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about 3 years ago - /u/draggles - Direct link

Originally posted by deeznutsforpres

It’s like they’re admitting it sucks without them wanting to admit it sucked. I was on team didn’t affect me until I got a run of shit matchmaking teams.

I helped write this post, and I wanted to be honest with the reasons on why we're changing it. The data we saw does look better, especially when it comes to finding games for lower ranked players (with very little impact on overall fairness). But the thing I wanted to get across is that even if data looks good, we have to weigh up the actual play experience against it. In this case, it was not at all worth the tradeoff.

about 3 years ago - /u/draggles - Direct link

Originally posted by kingsofleon

I think the initial visual shock of Diamonds playing with silvers, for example, was too much for some players (both high and low ranks); it’s easy to fall into the trap of being biased when you think your teammates suck based on their rank.

I have to say though, I saw unranked players in low Diamond games which is not only jarring but confusing as they’ve only played a handful of ranked games.

Perhaps the system should have had certain exclusions (e.g. placements, low volume of ranked games)? Unless it already did and I’m assuming incorrectly.

Yeah, I think this was pretty solidly overlooked in terms of the impact it would have on loading screen tilt. Ultimately, an ideal matchmaking system - you shouldn't have to think about it at all; you should just trust that it works.

And I agree that certain exclusions should be put in place (which I believe we're now re-adding in the form of "acceptable" ranked bands at each skill level)

about 3 years ago - /u/draggles - Direct link

Originally posted by deeznutsforpres

I appreciate the desire to evolve and become better. I’m not one to complain about games, especially when they are free to play. I support you guys and enjoy playing the game and have spent my own money on skins to show it. I truly support the idea behind the change but it just felt like something was missing/off about it. There’s plenty of evidence around the net showing diamond/emerald/master players getting paired with people that should not truly be there (low game counts, low win rates, etc). I think the addition of exceptions like was discussed before would be a good thing. Idk how the formula works and don’t want blame you guys for trying things because why even have nice things without trying to evolve and make them better. I’m also not gonna sit here and insult the developers because I know these things can’t be easy to solve with so many different moving parts. However, the way that the article read made it seem like there was no problem with the change and that it was only in the eyes of us, the players. That I disagree with and like I said, there’s plenty of evidence to show otherwise (in my eyes).

I don’t think this takes away from how awesome the game is. I love it and will keep playing it as long as it’s still fun to play. It’s not fun losing games because someone on your team is not at the same skill level, is getting stomped on, and ends up rage quitting.

I appreciate this post a lot, thanks for sharing your thoughts