Right straight |
74s | into it so a few different kind of notes |
77s | if you didn't tune in to the the closed |
80s | beta video if you hadn't participated or |
83s | checked out our social media some of the |
84s | fun facts from just the the crazy amount |
86s | of people we had in the the closed beta |
89s | um wrote all the records that we had |
92s | which was awesome but we did just in the |
95s | five days only in five days |
98s | you all were able to complete over a |
100s | hundred thousand hunts so 183 |
103s | 000 60 691 hunts were completed so those |
107s | are just boss fights essentially |
109s | um enemies killed 13 million six hundred |
112s | thousand enemies were killed uh again |
115s | baby spiders being slain the most with |
117s | 852 thousands of those uh and 415 |
121s | 000 Expeditions so those are the Lost |
123s | Zone uh dungeon runs essentially so a |
126s | crazy amount of data um so thank you so |
128s | much for everybody who participated in |
129s | that closed beta |
131s | um and let's see what the the fruits of |
133s | your labor uh result in so uh even in |
137s | the last couple weeks we've already |
139s | squashed 2 000 bugs a lot of those came |
142s | from that future f votes so 2 000 bugs |
146s | um are just about closing in on |
148s | um since just those the closed Beta had |
150s | ended uh we have a lot more to go and |
152s | they keep popping up but we're we're |
154s | swatting them down faster than they're |
156s | popping up which is always a great sign |
158s | um but again |
160s | Early Access it's going to be the the |
162s | same process we're going to keep um |
164s | making improvements as they they come |
166s | down the pipes so great progress from |
168s | the team really proud of all the work |
169s | they're putting into it but they're |
170s | working hard for you guys |
173s | um so big changes let's kind of jump |
175s | into the first section here so combat |
177s | and movement we've been |
179s | keeping a close eye on just people who |
181s | even weren't even in the beta but had |
183s | you know their own oppressions and |
185s | opinions from seeing gameplay video that |
188s | you might have released from a content |
189s | creator or from other means |
192s | um and we hear you and we're working to |
194s | address it so |
196s | um we've noticed it ourselves there is a |
198s | little bit of potential sliding just |
200s | because of how tactile the action combat |
203s | is you're noticing that there's maybe a |
205s | little bit too much movement especially |
207s | like two-handed weapons or |
209s | um any kind of attack animations that |
210s | move your character a pretty substantial |
212s | amount so we've actually did some |
215s | adjustments to kind of the the targeting |
217s | parameters depending on where your |
219s | character is and when you start |
221s | initiating those those attack animations |
224s | um your character if you're in that |
225s | targeting range it will disable forward |
227s | movement so you're never going to slide |
229s | past an enemy and love your your attack |
231s | miss or something like that that paired |
234s | along with changes to the targeting a |
237s | lot of comments about and feature |
239s | outboat requests about targeting |
241s | improvements so we hear you absolutely |
243s | make some adjustments to that it's way |
246s | snappier is the best way I can describe |
249s | it but your character will absolutely be |
252s | tied into whatever creature you're |
255s | trying to attack you can lock on with |
257s | your controller or if you're on on mouse |
259s | and keyboard there'll be an indicator of |
261s | what uh creature or monster that you are |
264s | targeted onto and your attack animations |
266s | are going to be directly focused on that |
268s | Target and that location rather than |
271s | potentially kind of swinging and missing |
273s | or a character like the Locking you know |
277s | switching back and forth too quickly if |
280s | you're there to experience it you know |
282s | what I'm talking about but if you |
284s | haven't had a chance to play yet just |
285s | know that we're really going to be |
287s | making the the combat feel as responsive |
290s | and accurate to what you're trying to |
292s | put as your inputs as possible so |
294s | definitely keeping an eye on that it's |
296s | feeling way better way snappier again |
298s | improve events to come down the pipe if |
301s | we think we need it but it's definitely |
303s | getting closer and closer to what we |
304s | want for that that final polished |
306s | product |
307s | um |
308s | perfect we got |
311s | um this is another big one too so action |
314s | combat is really one of the defining |
317s | features is the ability to |
320s | adapt to whatever moveset your your |
322s | opponent's doing |
324s | you know have to work on the fly if |
