Because Riot stated multiple times that they want feedback regarding it and apart from sending a ticket or telling a dev on stream or twitter directly I dont see a better place to let them know I decided to make this post.
I personally like the change and the laning phase being one minute longer is great, I wouldn‘t even mind it being 6 minutes long but I guess not everyone might agree with that statement.
The subsequent drakes all spawning at 10, 15, 20 etc. minutes, however, would make the games drag on too long if a team were to not end for whatever reason and only focus on dragons.
If we picture the following scenario:
The red team gets 2 drakes, after that the blue team gets 2 drakes, one of the teams ends up getting soul and then they also take the elder.
In an unrealistic scenario where a team needs 0 minutes and 0 seconds to take a drake thats a drake spawn at 5/10/15/20 minutes with the soul coming at 25 and the elder at 30.
30 minutes!!
After 18 minutes respawn timers are already quite long so not dying becomes crucial and usually you can rather end the game than try going for drakes if you ace an enemy team at that point in time.
If they get soul directly its a spawn at 5/10/15 minutes with the elder coming at 20, so even then it is pretty late.
If subsequent drake spawns would spawn 4 minutes later, so for example 5/9/13 (/17/21/24) it would probably be better in my opinion.
I have played like 30 elemental rift games (maybe a bit less) and never seen the elder spawn yet and the soul has rarely activated too!
I also feel like the mountain dragon terrain change is not as exciting as the other two, but that might be up to personal preference.
Aside from that I think the changes are pretty dope overall! :)
External link →