327s | there's a new spell or a new animation |
329s | coming in that you weren't necessarily |
330s | expecting when you're winding up your |
332s | attacks so we do want to strike that |
334s | balance between having you know the risk |
337s | and reward of doing a really big attack |
339s | that has like a big wind up and and |
342s | potentially punishing you if you if you |
343s | get it wrong but we also really want to |
345s | make sure it feels great that you as a |
348s | player have the agency to like hey I |
351s | read this attack my animations coming I |
352s | was ready with the block I was ready |
354s | with a Parry with a repost the Dodge |
356s | whatever it might be |
358s | um so we were a little bit too |
361s | restrictive on some of those attack |
363s | windows so |
364s | previously I think we had limited just |
366s | to daggers that you could do a Parry to |
369s | interrupt and attack animation but those |
371s | are really a quick attack animations |
372s | anyway so you couldn't really tell so |
375s | um we've actually kind of done a clean |
377s | sweep across the board that you are able |
380s | to react on the moment on the Fly frame |
383s | by frame |
384s | enable a Parry enable a block mid |
388s | animation swing even if you need to so |
390s | if you got the big heavy X you'll wind |
392s | up you're about to do it but like oh no |
394s | I need to block something Big's coming |
395s | you'll stop the attack and you'll go |
397s | into the block for it |
399s | um so we hope that makes it feel a lot |
400s | more responsive |
402s | um I personally think it makes a huge |
404s | difference it really does feel like you |
405s | have absolute control over the situation |
407s | if you read an attack is coming you want |
410s | to block it you're going to be able to |
412s | do that |
413s | um so we hope so people will be happy |
415s | with that change |
417s | um also just the the the warning so the |
419s | indicator there's a huge variety of |
422s | different attacks each enemy is going to |
423s | have and the attack and indicator wasn't |
426s | necessarily |
429s | was it wasn't standard across |
431s | standardized across the board as far as |
433s | knowing when that timing so we're |
436s | standardizing that if you see the attack |
437s | indicator |
439s | um popping up over an enemy you're going |
440s | to be able to reliably know when that |
443s | attack and when do you need to Parry and |
445s | how you need to respond to it rather |
446s | than needing to |
448s | um |
449s | you know kind of guess based off of |
450s | which attack animation it might be or |
452s | something in that so could make things a |
454s | little bit more |
455s | um easy to pick up on as you're playing |
457s | through the game |
459s | uh the big thing this is actually a huge |
462s | one |
463s | um so this is one it's not maybe |
465s | something you're gonna see immediately |
466s | but want to definitely address it |
469s | because it is by far probably the |
470s | biggest form of feedback that we hear uh |
473s | across the interwebs |
475s | um is just kind of what the character |
476s | progression looks like yes we're a |
478s | character based game |
480s | um you're not going to have a huge spell |
481s | book that you're going to be able to |
483s | swap in and out all the sorts of |
484s | abilities that you might be wanting to |
486s | do |
486s | but we still want we want those core |
490s | characters to exist and feel like they |
492s | have a kit |
494s | um and and really have a character |
495s | identity based off of the abilities you |
497s | get but we do see how there could be |
500s | some uh restrictions as far as just that |
502s | overall progression |
504s | um and and kind of that character power |
506s | fantasy that you're able to get into so |
508s | we want to address that so long-term |
510s | goals we're we're swapping some of the |
512s | core systems that were key to just |
515s | individual characters and now applying |
518s | them on an account side basis so as |
521s | you're you're playing any of your |
522s | characters you're going to be getting |
524s | power that goes across your entire |
526s | account so you never feel like you're |
528s | missing out |
530s | um by neglecting your your main uh |
533s | wayfinder or whatever your main |
535s | character might be if you're playing |
536s | with any of your wayfinders you're going |
538s | to be starting to unlock progression |
540s | systems that are going to be available |
542s | for all of your characters account wide |
544s | we definitely want to incentivize |
545s | players |
546s | swapping up the gameplay playing |
549s | different wayfinders unlocking new |
551s | wayfinders fitting into different kind |
553s | of uh party roles and and you know |
556s | helping out a group of activity based |
558s | off of who you're selecting but now |
560s | you're going to have the ability or what |
562s | we're working towards is even more more |
566s | customization even in the later game so |
569s | yes that does mean we're essentially |
571s | we're adding two new account level |
573s | systems which are archetype and our |
575s | Armory level progression systems we're |
578s | going to have more details on it come |
579s | later but this is going to be more than |
581s | just stat sticks this is actually going |
583s | to be you know ability systems that |
585s | you're going to be able to slot into to |
587s | new new areas of your character kind of |
590s | UI to to customize how you play the game |
594s | as a wayfinder so I'm really excited to |
597s | share some more detail than that as we |
599s | get closer just know it's on the horizon |
601s | and we're listening we get it people |
603s | want to be able to have customization we |
605s | want to offer that so uh Echoes so |
608s | Echoes are a huge part of your build as |
611s | a wayfinder your |
613s | [Music] |
614s | all your stats if you're going to be |
616s | tankier if you're going to be breaking |
618s | posture if you're going to be doing |
619s | ability powered DPS or attack power DPS |
622s | this all really comes down from the meat |
624s | and potatoes which is Echoes |
626s | with that said we understand it's it's a |
630s | lot it's very confusing |
632s | um previously how the the system set up |
634s | it was just hard to find out exactly |
636s | what was the best Echo for what you were |
639s | trying to achieve so we're doing a big |
642s | overhaul to the organization of that |
644s | you're going to be able to sort you're |
646s | going to be able to have if it's very |
648s | clearly stated if it's going to be an |
649s | offensive Echo if it's going to be a |
650s | defensive echo in addition to that we |
654s | really love we touched on it with type |
655s | Echoes but across the board we don't |
658s | want everything just to feel like a stat |
659s | stick we want to add some diversity |
661s | there so we get some really creative |
663s | builds as far as just like what your |
664s | attacks are going to be so expect more |
666s | variety when it comes to the type of |
668s | Echoes that you're going to get rather |
670s | than just that modifiers so really |
674s | excited for you guys to see and get your |
676s | feedback on what you think of the echo |
678s | system once that's fully rolled out |
681s | um enemy at variants so attacking |
683s | America attack animations and enemies |
685s | themselves |
687s | um this actually is is purely because |
689s | you guys we were able to get so much |
690s | data uh from the beta of how |
694s | how long uh engagements took what type |
697s | of engagements they were what type of |
699s | mods what types of groups were spawning |
702s | um and we're noticing that you know |
704s | sometimes even like the big mini bosses |
706s | were taking as long as just like small |
707s | little uh groups and kind of fodder |
710s | enemies so instead of being more you |
714s | know individual packs of just okay this |
716s | is going to be this type of enemy that |
717s | spawns here and it's just going to be |
718s | that one variety we're going to be |
721s | implementing a little bit more of a mix |
723s | so you're going to have some big kind of |
726s | elite enemy mobs and tank your boys |
728s | alongside the smaller fodder and kind of |
731s | swarm type enemies and there's going to |
733s | be all sorts of variety that's going to |
735s | be coming along with this |
736s | the goal being we want interesting |
739s | encounters we want it to be variants we |
741s | wanted a different experience every time |
742s | you load up a lost zone go into an |
745s | expedition just roaming around the |
747s | highlands or any other open world area |
749s | we want you to feel like oh this is a |
751s | cool combination this is a new challenge |
752s | that I have to overcome what do I do to |
755s | to make sure I get out of this alive so |
758s | expect some variance with the the mob |
762s | density and spawn rates and composition |
764s | which is pretty cool |
766s | um |
768s | social systems oh boy so yes |
770s | improvements are absolutely coming down |
772s | the pipes here uh we noticed some of the |
774s | chaos that was just having global chat |
776s | open for for beta |
779s | um so some of the cool features that are |
781s | coming here uh you are going to be in |
783s | the region chat by default now rather |
785s | than just thrown into the Wilds of |
787s | global track Global chat will still be |
789s | around uh for the people who really do |
791s | want to uh broadcast their voice to the |
793s | World At Large |
795s | um but also we're enabling localized |
797s | chat so it's going to automatically |
799s | notice if you're speaking in whatever |
802s | your your Regional dialect would be and |
805s | it's going to put you into a chat before |
807s | that for the location so if you're |
809s | speaking Portuguese it's going to put |
811s | you in the Brazilian Chad Portuguese |
814s | chat |
815s | um so you're gonna be an easy experience |
817s | to talk with your fellow wayfinders with |
820s | a language that you all prefer to talk |
821s | in you'll also be able to manually |
823s | select whichever one that you want to be |
825s | a part of but again we hope that will go |
827s | a long way another big thing you will be |
830s | able to resize rescale uh that that chat |
833s | window to make it to whatever your heart |
837s | desires |
838s | um for your UI browser pleasure so |
842s | um |
842s | small thing but I know it's going to |
844s | make a big deal too a lot of you |
847s | especially those who are in the beta |
849s | um what else oh another big thing so we |
853s | heard you loud and clear |
855s | we know we want you guys to play |
856s | together and it's awesome that a lot of |
858s | you were finding friends but a lot of |
861s | you were only in groups of two and you |
863s | didn't want to be paired with a random |
865s | third-party member yes for Early Access |
868s | officially if you go to queue for an |
870s | expedition a hunt whatever it may be |
873s | there's just two of you you don't want |
875s | to have a third join in |
877s | you will be of an option just to make it |
879s | the the two of you so |
881s | um Duo parties are going to be allowed |
883s | three parties backfilling is going to be |
885s | an option solo play is going to be an |
887s | option so really give you all the tools |
889s | at your disposal to make sure that you |
891s | get whatever Expedition experience that |
893s | you want to have |
895s | um last one that we got here |
898s | um |
899s | oh this is kind of just going over so |
901s | again if you're new around here and um |
903s | you hadn't had a chance to jump into the |
905s | Beta it's I'm sorry to hear but we're |
907s | glad you're here now |
909s | um but we just want you to know that |
911s | we're really trying to work alongside |
912s | the community |
914s | um it takes a ton of work to be able to |
916s | you know adapt to our production |
917s | schedules try to keep everything on time |
920s | um and and build a game that we're |
922s | really excited and lives up to the the |
925s | vision of what we know it can be so |
927s | um it takes a lot of work it takes a lot |
929s | of |
930s | um effort from you guys as well too to |
932s | take the time and give us that that |
934s | feedback it's so easy just to go on with |
937s | the the other thing that's going on in |
938s | all of your busy lives but really really |
940s | do appreciate everybody who's taking |
942s | that time to give us that feedback |
944s | for us to make these improvements and |
947s | make the game uh all that much better |
949s | for it people who were in The Last beta |
951s | got to test out some of those changes |
953s | are as like the the jump dash for that |
955s | whole new kind of layer and complexity |
957s | and dimension of movement and combat |
961s | um and exploration we also increased the |
964s | movement speed |
965s | um doing the whole camera overhaul we |
967s | have even more improvements coming to |
969s | just how the camera Works especially in |
971s | those tight and narrow spaces the |
973s | material codex so you can really go |
975s | track down what you're looking for and |
976s | for how to to craft your wayfinders your |
978s | weapons |
980s | um performance issues in a whole lot |
982s | more |
983s | um just to name a couple of things so |
985s | thank you so much we're really trying to |
987s | try to continue to demonstrate we're |
989s | committed to working alongside you we're |
991s | building a game that's going to be free |
993s | fair and and continuously improving for |
996s | the foreseeable future so thank you so |
998s | much for everybody who has been here for |
1001s | all the tests and the betas up till now |
1003s | thank you so much for everybody who's |
1005s | excited for Early Access we are just as |
1008s | excited as you are I can't wait for us |
1011s | to give you a date unfortunately we're |
1013s | not ready to give that yet but just know |
1015s | it's coming |
1016s | um everything still seems to be on track |
1018s | which is awesome and |
1020s | um if you haven't done us already we're |
1022s | we're getting a ton a day but I love |
1024s | seeing our ranks climb in the uh the |
1027s | steam wish list so if you haven't gone |
1029s | to already please go consider tell your |
1031s | friends go wishlist on steam or whatever |
1035s | platform that you want to play on and we |
1038s | will see you in evanor for Early Access |
1040s | very soon hashtag thanks guys bye |